The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
They are not advertising any races, they are not advertising any new subclasses, they are advertising two backgrounds, 7 feats, and "some" new spells, so I'd guess anywhere from 2 - 12 since they're advertising 12 "new factions" in the book.
100% agree. Of course, DiTerlizzi's artwork really brought a cohesive character to the 2nd ed source books, too. But I think you've touched on something here: Wizards/Hasbro seems to have confused "new players" with "young players." It does feel a bit like rules simplification is accompanied by toning down any semblance of maturity. Do they want to create a revolving door, or do they want loyal, lifelong players?
So I'm excited for Planescape, and I really do want to play it. That being said, I didn't feel I got my money's worth with Spelljammer and Strixhaven (even though I enjoyed both). My decision to purchase will be based on reviews of the adventure included. This however will come after careful scrutinization and reviews online. A flat story means I will not be able to entice my friends to play. I think that's probably why the one-shot books like Keys of the Vault, Radiant Citadel and Candlekeep Mysteries have been so great for me. I don't need ALL of the stories, but 3-4 good scenarios will make a great moderate length campaign for months of play. This is the easy sell I can make to my players to get in on the game.
Having never heard of Planescape until just now, I have to say that I genuinely don’t see the appeal, and by extension, I don’t understand why people are upset with how sparse the updates are. Can someone TL;DR me what made the setting great back in AD&D 2nd Edition?
Will this include anything on the Astral Plane, Ethereal Plane, and especially the Inner Planes?
Definitely not buying this with the quality of Spelljammer and other recent releases.
One Reason: it introduced the Tiefling to D&D.
Without meaning for this to be personal, I think this attitude, displayed by a lot of posters, sucks.
Players have dozens of canon backgrounds available and thousands of homebrewed versions. All 13 classes have between 4-9 subclasses to choose from and, again, thousands of homebrewed versions.
With D&D facing a very real dearth of DMs, is it so bad that one of the official supplements is focused on giving DMs a wealth of material to use to help run a creative, different campaign?
Would it have been nice having new player options? Absolutely. Does a lack of them make this worthless? Absolutely not. That's a very narrow, MAKE ME HAPPY sort of approach to the game that I find offputting.
Frankly, I think the bigger and more valid concern is the quality of the material. Here's hoping it's not a dud like Spelljammer was.
EDITED TO ADD: this indeed does feature options for players:
Where else do we get sigil lore from?
Speaking just for myself, it's not that DM options shouldn't exist, it's that I don't think stuff like an adventure should be a forced buy adding to the cost of the books with player options.
I think if the books were separate, even adding up to the new price all together, there'd be less of that sentiment.
a $20 book just giving me info on a new world, the new spells and character options? I'd buy that.
a $15 new bunch of monsters? I'd think about buying that, because monsters can definitely figure into a characters background story and I dig pondering those (plus summon spells and all)
But paying that + another $15 for an adventure I won't run and shouldn't read if I ever want to play it? That's a spare $15 that is completely useless to me.
I can't speak for everybody who has expressed disappointment with the book bundle and it's price and content for said price.
For myself however, it's not "Everything should always be about me and what I want as a player"
It's "I shouldn't be forced to miss out on a book or two I'd like because I'm having to pay for a third book that is completely useless to me"
I am absolutely cool with books just being settings and minimal player options, I am perfectly fine with adventures, I am perfectly fine with monster manuals. I am opposed to "If you want just one of these, you have to pay for all three of them at once" and the best way I have to discourage that pattern is being vocal about how it's costing them sales.
1- I'll point out that some folks do put thought into backgrounds.
2-While I'm loathe to defend the overpriced bundle in any way. I'm guessing they're not wanting to do new races/classes right now as they're trying to make everything sort of 'cross-edition' with the next version of D&D.
It's also why the Giant book kept the Barbarian subclass (the class that's changed the least in playtest stuff) but dumped the Druid and Wizard subclasses (Classes that were under some massive changes)
I wouldn't expect us to get any new classes outside of new edition playtests, probably the same for races.
Once the new edition is out, I'm sure we'll have a glut of subclasses and possibly races/lineages as well.
Why is the digital version of this still an extra 60% cost?
The content is 288 pages, not even as big as some of the better single source books. If we take average page count of about 256 as standard for previous price you could justify a 10% price increase for digital, hell throw on another 10% to cover inflation since these costs were put into place. Instead 60% mark up, for less content than some other books, and hardly more than most.
This price is insanely greedy.
Don't need it, have been using the original Boxed Set since it was published along with Book of the Planes.
For those of you who have never played Planescape - it is the literal GAME CHANGER. So good.
What WOTC have against make good and content heavy books?
Yay!!!
prepare for another let down.
Please bring back the Elysian Dragons. And I suppose the other dragons from the outer planes too.
Oh F*k, we’re getting a revamp of “Planescape Torment”. It better be as good as the game, if not, better. Hopefully, not as confusingly difficult. Also, hopefully better artwork and design.
Pog
I agree my man