Claim Your Copy of Prisoner 13 and Infiltrate Revel's End!

Get your lockpicks out because you're going to need them! Prisoner 13 is a heist-based adventure from the upcoming anthology Keys from the Golden Vault. It takes 4th-level characters to the frigid prison of Revel's End, where the party's skills and ingenuity will be put to the test as they plan and execute a daring heist to extract information from one of the prison's inmates. 

D&D Beyond users can claim Prisoner 13 at no cost, simply click the button below to visit to claim page and add it to your account. If you're not yet a D&D Beyond user, you can sign up here.

A thief talks to a prisoner behind the bars of a cell. Image text reads, "Infiltrate Revel's End in this full adventure from Keys from the Golden Vault. Unlock the Heist"

Watch: Prisoner 13 Playthrough

Join Dungeon Master Lexi McQueen as they run the Prisoner 13 adventure for our heist crew, comprised of Luis Carazo, Omar Najam, Sarah Chaffee, and Michael Galvis.

What Is Revel's End?

Revel's End is a prison located in the frigid north of the Sword Coast in a region known as Icewind Dale. The prison first appeared in Icewind Dale: Rime of the Frostmaiden, where it served as a setpiece to contain the region's dangerous criminals. An impenetrable fortress carved from a tall, blade-shaped rock, Revel's End is situated on the shore of the Sea of Moving Ice, allowing it to be accessed by land, sea, or airship. 

The prison is under the control of the Lord's Alliance, and they use it to house those that have committed serious crimes against the member's cities, including Baldur's Gate, Neverwinter, and Waterdeep.

Any way you look at it, Revel's End is a tough nut to crack. The unforgiving environment, total isolation, and fortress-like defenses make the prison all but impenetrable. That is, unless you know the right crew.

Your Mission, Should You Choose to Accept It

Revel's End. A stone prison surrounded by Tundra.

You've been hired to infiltrate Revel's End and extract information from one of the prison's earliest inmates, a dwarven crime boss now known as Prisoner 13. How you break into the jail and gain the intel is up to you.

What You'll Find in the Prisoner 13 Adventure 

Prisoner 13 contains everything you need to run a heist-based adventure for 4th-level characters: 

  • A player's version of the map so they can formulate a plan
  • Adventure hooks so that DMs can add this adventure to their ongoing campaign
  • Profiles on key NPCs
  • A detailed sandbox environment for players to explore and execute their plan
  • A stat block for Prisoner 13

How to Access Prisoner 13

After claiming your copy of Prisoner 13, you can find the unlocked adventures in your Sourcebooks collection. To access your collection of sourcebooks, open the Sources menu. Then, beside "Sourcebooks," select "View All." From there, you'll find Prisoner 13.

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