Goblins! These little feisty creatures have a major claim on Dungeons & Dragons adventures. They make excellent adversaries for early adventurers. Their markets can be a great source of rare and interesting goods. They’re extremely loyal to David Bowie. And in the D&D game, Baldur’s Gate 3, you’ll face off against all the classic, evil goblins you can ask for.
Goblins and other goblinoids have been a mainstay in D&D adventures since the original Starter Set and Lost Mine of Phandelver. You’ll face off against them in Baldur’s Gate 3, and they’ll even be back with a brand new variant in Phandelver and Below: The Shattered Obelisk. This family of monsters is fun to fight, fun to play, and fun to DM. Let’s take a stroll off the Triboar Trail and visit some of the goblinoids of the D&D multiverse.
- The Different Kinds of Goblinoids in D&D
- Goblinoids of the Multiverse
- The Appeal of Goblins for Players
- Goblinoids As the DM Multi-Tool
Play as the Companions From Baldur's Gate 3
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The Different Kinds of Goblinoids in D&D
You’ll run into plenty of goblins in Baldur’s Gate 3, but for players and Dungeon Masters at the D&D table, there’s plenty of opportunities to face off against legions of goblinoids in your adventures too! Let’s take a look at the three main varieties of goblinoids most commonly found in D&D.
Goblins
These short, stalwart little monsters are ubiquitous within D&D. In their classic presentation as antagonists, they’re often wicked little creatures ready to swing a club or unleash a bow in service of claimed valuables. As individual monsters, a goblin poses little threat, with a challenge rating of only ¼ each. The threat of goblins comes in their numbers. What might be an easy battle can suddenly turn devastating if a whole raiding party of goblins descends on a group of adventurers.
Goblins are often a popular choice for baddies in a D&D game because they can simultaneously be a legitimate threat while also being a space for some comic relief. They’re classically presented as lazy, greedy, and not particularly wise. So it’s often as fun to manipulate or outsmart a group of goblins as it is to smite them in battle.
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Hobgoblins
Larger and more cunning than goblins, hobgoblins can pose a bit more of a threat to an adventuring party. Hobgoblins are much more disciplined and martial than their smaller, weaker cousins. Their high Armor Class can make them a tough target to hit for early-level combats, and their tendency to travel in military-style legions can make their threat levels scale quickly.
In their depictions as conquerors, hobgoblins can conjure up images of Roman legions marching into and occupying lands. This makes them an excellent choice for masses of enemy troops in service of an evil overlord or other larger threat. A hobgoblin warlord can make a pretty decent villain for an early adventure arc, with a CR 6 rating and a tendency to fight with strategy and create fortified defenses for themselves.
Bugbears
If hobgoblins are the more sophisticated cousin to goblins, bugbears are the goblinoids that take the hard turn into brutish warriors. Despite their size and their overall chaotic combat methods, bugbears are very skilled in stealth. Their ability to ambush unsuspecting adventurers allows them to deal extra damage early on in combat.
An individual bugbear poses the largest threat out of the three core goblinoids, largely due to their higher hit points. Their disdain for being bossed around, and willingness to abandon bonds in the name of self-preservation, does mean less scaling up of bugbear threats for higher levels, because bugbears tend to have very little in the way of an organized command structure. A bugbear chief with a CR 3 does have stats available in the Monster Manual for DMs who want to give their bugbear attack parties a single strong leader, however.
Setting Goblinoids Apart
One of the major differences between goblins and hobgoblins in the Forgotten Realms is their relationship with their common deity, Maglubiyet. Goblins fear their god and dread the possibility of an afterlife spent in service of him. Hobgoblins on the other hand see an afterlife at the side of Maglubiyet as a great honor to be earned.
Bugbears also serve at the side of their deity, a lesser god, Hruggek, who dwells on the same plane as Maglubiyet.
Goblinoids of the Multiverse
Goblinoids have undergone a lot of lore updates and expansions over the years. The popularity of goblins as player characters, as well as their more nuanced depictions in non-Forgotten Realms D&D settings, have led to a bit of a goblin renaissance. These expanded portrayals and origins give goblins room to be classic baddies or more individual characters with their own unique motivations and control over their own destiny.
Eberron
In the Eberron setting, the three goblinoid species were once the dominant, ruling civilization of the main continent of Khorvaire, a civilization that ruled for thousands of years. By the time of the events of the Last War and beyond, goblinoids are still present throughout modern societies and are aware of their past heritage.
Ravnica
Similarly, goblins are also a common sight among the citizens of the planar city of Ravnica. Goblins are suggested characters for the scientists of the Izzet League, as leaders of Gruul Clan raiding parties, or as chaotic performers among the Cult of Rakdos. The adventure, “Krenko’s Way” in Guildmasters' Guide to Ravnica even features a goblin mob boss, Krenko.
Feywild Origins
In Mordenkainen Presents: Monsters of the Multiverse, goblinoids across the Material Plane are said to have actually originated in the Feywild, having served in the court of the archfey Queen of Air and Darkness prior to their domination by Maglubiyet. This brings goblinoids more in line with the actual folklore and fairy tales that inspired their D&D versions to begin with.
The Appeal of Goblins for Players
I’ll admit, I’m a bit biased here because I love playing as goblins in D&D. There’s just something about the combination of small and scrappy that has a lot of appeal when putting together a character for an adventure. They’re one of my go-to's for one-shots especially because I find them to be an excellent choice for characters that can seem very silly but surprisingly have a lot of heart. They work great when being played as tiny barbarians, but are also super fun when working against type in atypical places, such as mages or clerics.
Goblins still feel like outsiders in most D&D settings, so they appeal a lot for characters who struggle to fit in or stubbornly carve a path for themselves. While you can’t play as a goblin in Baldur’s Gate 3, player character rules for all three goblinoid species got a fresh update in Mordenkainen Presents: Monsters of the Multiverse. These refreshed goblins, hobgoblins, and bugbears include their Feywild origins and incorporate the custom origin options for character species, first introduced in Tasha’s Cauldron of Everything.
Goblinoids As the DM Multi-Tool
The appeal of goblinoids to DMs comes from their versatility. They can shift from being a simple early baddie for lower-level characters to being a major threat simply by changing their numbers. They’re a great foe to use when utilizing the mob combat rules from the Dungeon Master’s Guide. Start with a few individual goblins and then add more as players get deeper into their lair.
Goblins, hobgoblins, and bugbears complement each other and have fun variations at different CR levels. These allow the species to be a great resource for DMs who are looking for a swath of NPCs and foes that can all fit in the same lair or within the same enemy organization.
I grew up with Labyrinth, so goblins as lackeys for villains have a special place in my heart, but leaning on the comedic elements of them can also be a cunning strategy. If the players’ characters have started to dismiss the threat of a goblin foe due to the expectation of them as an irreverent and ineffective sentry, they might find themselves caught off guard when that goblin reveals herself to be a serious threat.
Finally, let’s just say what’s true: It’s fun to do goblin voices. Sometimes the more obnoxious the better. They’re like telling dad jokes, the more they make your players squirm, the more fun they can be.
From Baldur’s Gate to Phandalin and Beyond
With goblins featuring big in Baldur’s Gate 3 this summer, it’s only fitting that a new set of goblin foes be included in the upcoming adventure Phandelver and Below: The Shattered Obelisk. Emerging in this upcoming title’s bestiary are the psionic power-infused goblin psi brawler and goblin psi commander. These new goblins both are armed with powerful telekinetic and mental attacks and the ability to silently coordinate ambush strikes against unsuspecting adventurers.
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
Awesome, I like goblins, they are just kind of funny. also 1st ;)
Goblins are amazing. I loved a goblin barbarian that I played, super fun. Also second
Fey goblins is still a stupid mistake.
I love the goblins in Baldur's Gate, but as my spouse is a goblin enthusiast, the game makes it hard to avoid harming them
Big disagree
If their only reason for being fey creatures it that they were fairy creatures in folklore than you might as well make dwarves, halfings, troll, ogres, gnomes, etc based on that stupid logic.
Alongside Dragons, I'd say that goblinoids are my favorite D&D Monster.
I do change their lore slightly when I run them, solving the ever-present "do goblins have human skin or green skin" question by making the answer "yes." Basically, as a result of their fey origins, goblin skin tones will shift over just a couple of generations based on the climate and biome they live in. They can be human tones, as well as most shades of green, yellow, red, and grey. Where someone finds these ethnicities is based on common sense. (grey in the underdark, red in rocky red deserts (southern Utah), green in forests, humanoid in plains, etc.)
I also love do run conflicts based on Goblin rights.
Ok. I am confused. i went into my steam account because of the balder's gate 3. and says the only balder's gate 3 game was released oct 2020. so what is this about? there is no balder's gate 3 pending. it is already out. My steam account has nothing about a balder's gate being released this week.
You... you do realize that this is all make-believe, right?
My advice to you is to stop inventing reasons to be angry under articles that have nothing to do with your core complaint.
One of the things with Eberron goblins, as with all mortal races in Eberron, is that they are way too diverse to do justice with a few sentences. The goblins of Droaam aren't terribly different from your standard D&D goblins. Then you have the goblins who live in the cities of the Five Nations as members of the lower classes who are still very much people of their respective nations. Then, you have the goblinoids of Darguun, a very young nation that has a strong whiff of national identity but hasn't quite figured out what that identity is going to mean yet. And finally, you have the Heirs of Dhakaan, which if you are a player, you don't need to know anything about those guys.
It's currently early-access. The PC version comes out on Steam 2 days from now
There are years of lore that has been established since the 70s, if you want to say something braindead like "what does it matter it's all pretend?" then I already know its a bad faith argument.
I made an evil character specifically for goblin dialogue in EA and I'll be doing the same along side my good playthrough at launch. Lol
Implying you would have reacted positively if I or anyone else argued the same point differently. Which also implies that you’re capable of taking your fingers out of your ears when someone shares an opinion you don’t agree with, subsequently implying that you’re not a crying toddler on the ground kicking and screaming because the lore of your children’s theater game isn’t a perfect 1:1 match from 1st Edition.
I know I already mentioned this elsewhere, but Hasbro and WotC aren’t going to preserve your D&D preferences in amber like the mosquitoes in Jurassic Park, nor should they. I’m sorry that D&D is trying to be fun for everyone instead of just a select few, but this is the future, so I suggest you get over yourself.
And by the way, my argument may have been weak, but it was infinitesimally better than your response of “but it’s always been this way!” If that’s your core argument, that it never should have been that way in the first place.
You can play the early release right now. (See the other article DDB did on BG3) Aug 3rd is the date for the full game release.
I like you.
Hello :) I'm here again to ask: D&D Beyond, why do You do this ? Why did i have to scroll down three rows of articles to find this ? Can any of the more active site users post this as feedback in the right ...forum section, i assume ? All the best to one and all!
First of all it's not just my opinion, thousands of other D&D players also share my ideas, and if you have resort to name calling then I already know that im dealing with a nitwit and I won't dignify this conversation with any further replies.
A: The “thousands of people” you mentioned are in the vocal minority; hundreds of thousands more players are perfectly fine with these changes because they well-adjusted adults, which is more than I can say about you.
B: You resorted to name calling first when you said I was “braindead” for arguing with you, so don’t even think about complaining about when I do it to you.
C: Thanks for letting me get the last word in. That was very generous of you ;)
Thank you for describing hobgoblins as martial conquerors, and not that one guy at a liberal arts college that has too much weed and pulls out an acoustic guitar. They were always meant to be total badasses, not something out of a 5-year-old girl's dream.