Editor's Note: On August 4, we became aware that an artist used AI to create artwork that appears in Bigby Presents: Glory of the Giants and that previously appeared in this article. Read our statement on the use of AI here.
In Bigby Presents: Glory of the Giants, your party can go all in with adventures featuring one of Dungeons & Dragons’ most iconic primordial powers, the giants. Explore the realms and enclaves of the giants themselves, take a deeper dive into their lore, and face off against a new bestiary of massive monsters in this book.
Bigby Presents: Glory of the Giants also takes some familiar faces from D&D and adds new monster builds and interpretations. Take, for example, our old pals, the frost giants. The book builds on their inspiration from Norse mythology and mixes in some new lore that’s unique to D&D.
Let’s take a look at the new frost giants that can be found:
Frost Giant Ice Shaper
Frost giants are often known as mighty warriors, rampaging their way across blizzard-stricken battlefields with their war horns, and forging power structures in the ordning based on sheer might. But frost giant ice shapers, the warrior clerics of frost giant society, weave powerful magic through their mastery of runes.
Frost giant ice shapers are physically as hardy as any other warriors in their enclave, but they surpass the others by harnessing the sheer elemental power of air and water. This extra layer of power on top of their physical strength usually leads ice shapers to claim positions of leadership among their enclaves. Frost giant ice shapers summon their power from frost rune-inscribed ice or similar objects that act as the source of some of their most potent abilities.
One of the most fearsome abilities that a frost rune grants an ice shaper is the power to summon 1d4 ice wolves (which use the winter wolf stat block). These elemental wolves fight alongside the ice shaper and gain a +6 bonus on their attack and damage rolls when they’re within 30 feet of the giant. This ability allows the giant to cycle through an unending supply of minions to tire out a party and grind through their hit points and spells without even breaking an icy sweat.
Frost Giant Ice Shaper Tactics
The major appeal of this new frost giant is that it adds a layer of magical attacks to a being typically focused on using brute strength. These giants will certainly be a challenge for high-level characters, and their ice wolves make them a tempting choice for DMs whose parties are used to facing up against a single target and moving on. The sudden appearance of wolves can dramatically change the landscape of a battle.
If you want to throw your players a bone, narrate how the ice shaper’s rune-inscribed object glows whenever they summon or control their wolves. This may signal to the group to focus their attacks on the source of the giant’s power.
Using Frost Giant Ice Shapers in Your Game
Because the power of their runes allows frost giant ice shapers to easily ascend to leadership roles in their enclaves, there’s a great opportunity to use one as the larger threat among an already challenging group of giants.
They function as clerics within their society, so roleplaying one with a deep spiritual connection to the power within their runes opens up a lot of opportunities for different types of encounters with them, either in combat or through social interaction with your players. They could be antagonistic from the start, or perhaps they could be open to sparing the tiny lives of your little band of adventurers, if they’re able to aid them in some way.
Frost Giant of Evil Water
There’s a new frost giant who has gone all in on evil, Elemental Evil that is. The frost giant of Evil Water is tied to the Princes of Elemental Evil featured in Princes of the Apocalypse. The Princes of Elemental Evil are godlike beings from the elemental planes. They lead devoted cults and seek to use their respective elements for sheer destruction.
Frost giants of Evil Water are cultists of Olhydra, the Princess of Evil Water. Believing that ice is the ultimate form of water’s naturally destructive forces, this brand of frost giant is dedicated to leaving as much cruelty in their wake as possible.
While they’re often viewed as heretical within the ordning, Evil Water giants will often keep their allegiance a secret and attempt to push their communities toward the behaviors that appease Olhydra’s lust for violence. For their service, Olhydra grants her giants the ability to breathe water, making them a threat on land as well as underwater.
Art by Olivier Bernard
Frost Giant of Evil Water Tactics
Frost Giants of Evil Water carry massive harpoon weapons that they can fire using the Multiattack action on each of their turns. Not only does the harpoon damage their targets on a hit, but they grapple them and can be used to reel them in. Further, the target will take damage whenever it tries to escape the grapple.
The ability to pull characters into water gives the DM an opportunity to unleash surprise attacks. The frost giant’s harpoon can also be an effective way of preventing characters from helping each other, such as by pulling a healer away from a character low on hit points or by preventing a martial character from defending a more squishy caster.
Using a Frost Giant of Evil Water in Your Game
Evil Water cultists fit incredibly well into a seafaring campaign, either as a baddie to face off against at the end of a quest or even as a particularly brutal enemy that emerges during a random encounter. Imagine your players’ surprise when one of these harpoon-bearing brutes rises up from under the tides. Olhydra’s goal is to flood the world and plunge it all into her nightmarish, icy depths, a scenario the party would likely wish to avoid by defeating her brutal servants.
Frostmourn
What’s scarier than a frost giant? How about a vengeful undead frost giant? Frostmourns are what might happen when you don’t solve your frost giant infestation in an ethical way. A frost giant killed through some dishonorable means can rise up again as a frostmourn. That means a cunning party who tries to avoid a dangerous combat by killing a giant in their sleep might find themselves being stalked by a mummified giant’s corpse looking for that sweet, sweet vengeance.
There’s a lot to freak out about with a frostmourn, but easily the most terrifying ability that these ghoulish giants gain is the power to turn its targets into frozen statues. A creature petrified in this way has a single hit point and will shatter if they take bludgeoning damage, killing them.
Frostmourn Tactics
Since a frostmourn is an undead creature driven by vengeance, they make a pretty brutal enemy to throw at your party. A great way to lean into this in combat is to have them focus on attacking a single target. Characters who don’t take the threat of a frostmourn seriously could end up as the shattered remains of an ice statue after a simple unarmed strike from a frostmourn.
Using a Frostmourn in Your Game
A pre-existing frostmourn would work well as an encounter in a game set in the frozen north, amidst a horror-themed survivalist adventure like Icewind Dale: Rime of the Frostmaiden, for example. But the true fun of the frostmourn is the ability to set it up if you have a party that likes being particularly sneaky or dishonorable. If you know your party is one that might find some clever way of defeating a frost giant without facing them directly in battle, having the frostmourn return later in the campaign seeking vengeance would be an excellent twist.
Big Things Are In Store
If these expansions on the classic frost giant pique your interest, and you’re excited to check out their full stat blocks as well the expanded roster of giants from all parts of the ordning, be sure to check out Bigby Presents: Glory of the Giants. Here’s an overview of what to expect in the book:
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
Please don't use AI-art going forwards, it's very disrespectful to both the actual artists whose work is being stolen to program these systems, and the customers who have to expect higher quality from "The World's Greatest Roleplaying Game". This is a bad look guys, and 100% the wrong call.
AI art? Really?
Really disappointed in the AI art, especially with the bump in book price. Probably a hard pass because of it.
Is the Frost Giant Ice Shaper art an AI produced piece?
To everyone complaint about “AI Art”, Artist credits have now been added to the images confirming they were, in fact, made by a human.
Nope, not AI art. The artists are Ilya Shkipin and Olivier Bernard
None of the pieces that look AI even remotely resemble Olivier Bernard. I hope you're right but man, some weird art choices if you are.
I bet it sounds bad ass and cool in Giant.
Why are you using AI art? That's disgusting.
You have done an apt job demonstrating the old maxim "a lie gets halfway around the world before the truth can get its pants on."
They did not use AI art. The artists names are attributed in the very article you are commenting on, not to mention previous posts pointing this out.
Unfortunately, someone on Reddit, using no information other than "I do not like stylistic choices--I know, I'll blame AI rather than rely on facts" already started the rumour these works were created by AI. They were wrong and had no legitimate source of information, but that does not change the fact folks on the internet jumped on this unfounded fabrication as truth.
They did post the artist's names, you are correct, but if you go look at the artist of the work in question (Ilya Shkipin) you will see that he does use AI to make art. Go to his Instagram, he plainly states that he uses AI in many of his posts.
Just because a name is attached doesn't mean the works aren't partially or wholly AI.
Aaaand... turns out Ilya Shkipin is an AI artist
Ouch!
It was very sus when I looked him up because none of his portfolio art looks like this type of fantasy stuff, it's just surrealist figures.
Well, now we know the source of his newfound talent.
https://aiartweekly.com/interviews/ilya-shkipin
i mean looking at stuff like the stalker of baphomet its pretty uh
like lya Shkipin owned u guys hard lol
Oh wow, it is AI. Disgusting.
Yes, the most obvious is the smaller archer figure in Rime Hulk.
https://www.dndbeyond.com/avatars/thumbnails/35952/761/1000/1000/638264236558069996.png
That is very blatant.
You got a whole lot wrong here.
1. Ilya Shkipin might use AI in some of their art... but they also are a perfectly talented artist.
2. They do, in fact, have a fantasy background of this kind of art--they literally drew art for the Monster Manual--released years before AI art really became available.
3. They have clearly been talented for years, and your saying they only have talent due to AI is a pretty vile attempt to denigrate an artist because you do not like one of their pieces.
Here you go--one of Shkipin's arts from 2015, easily available in the Basic Rules:
Now, might they have used AI here? Perhaps... but jumping to that conclusion with no evidence other than "oh, I just do not like the artistic style" (especially when a lot of that "evidence" could be seen in the very clearly not-AI image above) looks a whole like like you are trying to bash Wizards without any actual evidence-based reason to do so.
Shkipin isn't the first once legitimate artist that turned to AI and he won't be the last. Having previous legitimate artworks means nothing when said artist is now using AI in all of their current new digital works and doing interviews about how they use AI to make images.
And expecting people to pay for content that was made using AI when it only exists by exploiting legitimate artists is ridiculous.
Got it. "I do not like Wizards, therefore I will disparage the artist even though I have no evidence of them doing anything wrong, and even though this art is very much in line with their pre-AI works."
There is some rampant hypocrisy on display here--folks who are pretending to stand up against AI art on behalf of artists, but betray with their abject refusal to give an artist the benefit of the doubt that this is not about the artist--this is about them, on their brand-new-to-posting accounts, trying to bash Wizards.
I was indeed wrong on 1, it seems.
Ilya has done fantasy illustration, but he has no such work on his main portfolio, I'm assuming these are the same person? Unless I'm making a mistake there as well, and this fantasy artist Ilya is someone else entirely.
https://ilyashkipin.com/
https://www.linkedin.com/in/ilya-shkipin-7888a8aa/
I still think there are clear AI elements visible in some of these images being discussed.
I emphasize that I make no judgements here on the stylistic choices or talent of any artist, my only concern is AI being used.
The post credits the artists