When Spelljammer: Adventures in Space cruises in from Wildspace, we'll be introduced to spacefaring races for players to use in their adventures—among which are the astral elves! These otherworldly beings set their sights beyond the mortal realm and have chosen to live on the plane of thought and dream, the Astral Plane. Their deep connection to this vast ocean of adventure allows them to channel the plane's signature celestial light, tap into the knowledge of the multiverse, and achieve immortality.
Today, we’ll reveal some lore behind the astral elves, take a look at their traits, and discuss what kinds of characters you could create with these starry-eyed creatures!
- Elves ... From Space!
- Astral Elf Racial Traits
- An Astral Elf's Outlook on Life
- Building Your Astral Elf Character
Elves ... From Space!
After leaving the side of their god, Corellon, on the Outer Plane of Arborea, astral elves sought to be closer to their deities and thus traveled to the Astral Plane—a realm that connects the Material Plane with the Outer Planes of the gods.
Among the endless silver waves of the Astral Plane, creatures become untethered from their mortal needs. Those that pass into the plane of thought and dream do not age, and they shed the need for air, food, or water. This allows astral elves to live forever as long as they avoid death by some other means.
Astral Elf Racial Traits
Like their cousins from the Feywild and Shadowfell, the astral elves’ Starlight Step grants them the ability to teleport as a bonus action. While Starlight Step doesn’t have a rider effect like the eladrin’s Fey Step or the shadar-kai’s Blessing of the Raven Queen, being able to essentially cast misty step for free a couple of times a day or more is something that most characters dream of!
The starlight theme doesn't stop there! Thanks to their relationship with the celestial realm of the Astral Plane, astral elves get access to some divine cantrips that are typically reserved for clerics, sacred flame being chief among them. This stellar cantrip can be a tool in any character's utility belt as it deals radiant damage, which is rarely resisted, and targets Dexterity saving throws, which can be useful to exploit the weakness of certain creatures.
On top of all these astral-themed goodies, the astral elf also gets access to a trait similar to the githyanki's Astral Knowledge. This feature allows your astral elf to tap into the knowledge of the infinite multiverse to pick up a skill and a weapon or tool proficiency of your choice each long rest. This enables cool builds that otherwise rely on out-of-reach weapon proficiencies—I'm looking at you heavy crossbow-wielding rogue. Having a proficiency for whatever challenges you're expecting that day can go a long way, too!
We’ll have to wait until Spelljammer: Adventures in Space releases to see the full extent of the astral elf's racial features. For now, let's take a look at what it might be like to meet an astral elf!
An Astral Elf’s Outlook on Life
Just as the Feywild made eladrin emotional and passionate, and the Shadowfell made shadar-kai dreary and somber, the Astral Plane has strongly influenced the behavior of astral elves.
The near-immortality granted by the Astral Plane means time has little meaning for astral elves, even more so than for other elves. The timelessness of an astral elf usually makes them appear melancholic or emotionless to creatures who are affected by the passage of time. Those that seek the aid of astral elves may be frustrated to find that denizens of the Astral Plane usually have no want or need to intervene in scenarios that can simply be waited out.
That’s not to say that all astral elves are averse to adventure. Astral elves that have grown bored with the monotony of everlasting life may be intrigued, for example, by a group of hot-headed, gun-wielding giff.
Building Your Astral Elf Character
The astral elves’ connection to the Astral Plane and timeless, emotionless nature makes them work better for some classes than others. Classes fueled by emotion may be hard to fit with the stoic nature of an astral elf. On the other hand, classes that focus on spiritual fortitude or patient training will be a perfect fit for an astral elf’s personality.
Artificer. Due to their extraordinarily long life span, astral elves often seek creative outlets to occupy their time. This could allow them to master the necessary skills to become an artificer: deft fingers, a keen eye, and an urge for innovation.
Cleric. Most astral elves originally traveled to the Astral Plane to be closer to their gods. Whether they worship Corellon or follow the teachings of another deity, astral elves have a particular inclination to walk the path of a cleric. Imbued with the divine light of the Astral Plane, most astral elves will follow domains of Knowledge, Arcana, or Light. That said, the proximity of the Astral Plane to the Outer Planes could allow for a connection to any deity, even one typically unaligned with an astral elf’s values. The free addition of sacred flame will allow your astral elf to pick up other needed cantrips (guidance, anyone?).
Fighter. An astral elf with centuries ahead and behind them might devote themselves to an art form that transcends traditional mediums. Studying the art of war with the cool perspective granted by everlasting life could make an astral elf the perfect Battle Master or Samurai. Plus, the bonus action teleportation you gain from Starlight Step will be a huge boost to your battlefield mobility.
Monk. The rigorous lifestyle and spiritual enlightenment needed to become a monk makes them an ideal choice for astral elves. The astral elf's spiritual nature allows them to thrive at the intense training needed to tap into their body’s ki. An astral elf following the Way of the Astral Self could be trying to permanently separate their body from their astral form, using their connection to the Astral Plane to further their divine mission. On the other hand, an astral elf that follows the Way of the Open Hand could have dedicated their long-lasting life to becoming the ultimate master of martial arts combat. Because monks typically pump their Wisdom modifiers, sacred flame would be a sweet pickup for a ranged option.
Wizard. Wizards are known for their obsessive studying and ability to draw power from intelligence rather than emotion. These facets suit the astral elf’s predisposition, whose long lifespan allows them to research and discover the secrets behind manipulating the universe's fundamental forces. As a wizard, more spell resources like sacred flame and the teleportation offered by Starlight Step are always welcome. Wizards can also make great use of the ability to change out skill proficiencies on a long rest. Need to become an expert in Nature overnight? Just tap into your multiversal knowledge and away you go!
Breaking the Mold
Not all astral elves are aloof immortals. Some might find purpose in telling the stories they learned over their long life, thus making perfect bards. Others might have formed a connection to Pandemonium, an Outer Plane of madness and howling winds, and can channel their connection into a barbaric Rage.
The Wonders of Wildspace Await!
The astral elves are only a glimpse into the unique character options contained within Spelljammer: Adventures in Space, which releases on August 16. The stoic nature of astral elves serves as a counterbalance to the raucous adventures you’ll enjoy while traversing the far reaches of Wildspace and the Astral Sea. Will the astral elves you come across be friends or foes to your party? Only time will tell!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Never mind
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Do we need to homebrew Wildspace Elf race into our windspace games?
Astral Sea is completely separate from all the planes, because it is between the planes, it is also the graveyard of the divine.
You can only travel to/from the Astral Sea trough unstable failing inter-planer portals.
Do you mean astral elf’s or actually mean wild space
That's in FToD though.
Wild-Space Elf as in Elves native to Wild-Space.
Because why would we encounter an astral elf outside the Astral Plane.
Ok I just didn’t get what you meant but yeah you’re right
for sorcerers, can't they just absorb the power of the astral realm?
Due to the nature of the Astral Sea and how long it takes an elf to become an Astral Elf, the moment they leave the Astral Sea they will rapidly age to death.
I'm going to guess 1 mil if google is correct
Oh my, oh whatever, can we have an ethereal dwarf counterpart or something?
Btw, the dragon in the art looked like an animal companion, does that mean we could keep one of those??? Now I’m gonna make an astral elf ranger!
Yes its called Homebrew, wait give me 40 minutes
Also hi
Well, part of the reason Githyanki have to leave the Astral Sea is because the whole 'not aging" thing mean beings there can't have children & children brought to the plane can't grow. So if the astral elves want to replace members that died to violence or accidents then they need to either violate the laws of reality or leave to astral for a time. They might also have ambitions and plans that need to take them elsewhere, even simple things like finding materials & resources (plants, animals and other living things also don't grow, so the astral elves can't farm anything, so no sustainable production of natural fibres, leather, wood or anything).
I prefer a subrace that a race disconect from the player handbook
What
Sorry my brain's to small to understand
No aging in the astral means: No pregnancy. Children can't grow up. Can't replace people killed in a fight or an accident. Can't grow trees for wood. Can't raise animals to make leather. Can only shear a sheep once since the wool won't grow back (presumably). Presumably you can't even grow out your hair to get rid of stupid hair cut.You can live forever in the Astral, but give up some things.
I know the old Mordenkainen book talks about how the Githyanky respond, don't know about Monsters of the Multiverse. If this is still true, either astral elves need ot something similar, or have some unique way to deal with the problem.
The githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane, whose occupants don’t age. The adult overseers in these places train young githyanki to harness their psychic and physical abilities.
Githyanki hatch from eggs. Each newborn enters the world alongside other eggs deliberately laid so that all hatch at the same time. Since githyanki adults must return to the Astral Plane to keep from aging significantly, the roster of instructors continually changes, with no adult staying longer than a few months and none ever returning for a second stint.
Oh ok, i just reread the description for gith and understand your comment, You have a point