The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
why wouyld you say that????????????????????????
Wow, that's awesome, I'm preordering this one. I've been eyeing a campaign that uses interplanar travel for a while, but I didn't have the courage to dive into the old editions and do some spelunking!
Hard agree. I am hating the habit they're having of turning one small-ish book into 3 positively tiny books, in the context of D&D. How many of the illustrations in this one are going to be rehashed ones from previous editions, like with Spelljammer?
Whait whait.... This is not a planar guide, this is about Sigil and Outlands, why there is no info about planes themselves?
It does have a lot more pages, so that's a start. Still matters what's in those pages, but 96 is a lot better then 64.
Perfect
I feel like they just mass produce books and advertise them with dnd beyond.
Time dragons!? A great wyrm time dragon in the past had a CR of 90, the highest CR in the game, ever.
I assume you're gonna nerf it hard, and I'm not sure if I like that or not.
Time dragons? I'd like to see the old school Time Elementals make a come back.
You...do know you can buy all player options a la carte on Beyond already, right?
It should be a book for players then. The reason Pathfinder has grown so much these past years is consistent releases of new content for everyone. There’s lore, spells, ancestries, classes, backgrounds, feats, monsters, new items, magic items, and often new rules in every single book. D&D is slowing down because we are getting less material for everyone. GMs are only getting adventures that contain little lore outside of what is immediately required for the adventure and players are getting setting-specific backgrounds and feats with a few spells or maybe a race to keep them happy. Out of the four announced books (one is this book set) there is a single new player option outside of backgrounds, and that is a barbarian subclass. Don’t even get me started on the magic items being offered, because they are, on average, significantly weaker than other items of their tier in the new books. I’ve always been an advocate for D&D because of its consistently growing material, but I can’t keep supporting this when the material isn’t very good. WotC took three fantastic settings (Spelljammer, Dragonlance, and Planescape) and turned them into adventures and, in the case of Spelljammer and Dragonlance, tiny “player/lore” and monster books. The lack of world lore is surprising considering the depth that can be found in Eberron, Theros, Ravnica, and Wildemount. Even Van Richten’s, Strixhaven, Baldur’s Gate, and Waterdeep have deeper and better lore included in them. Eberron, Wildemount, Van Richten’s, and even Ravnica still have excellent character options and good adventures too!
Honestly, I enjoy the three book format like Spelljammer. I can look at the campaign while looking at creatures and lore stuff seperately, just in case.
Is this another anthology campaign like Radiant Citadel or Candlekeep? It makes sense for the City of Doors, but I hope its a connected campaign.
Thanks for charging more for this than Spelljammer, WotC! I really look forward to having to spend $49.99 on this.... I really mean it
Yeah, the sudden jump to $50 for a digital copy really makes me not want to get it. I loved playing Planescape: Torment back in the day, but money's tight, and it would've been easier for me to justify getting it at the old cost. Bumped up as it is, with no real evidence showing an increase in content to justify said cost? I'm probably gonna skip this one.
I really loved the 2nd Edition Planescape! Crossing my fingers for a good/great 5E port. Not sure how they will achieve that without destroying a lot of the old lore, or just flat out leaving it out. It seems that in the interest of making the game feel more inclusive, much of the darkness and violence of pre-existing lore has been dropped from other 5E updated products from previous editions. Planescape was by far one of the most sinister additions to 2nd Edition, and it was an absolute masterpiece.
I 100,000% agree with you! I loved Planescape back in the AD&D 2e days. I don't want another heartbreak like I got with 5e Spelljammer.
It's prettier for one. Four different cover arts (and alt cover arts)!
It's also easier to flip through shorter books and find what you're looking for.
And finally, it's useful to split up the content between Gazetteer/Setting Guide, Adventure Path, and Bestiary. If players want content from the book, they can review just the Sigil and the Outlands book, and just the player-facing chapters. But if they run into the DM's Guide-type chapters, it's not going to be nearly as problematic as them having the Bestiary or answers to the Adventure Path at their fingertips. So it's useful to split it all off.
Personally, I'd prefer 4 books - a Player's Guide to the Setting, a DM's Guide to the Setting, an Adventure Path, and a Setting Bestiary. But They tried that in 4e and eventually abandoned it because the player and DM books were competing with each other on the market. Even though now they're boxing these settings into single sale sets of all 3, if they split out the Player and DM information as I'd like they'd be reprinting a lot of setting information and just tweaking the wording and redacting elements from the Player's Guide. It's not that economical in terms of page count.
Finally, 3 books lets them get away with a smaller page count for the same price $50 price. Printing costs a lot, and during the pandemic there were supply chain issues and shortages that made printing more expensive and harder. That $50 has remained the same for the last decade since 5e launched, while inflation has made $50 less valuable. So having few pages lets them cut printing costs rather than increasing the price point for the already-oft-stretched-thin wallets of D&D players. And any content they cut? Easy, just release as a digital-only supplement. That's what they did with the Feywild book, and that's what they've done with Spelljammer and Dragonlance. I'd argue even Keys From the Golden Vault had content cut out of it and turned digital-only: the book is incredibly on-theme with Honor Among Thieves, and yet launched before the film, and when the film came out, D&D Beyond dropped for us free plug-in digital content that lets us run the film characters and situations in connection with Keys From the Golden Vault. I bet they were developed together as a movie-book tie in, but when it became clear the movie needed a later release date, and the book needed a page-count reduction, they just cut out the movie content to make into digital supplements.
I don't understand why Wizards thinks anyone at all wants new backgrounds! Backgrounds are the least interesting aspect of 5e and no one even really thinks about it beyond roleplaying. Where are the new subclasses? Those are what everyone really likes. Back a few years ago ton of subclasses were coming out with every book, and now all they have is stupid backgrounds.
3 books and basically no player options. Sucks.