Editor's Note: On August 4, we became aware that an artist used AI to create artwork that appears in Bigby Presents: Glory of the Giants and that previously appeared in this article. Read our statement on the use of AI here.
In Bigby Presents: Glory of the Giants, your party can go all in with adventures featuring one of Dungeons & Dragons’ most iconic primordial powers, the giants. Explore the realms and enclaves of the giants themselves, take a deeper dive into their lore, and face off against a new bestiary of massive monsters in this book.
Bigby Presents: Glory of the Giants also takes some familiar faces from D&D and adds new monster builds and interpretations. Take, for example, our old pals, the frost giants. The book builds on their inspiration from Norse mythology and mixes in some new lore that’s unique to D&D.
Let’s take a look at the new frost giants that can be found:
Frost Giant Ice Shaper
Frost giants are often known as mighty warriors, rampaging their way across blizzard-stricken battlefields with their war horns, and forging power structures in the ordning based on sheer might. But frost giant ice shapers, the warrior clerics of frost giant society, weave powerful magic through their mastery of runes.
Frost giant ice shapers are physically as hardy as any other warriors in their enclave, but they surpass the others by harnessing the sheer elemental power of air and water. This extra layer of power on top of their physical strength usually leads ice shapers to claim positions of leadership among their enclaves. Frost giant ice shapers summon their power from frost rune-inscribed ice or similar objects that act as the source of some of their most potent abilities.
One of the most fearsome abilities that a frost rune grants an ice shaper is the power to summon 1d4 ice wolves (which use the winter wolf stat block). These elemental wolves fight alongside the ice shaper and gain a +6 bonus on their attack and damage rolls when they’re within 30 feet of the giant. This ability allows the giant to cycle through an unending supply of minions to tire out a party and grind through their hit points and spells without even breaking an icy sweat.
Frost Giant Ice Shaper Tactics
The major appeal of this new frost giant is that it adds a layer of magical attacks to a being typically focused on using brute strength. These giants will certainly be a challenge for high-level characters, and their ice wolves make them a tempting choice for DMs whose parties are used to facing up against a single target and moving on. The sudden appearance of wolves can dramatically change the landscape of a battle.
If you want to throw your players a bone, narrate how the ice shaper’s rune-inscribed object glows whenever they summon or control their wolves. This may signal to the group to focus their attacks on the source of the giant’s power.
Using Frost Giant Ice Shapers in Your Game
Because the power of their runes allows frost giant ice shapers to easily ascend to leadership roles in their enclaves, there’s a great opportunity to use one as the larger threat among an already challenging group of giants.
They function as clerics within their society, so roleplaying one with a deep spiritual connection to the power within their runes opens up a lot of opportunities for different types of encounters with them, either in combat or through social interaction with your players. They could be antagonistic from the start, or perhaps they could be open to sparing the tiny lives of your little band of adventurers, if they’re able to aid them in some way.
Frost Giant of Evil Water
There’s a new frost giant who has gone all in on evil, Elemental Evil that is. The frost giant of Evil Water is tied to the Princes of Elemental Evil featured in Princes of the Apocalypse. The Princes of Elemental Evil are godlike beings from the elemental planes. They lead devoted cults and seek to use their respective elements for sheer destruction.
Frost giants of Evil Water are cultists of Olhydra, the Princess of Evil Water. Believing that ice is the ultimate form of water’s naturally destructive forces, this brand of frost giant is dedicated to leaving as much cruelty in their wake as possible.
While they’re often viewed as heretical within the ordning, Evil Water giants will often keep their allegiance a secret and attempt to push their communities toward the behaviors that appease Olhydra’s lust for violence. For their service, Olhydra grants her giants the ability to breathe water, making them a threat on land as well as underwater.
Art by Olivier Bernard
Frost Giant of Evil Water Tactics
Frost Giants of Evil Water carry massive harpoon weapons that they can fire using the Multiattack action on each of their turns. Not only does the harpoon damage their targets on a hit, but they grapple them and can be used to reel them in. Further, the target will take damage whenever it tries to escape the grapple.
The ability to pull characters into water gives the DM an opportunity to unleash surprise attacks. The frost giant’s harpoon can also be an effective way of preventing characters from helping each other, such as by pulling a healer away from a character low on hit points or by preventing a martial character from defending a more squishy caster.
Using a Frost Giant of Evil Water in Your Game
Evil Water cultists fit incredibly well into a seafaring campaign, either as a baddie to face off against at the end of a quest or even as a particularly brutal enemy that emerges during a random encounter. Imagine your players’ surprise when one of these harpoon-bearing brutes rises up from under the tides. Olhydra’s goal is to flood the world and plunge it all into her nightmarish, icy depths, a scenario the party would likely wish to avoid by defeating her brutal servants.
Frostmourn
What’s scarier than a frost giant? How about a vengeful undead frost giant? Frostmourns are what might happen when you don’t solve your frost giant infestation in an ethical way. A frost giant killed through some dishonorable means can rise up again as a frostmourn. That means a cunning party who tries to avoid a dangerous combat by killing a giant in their sleep might find themselves being stalked by a mummified giant’s corpse looking for that sweet, sweet vengeance.
There’s a lot to freak out about with a frostmourn, but easily the most terrifying ability that these ghoulish giants gain is the power to turn its targets into frozen statues. A creature petrified in this way has a single hit point and will shatter if they take bludgeoning damage, killing them.
Frostmourn Tactics
Since a frostmourn is an undead creature driven by vengeance, they make a pretty brutal enemy to throw at your party. A great way to lean into this in combat is to have them focus on attacking a single target. Characters who don’t take the threat of a frostmourn seriously could end up as the shattered remains of an ice statue after a simple unarmed strike from a frostmourn.
Using a Frostmourn in Your Game
A pre-existing frostmourn would work well as an encounter in a game set in the frozen north, amidst a horror-themed survivalist adventure like Icewind Dale: Rime of the Frostmaiden, for example. But the true fun of the frostmourn is the ability to set it up if you have a party that likes being particularly sneaky or dishonorable. If you know your party is one that might find some clever way of defeating a frost giant without facing them directly in battle, having the frostmourn return later in the campaign seeking vengeance would be an excellent twist.
Big Things Are In Store
If these expansions on the classic frost giant pique your interest, and you’re excited to check out their full stat blocks as well the expanded roster of giants from all parts of the ordning, be sure to check out Bigby Presents: Glory of the Giants. Here’s an overview of what to expect in the book:
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
Knock it off with the bad-faith arguments. Literally nothing in the post you quoted even mentioned Wizards. Address the arguments actually being leveled, not the ones you wish were leveled. Attacking a strawman is cowardly and unproductive.
I am an artist thanks, and I don't have anything against WOTC when they aren't exploiting legitimate artists and their customers. I'm only here posting about this AI IMAGERY because it sucks to be an artist who looked up to WOTC works in the past that inspired me to draw my own characters and things from campaigns my friends and I did together. And as an artist, I know AI when I see it because it is obvious after you have looked at legitimate art versus AI sludge.
If you actually care about artists then you would be listening to their concerns about AI imagery.
Read the linked interview. They just do AI now. This is obviously AI and it’s weird to pretend otherwise. What happened to the ability to just admit when you are wrong?
Well, it’s the first 5e book I’ll be skipping then. The ethics surrounding AI Art in its current form are far too sketchy, and the harm it is doing to the freelance artist industry is too much for me to support it. It’s one thing if someone uses it for personal use or if maybe a tiny publisher considers it. But for a multibillion dollar company that got its start with amazing art of MtG, it’s a really a shameful turn and yet another unforced error by WotC in what has been a very bad PR year for them.
As I pointed out previously, I don't know these Ilya Shkipin are actually the same person. This AI guy seems to come from the fine arts and he's doing stuff that's really far off from fantasy illustration.
I don't want to start accusing this Ilya guy by mistake. As far as we know it could have been some intern running concepts through AI as seems to be the case with the Altisaur.
https://twitter.com/TheSheDM/status/1687571359952683009
If this isn't AI art, then it's very low quality. The first picture of the frost giant has a misshapen foot, their hands are different sized, the horns on their collar are misaligned, the axe is floating on nothing and is weirdly sized, and the wolf's ear melds into the hand (you can't tell who's supposed to be in front). There's also the matter of the face looking more like a bishonen anime boy, but that could easily be a stylistic choice (not one I'd really be fond of for a frost giant, but regardless.)
These mistakes however are often ones that a human just wouldn't make, not because of lack of ability, but because they're not part of a process that's done by hand, even an amateur one. AI art usually often mistakes in ways that feel alien, and there's plenty of that there. Plus, the artist is a pretty proud incorporator of AI into his work, if you need any more evidence.
And quality aside, there are too many ethical questions regarding AI for this to even be considered as an option, that have been reiterated time and time again. All in all this is pretty damn shameful.
He is a lifelong, career artist. He is not a 'once legitimate artist', he is a professional in the industry.
Are you a career artist? Someone can care about artists and support the artists that use it. They are not mutually exclusive. The problem is when AI art is used to avoid paying artists, not when artists use it as part of their toolset to get paid.
I'm pretty sure this is the same artist, this linkedin profile matches him: https://www.linkedin.com/in/ilyashkipin and says he worked at WOTC previously.
Yes, my main source of income comes from art commissions, and I have worked for smaller companies in the past, not WOTC, though it once was a goal of mine. WOTC doesn't pay their artists very much at all, tbh.
The problem with AI art is that it cannot exist without the nonconsensual data scraping of artworks posted by legitimate artists, none of the AI models would be able to output work without those works. No artist was informed, credited or compensated for the works in the datasets, it goes far beyond just paying artists, and there are current ongoing court cases involving artists who have done work for WOTC in the past (Karla Ortiz being the primary voice in this).
Then as someone who is not an artist, much less a paid one, there is no space for me in a conversation on this topic with you. I withdraw.
Had I known about the AI art, I wouldn't have pre-ordered
AI generated content in official wotc content? on god? in the year of our lord 2023?
Ilya Shkipin is an AI prompter.
Yikes.
https://twitter.com/i_shkipin
https://aiartweekly.com/interviews/ilya-shkipin
If you need more proof.
As an artist, I think this discussion concerns everyone in the creative fields and even outside it. To what extent is it acceptable that people can take all your life's work, train a model with it, and produce derivatives with it that then are used to push you out of a market?
Surely the original creators should not be left in the dust while the AI companies that deploy these models make a fortune off our collective data.
How do you know that this artist used someone else's art? AI utilizes what it is given access to. For all we know, he has only fed his own art to the AI, assuming he used it at all in the art he was paid for here. You are not being pushed out of the market by some faceless corporation here. You are being pushed out by another artist to whatever extend he did or did not use AI. As he is a lifelong professional artist who only recently started using AI in some of his work, I think your argument is not very well directed to address this specific situation.
Even if someone was to use their own art to "train" the AI, they are still using the base datasets which contain infringing data so it's more like steering the AI in the direction of their style. The generator doesn't work without that massive amount of data. It takes A LOT of images to train an AI from scratch, millions if not more, and I cannot find anything near that amount of images for this artist in particular to have trained his own personal AI generator.
Take a look at the other artist credited on this page, Olivier Bernard. He has a huge body of work for WOTC. Then look at the other. He might be a lifelong artist, but there isn't much evidence that he has a large body of work that is WOTC level, no portfolio that would make me think "yeah this dude can make WOTC work and train a whole AI to do more WOTC work for him." However, there is a massive amount of previous WOTC art already in the existing datasets which you can easily prompt from. That's the nature of how AI works, and why it can output multiple styles and subjects, you can't do any of this without spending millions of dollars on hardware and enormous datasets that were scraped from the internet at large. There is no ethical way to use AI image generators due to this.
I think Ilya Shkipin has some pretty cool art, when he is doing it by hand, but it's nothing like what we're seeing here. He is a heavy user of AI in his current digital content, he is open about that, and he's certainly not posting this sort of character work that would make me give him the benefit of the doubt here. Him giving WOTC AI generated images and being paid for it is bad, but so is WOTC because they have the final oversight and dropped the ball on this.
Ilya has replied to this on twitter: https://twitter.com/i_shkipin/status/1687690944899092480
So yes, he used AI, image to image to finish his sketches. Shame because the initial sketches looked way better and there wouldn't have been this kerfuffle if he'd finished them normally.
For anyone who is interested, Ilya Shkipin is credited in multiple D&D books for their art before this one:
No one disputes he used to be an artist. Here's his admission on Twitter he used AI, like we all knew. https://twitter.com/i_shkipin/status/1687690944899092480
He admitted he uses Midjourney. Just take the L.
They are the same person. Come on.
https://twitter.com/i_shkipin/status/1687690944899092480