Bigby Presents: Glory of the Giants reveals the history, cultures, and places of giantkind. And while the book introduces all-new types of giants, including the ettin ceremorph, it also delves deep into the ordning, the social caste that many giants follow. In this article, we'll talk about the origins of this ranking system, which six kinds of giants top it, and even take a peak at the influence these giants can have on the player characters who are raised or trained by them.
- The Ordning: The Social Ranking System of Giantkind
- Infographic: The Giants of the Ordning
- The Influence Giants Have on Characters
- Explore Locations of Giant Proportions
The Ordning: The Social Ranking System of Giantkind
Most giants follow a social caste known as the ordning. Within the ordning, the six main kinds of giants are ranked in this order, from highest to lowest: storm, cloud, fire, frost, stone, and hill. Other kinds of giants, such as fomorians, are not considered part of the ordning, and are thus ranked below all of them.
The ordning is based on the religion and myths of giants. Giants typically follow a pantheon of gods (called the Ordning) comprised of Annam, the All-Father, and his 10 children. Some giants believe that Annam established the ordning based on the birth order of his sons. Others believe the ordning is Annam's punishment for giantkind after they failed to live up to his expectations of ruling all the realms of the Material Plane.
Annam is often seen as an absent deity, a god that has lost interest in his creation. Thus, most giants do not worship Annam, choosing instead to worship his children. Different kinds of giants are inclined to worship certain gods, which is reflected in the infographic below.
The Ordning on a Smaller Scale
Within any particular kind of giant society, every giant will have a relative position among their own kind. Different giants value different things. Cloud giants rank themselves based on wealth, whereas stone giants value artistry and their ability to launch a rock. In Bigby Presents: Glory of the Giants, you'll find adventure hooks based around giants seeking to hold or elevate their status within the ordning.
Rejecting the Ordning
Not all giants follow the ordning, and their reasons may vary. Consider, for instance, a cloud giant who does care to grow their personal wealth. They may reject the standards of their own kind and, instead of building wealth, choose to hone their artistry in the same way as a stone giant. Meanwhile, a hill giant may despise the fact that fire giants do not consider size in ranking, and may seek to subjugate them and force this standard upon them. Finally, a giant may turn away from Annam's children and the ordning, choosing to follow whatever standards are set by their new religion.
Infographic: The Giants of the Ordning
The following infographic details the ordning and the ranking, deities, and key traits of the six main kinds of giants. For players whose characters will have close ties to one of these kinds of giants, we include the benefits of the Strike of the Giants feat. This feat allows characters to emulate the power of giants in combat. We delve further into the influence of giants on characters below.
Jump to text alternative of infographic
Text Version
Gold filigree and giant runes meaning "life" and "journey" surround the following text.
Giants of the ordning. The six main kinds of giants share history, religion, and culture. They belong to the ordning, a social caste that assigns rank by type: storm (highest-ranked), cloud, fire, frost, stone, and hill. Even the lowest-ranked giant of one type surpasses the highest-ranked giant of an inferior type.
The Strike of the Giants feat from Bigby Presents: Glory of the Giants allows you to emulate the might of these giants. Learn more about them and the benefits their influence imparts.
Storm Giant
A stoic storm giant with a flowing gray beard wears a helmet and scaled, leathery armor. A bird flies behind him, punctuating his immense size.
- Personality: Contemplative Prophets
- Values: Solitude
- Primary Deity: Stronmaus
- Strike of the Giants Benefit: Bonus Lightning Damage, Impose Disadvantage on Attacks
Cloud Giant
A cloud giant snarls, wielding a staff. She wears gold metal armor and wraps. Her hair appears as blue clouds.
- Personality: Haughty Tricksters
- Values: Wealth
- Primary Deity: Memnor
- Strike of the Giants Benefit: Bonus Thunder Damage, Limited Invisibility
Fire Giant
A fire giant roars. The heat of fire glows from beneath her heavy metal armor like a roaring forge. Her red hair burns at the tips. She holds a staff that glows red.
- Personality: Fearsome Conquerors
- Values: Crafting Skill
- Primary Deity: Surtur
- Strike of the Giants Benefit: Bonus Fire Damage
Frost Giant
An angry frost giant in spiked armor grits his teeth. He wields an icy axe and wears a helmet seemingly made using the scales and fins of an aquatic creature.
- Personality: Hardy Invaders
- Values: Physical Strength
- Primary Deity: Thrym
- Strike of the Giants Benefit: Bonus Cold Damage, Reduce Target’s Speed
Stone Giant
A perceptive stone giant wears simple hide and furs. He holds a wooden staff aloft. Gems decorate his bald head. Stones sitting on his shoulders form an arch over his head. Stones and gems form a necklace around his neck.
- Personality: Secluded Craftspeople
- Values: Artistry and Rock Throwing
- Primary Deity: Skoraeus Stonebones
- Strike of the Giants Benefit: Bonus Force Damage, Push Target Away
Hill Giant
A balding hill giant stares blankly, his mouth agape. He does not wear upper garments.
- Personality: Hungry Hunters
- Values: Size and Strength
- Primary Deity: Grolantor
- Strike of the Giants Benefit: Bonus Weapon Damage, Knock Target Prone
The Influence Giants Have on Characters
Giants may have failed to live up to their grand destiny, but they are no less incredible creatures whose primal influence can change the adventurers you create. Characters who grow up among giants may find themselves to be larger than is typical for their kind and be imbued with a modicum of their might. This is reflected in the giant foundling background and accompanying Strikes of the Giants feat.
Other characters will discover the art of runecraft, first created by giants, and use the magic in runes to empower themselves (such as how a Rune Knight fighter does) or to cast spells (such as those with the Rune Shaper feat). Barbarians who follow the Path of the Giant may instead draw from the same primal source of power as giants in order to grow in size, hurl enemies across the battlefield, and imbue their weapons with elemental energy.
Giants are scattered throughout the Material Plane, and encounters with them can be awe-inspiring. They are as powerful as they are wise and clever. How your character has been changed by them is ultimately up to you.
Explore Locations of Giant Proportions
Pockets of giant civilizations can be found in flying citadels, undersea palaces, and yes, even in those hills over there. The world of giants presents unique challenges and opportunities for us normal-size folk. When you're ready to contend with giants, their giant-sized pets, and more, check out the 18 giant enclaves and their accompanying adventure hooks in Bigby Presents: Glory of the Giants. More information on giant enclaves can be found in the video below:
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
Well. I knew it was a long shot, but I was still hoping this product would give us a more inspired take on the hill giant, rather than continuing to write them off as little more than the big, dumb, filthy, gluttonous runts of the true giant litter. =/
I mean, with how big of a deal Wizards has made in recent years of bringing in diverse voices and learning from past mistakes, one would think that such a smorgasbord of awful tropes like the hill giant would merit a reevaluation in the shiny new giant lore book. And hey, maybe it will: maybe I'm reading too much into what little bits of info we've gotten so far and the actual book will in fact take steps to address the issues with their portrayal. I gotta say, though, the infographic using the same ugly art from the Monster Manual (when almost every other giant type gets brand new art in comparison) and summing them up as nothing more than "hungry hunters" does not fill me with confidence.
It's a shame, too, because almost everything else about this product that we've seen so far has been promising in a way that tickles my "run Storm King's Thunder + Attack of the Giants" itch. Ah, well, worst case scenario, I can just flesh out my hill giant homebrew like I was planning to originally and toss in all the elements I do like from this book when it comes out. Still, though, would have been nice to see the designers put their money where their mouth is on this particular front.
...you could just make a smart hill giant. Heck, make it a 3rd-level wizard to terrify your newly-T2 players
I literally alluded to my hill giant homebrew ideas in that very same post, lol: I am under no illusions that I cannot be the change I want to see in the world. I had just hoped that Wizards might take this opportunity to do something more with the hill giants in official material, and the fact that they probably aren't is a little disappointing to me, that's all.
I agree, hill giants have a lot of potential
In my homebrew setting, I've played around with the established giant lore in a lot of ways to fit my cosmology. The hill giants of this world have a formalised outcast status, being descended from the titans who were given the role of tending the earthbound estates of the old, titanic empire, while the 'higher' kindreds lived in the cloud cities. They were never given the benefits of the titanic science and magic that the others enjoyed, but are seen as embodying the virtues of survival and community. They are also associated with gluttony, but this is a kind of mistranslation of a more complicated giant concept involving the hoarding of resources against future shortages which has contributed to their reputation as mindless guzzlers.
I love lore and I love infographics, so I love this piece!
This!
I think having the hill giant art being derpy was hilarious. Such a contrast to the rest!
Also its nice to see some representation for my idiot players and I in these new posts. Two-brain-celled creatures unite!
@Lionheart 261 I highly recommend Mr Rhexx's youtube video, "What They Don't Tell You About Hill Giants". Despite being a simplistic breed, they have social and cultural values. As per one of the other posters, I think it's an important thing to have a "fee fi fo fum" type of Giant. That's a classic for a reason. There is enough material in the history of D&D worldbuilding to fill out the details of that, and it's worth looking out if you want to expand upon the implications of their brutal and material priorities. That being said, I do agree that it would be nice to see those details brought forward and published for 5E, as the onus is currently on dedicated DMs (and excellent commentators like the aforementioned Mr Rhexx) to unearth those codices on the burgeoning D&D community's behalf.
But fundamentally, having a society that is dangerous almost just by the nature of how simple it's goals are isn't something that need be played for laughs. Hill Giants value food. The great preoccupation of many societies is ensuring they have enough food. Due to their insatiable and very fundamental desires, Hill Giants can turn anyone into a target, and that unscrupulous priority makes them a perfect menace for rural settings in my opinion.
Wow, well you can always make whatever you want, but there is no reason to buy the book for that, right?
On the other hand why hate Hill Giants? I personally think that they would value "hardiness" over strenght, but I also think that a hill giant wouldn't know the difference between the two. But just because they are fat, ugly and stupid, I don't hate them.
Honestly? At the core of it, I just don't find them that interesting. I can understand commenters' desire to have a "fee fi fo fum" giant to play around with, but if you ask me, pretty much all the giant-kin can be made to fit that niche pretty easily. Not only that, but you can usually count on them having more interesting elements to work with than the standard hill giant in a tactical sense: ogres with their siege variants, ettins with their twin heads, verbeeg with their extra damage, trolls with their grotesque regeneration, cyclopes with their poor depth perception, and fomorians with their fell magic. Heck, if none of those strike your fancy, you could even draw on more setting-specific stuff, like the b'rohg and braxat from Spelljammer or the giants of Ravnica or Theros. Point is, there's enough monsters to work with when it comes to telling those kinds of stories without needing to have hill giants be cut from the exact same cloth. Maybe there's some hidden nuance to them that I'm not seeing, but from everything I've read so far, they strike me as being rather redundant and unsophisticated when compared to other giants who occupy a similar niche. I might check out that MrRhexx video at some point, though.
Forgive me for saying this, but when will you get the bloody book to download, please?
Having played my first D&D campaign in 1978 at the age of 8 I personally have a retrospective feel for things. This need to over complicate rules and push product in pursuit of profits destroyed it and MTG/Video Games put the nail in the coffin so to speak. The beauty of RPG is anything is possible with imagination. Dictating anyone's imagination is stupid and destructive to the process. You want to provide lore and a setting. Fantastic. Let DM build there own universe and deploy it to players at their own discretion and setting. A group of monastic magic using Drow monks escape underdark to settle above ground 10,000 years ago. No problem.
Ok so no Titans then? the ones higher then Storm Giants? I mean I feel like that would have been a no brainer but whatever...
But everything needs to be kept exactly the same, just for you? Should Hasbro and WotC preserve your personal preferences for D&D in amber, like the mosquitos in Jurrasic Park? I get that the idea of giving more flavor to Hill Giants than just "generic monster who hits things" is a bit too robust for someone who prefers campaigns where you get to massacre indigenous life just because they have fangs and green skin, but that doesn't mean the game has to suffer because you have no imagination.
Do us all a favor and go complain in the Pathfinder fandom; let THEM deal with this garbage for once instead of us.
I already preordered this book. and I am anxiously awaiting its arrival.
Aren't Titans more or less just Empyreans with a different name?
Yes and no. Empyreans are suppose to generic children of gods. Titans are part of the Ordning but left the material plane a long time ago. I think for 5e they mixed the two concepts together but removed all relation to giants.
Tip for new DMs: do giants as a set-piece within a wider campaign, don't do them as a whole campaign.
We've known since 1981 (Against the Giants) that a one-off dungeon of Brobdingnagian proportions was an interesting proposition, but a monotonous slew of gargantuan locations just gets dull.
Seriously. Even the designers of Storm King's Thunder remembered to make sure that you only have crawl through a couple of humungous maps.
Right? Their recent books have kinda been sucking the flavor out of EVERYTHING, so I thought we would at least have the silver lining of a (sorta) reworked hill giant... C'est la vie, I guess. We'll always have homebrew at least.
I agree