The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
Why 3 books. Can’t we just have one?
I'm excited about this book. My players got an intro to the multiverse with Radiant Citadel, so excited to expand on it with a more cohesive campaign rather than mini adventures. Would love to get some lore connecting the two as well - two interdimensional cities that are very different!
If it were 1, then can they really charge you the price of three to buy them?
So Glitchlings didn’t pass the playtest to the final product? That’s a huge bummer. Was hoping to get some PC rogue-modron fun without homebrew.
Finally. I hope they don't screw this up.
If you **** this up I quit
TBF when they did 3 books for spelljammer the format was actually pretty helpful and handy as a dm, the issue was that its was 3 64 page books (so 192 pages) for twice the price of books that were in the 250 to 290 page range, and the low page count for the setting book itself kind of made it feel like they couldnt fit a lot of important info.
The increased page counts here (96+96+64 is 256) makes it feel more like a normal sized book though im still not exactly happy about the increased price but this already sounds far more worth it.
MORTE MORTE MORTE
Rule of Threes berk.
So let me get this straight: No new character lineages, no new subraces. No new subclasses. MAYBE a handful of spells and items?
Well... lovely.
I was all ready to be massively hyped for this release, and now I am feeling very hesitant to purchase it. Sigil and Planescape are incredible settings, but if there's not sufficient crunch to go with the fluff, I'll just keep using my 3e books.
It's more a DM book than a Player book.
They could be in the book of many things.
Under no circumstances should the Lady of Pain ever have stats. The whole point of her was that she was not something that can be fought, giving her stats defeats the purpose.
Also, if they're going to stat out Planescape characters they should stat out some of the actual Planescape personalities like Shemeshka the Marauder, Xanxost, or Fell.
I can't wait to read how they butcher Planescape
Hope it isn't the Flaming pile the 3 book Spell jammer set was, because it really feels like 5e peeked with Rime of The Frostmaiden.
Hopefully it'll have as much detailed information as Spelljammer!
/s
Hope in one hand...
Just point me to the Bariaur player race. . . . That is included, right?
Nearly 50 bucks just for the digital.
Can y'all please start offering "Adventure not included" lower priced versions of these bundles.
I'm not a DM. I'd love to be able to know about the world and the new stuff I can use with characters I make without paying for an adventure where I'd be spoiling my own fun if I read it.
Bundling them all together for a higher price point is actually making you lose a sell here.
Offer them a-la-carte and you may actually make more money.
Shemeshka has unique weapons and magic items and is not "just" an ordinary arcanoloth and Xanxost is smarter and stronger than a typical blue slaad. Fell has unique powers regarding their tattoos. Meanwhile, Annah is just a tiefling rogue (under 5E rules she'd have a few fighter levels, probably no more than two or three). Grace is unique, but overall she's not a major player in Sigil.
And we know that the Lady of Pain isn't a god. That's the one explicit confirmed fact about her. Vecna got past her, he didn't fight her. And that's kind of the point- she kills gods. Even someone as powerful as Vecna knew better than to try to fight her. She simply cannot be fought.