This October, we’re bringing you a special treat. While we’re continuing to develop and revise public playtesting material for the 2024 Player’s Handbook, we’d thought you’d enjoy an early look at what we’re cooking up for the 2024 Dungeon Master’s Guide.
The coming Dungeon Master’s Guide will be the biggest of its kind in decades and contain an assortment of new tools for DMs and their tables. In Bastions and Cantrips, we’re showcasing one of these tools, the Bastions subsystem. Dungeon Masters and their parties can use this subsystem to build a home, base of operations, or other significant structure for their characters.
And if you’re raring to test out more character options, we’re also including revisions for 10 cantrips in this playtest packet.
Click below for a peek at what’s in Bastions and Cantrips, with insights from Jeremy Crawford, Game Architect of Dungeons & Dragons.
- What Is a Bastion?
- What’s In a Bastion?
- Managing Your Bastion
- Start Building Your Bastion
- Revised Cantrips
What Is a Bastion?
A Bastion can be a home, a base of operations, a place of worship, or something else. It offers respite for when you’re in between adventures, offers benefits such as an income stream or magic item crafting, and grows with you as you level up.
Upon hitting 5th level, you can create your own Bastion, and shape and style it to your liking. Perhaps you’ve always wanted to open your own gambling den to swindle nobles or you need a smithy because rust monsters have a nasty habit of finding you. Or maybe you’re just a druid who wants a private garden for communing with bugs and poppy seeds. (I don’t know, I’m an arcane magic kind of guy.)
If you’re keen on having roommates, you can combine Bastions with your party members to form one large property. You’ll each manage your own individual segments of it. But even if you don’t want your own Bastion, you can still benefit from your friends’. Just be prepared to sleep on the couch.
What’s In a Bastion?
Each bastion contains basic and special facilities, as well as hirelings and Bastion Defenders to maintain and protect it. A basic facility is your typical bedroom, kitchen, or courtyard. They present a roleplaying opportunity and help bring your Bastion to life. Special facilities include such things as an Arcane Study, Demiplane, Gaming Hall, or Guildhall, and there are mechanics and benefits built around them.
You’ll pick and choose which facilities are in your Bastion and even determine the size of your rooms and their layout. “One of the wonderful things about the Bastion system is the high level of customizability,” said Crawford, noting that the Unearthed Arcana materials include guidance to mapping out your Bastion.
As to your hirelings and Bastion Defenders, you are free to customize them as much or as little as you’d like. Their pay is also already accounted for, so there’s no need for bookkeeping between sessions.
Expanding Your Bastion
When you first receive your Bastion at 5th level, it will have two special facilities, and you unlock an additional special facility at levels 9, 13, and 17. Certain special facilities have level or class feature requirements, but they never cost gold or time to construct.
Basic facilities function differently. They can be enlarged or added onto your Bastion with time and money; there are no restrictions on how many basic facilities you can have, barring any angry neighbors.
Managing Your Bastion
Bastion Turns and Bastion Points
Every seven days in the game, you get to take a Bastion turn. This when you issue orders to your hirelings to perform one or more tasks. You can issue multiple orders at once, but the orders you can give are largely dependent on which special facilities you have.
For example, if you have the Gaming Hall, you gain access to the Trade order. When you issue this order, your hirelings turn your Gaming Hall into a gambling den that generates revenue for seven days. At the end of those seven days, you can reissue the Trade order to keep the money rolling in.
There’s more to special facilities, though. “The other thing that happens whenever these Bastion turns occur and you issue an order, is you generate currency called Bastion Points,” explained Crawford.
Each type of special facility generates a random amount of Bastion Points, or BP for short. A Gaming Hall generates 1d6 BP each time you issue the Trade order, for example.
BP can be spent in several ways:
- Purchase a magic item after leveling up
- Improve your influence in the region around your Bastion
- Bring your character back to life
The Maintain Order and Bastion Events
What happens if you’re out of town and can’t tell your hirelings what to do? In such cases, your Bastion operates under the Maintain order, which basically means your hirelings take care of things in your absence. You can also choose to issue the Maintain order if you’re in town and not in the mood for managing your Bastion.
When you take the Maintain order, two things happen:
- Each of your special facilities generate 1d4 BP
- The DM rolls on the Bastion Events table (found on page 20 of the UA)
“One of the entertaining parts of Bastions is that things can happen within and to the Bastion while you’re away on your adventures,” said Crawford. “So when you come back, you can find out what the heck happened.”
Depending on how the DM rolls, during a Bastion event your hirelings may meet with unexpected guests, strike upon a random magic item, or something else. You may even be betrayed or your Bastion may be attacked.
Bastion Defenders
What’s the fun in adventuring if you don’t make a few enemies along the way? Your Bastion may be attacked on occasion. That’s where your Bastion Defenders come into play.
When your Bastion is attacked, you’ll roll die to determine how well your Bastion Defenders protect it and how many are killed in their honorable duty. You have various ways of upgrading your Bastion Defenders to make them more resilient or just cooler, including outfitting them in armor and recruiting creatures.
Start Building Your Bastion
The Bastion subsystem is setting agnostic, and there’s over 20 pages of material here for you to play with today. “This system is designed to stand on its own two feet, meaning you can drop it into a campaign, and it has in itself, everything you need to use it,” said Crawford, encouraging playtesters to try out Bastions in their current games.
The system functions with the 2014 ruleset, and that’s intended. “There are certainly a few things here where a prerequisite might point toward something that’s in the 2024 versions of some of the classes, but you will find that this is ready to go with your 2014 rulebooks,” he added.
So whether you’re running Phandelver and Below: The Shattered Obelisk or just getting your feet wet in Sigil with Planescape: Adventures in the Multiverse, there’s ample opportunity to start building a home—or just a badass base.
“We’re really eager to find out what people think,” said Crawford.
Revised Cantrips
Quite frankly, we didn’t want to wait until the next round of Player’s Handbook playtests to get these revised cantrips in your hands. Cantrips are an important part of D&D, whether you’re a player whose character is dabbling in the magical arts or you’re a DM preparing encounters with monsters that use them. We want to get them right, and that means making them healthy, fun, and diverse.
In this Unearthed Arcana, you’ll see revisions for 10 cantrips. Some of the biggest changes you’ll see are to true strike. The table below summarizes these changes.
Updated Cantrips
Cantrip | Summary of Major Changes |
Acid Splash | Affects a 5-foot radius sphere and is now an evocation spell |
Blade Ward | Now a reaction that imposes disadvantage on a melee attack roll |
Chill Touch | Touch spell instead of ranged and with increased damage |
Friends | Requires the target to make a Wisdom saving throw and targets are no longer hostile to you after the spell ends |
Poison Spray | Increased range, requires an attack roll instead of a saving throw, and is now a necromancy spell |
Produce Flame | Changed from action to bonus action casting, attack range increased, and can now target objects |
Shillelagh | Improves at high levels and offers the option to deal force damage |
Shocking Grasp | Stops opportunity attacks instead of all reactions and no longer grants advantage against enemies wearing metal armor |
Spare the Dying | Now ranged instead of touch, the range increases as you level, and it appears on the druid spell list |
True Strike | Allows you to make an attack with a weapon using your spellcasting ability, offers the option of dealing radiant damage, and deals bonus radiant damage at higher levels |
Submit Your Feedback
Whether you’re casually reading through Unearthed Arcana, planning to implement Bastions in your home campaign, or theorycrafting new characters based on these cantrips, your feedback is paramount to the 2024 core rulebooks.
The best way to get us your feedback are the UA surveys we regularly release. Keep an eye out in the future for a survey on this particular playtest packet. When the survey opens, let us know what you dislike, and if you love something, tell us why!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
Buffing a lot of the lesser used cantrips is very cool. Some people might say these are overpowered, and they may not be wrong. For the most part, they are very fun. What is not fun is taking away some flavor and strategic components such as lighting being more effective against metal armor, or friends not having major consequences. I suppose then it becomes a DM directed thing about how the roleplay ensues afterwards.
The option to deal additional damage types is interesting, but I think may add too much versatility to these cantrips. It makes it so weapon casters are more viable, but takes away some effectiveness from martial classes.
Having cons, or prices to pay on spells is fun, whether they be actual costs the player must manage, or effects they have to the story that the dm can turn into beats. I think if y'all wanted to make these just a bit more interesting, having more negative effects is fun, because it forces players to make hard decisions.
Overall though, these are very exciting and I can't wait to put them in my game, then groan as spell casters stomp all over encounters. 😎
Love this! Going to implement on my new campaign I am starting later this year!!
I like the idea of managing a home base. What I think could improve here is that rules seem a bit too complicated. I had huge BiTD vibes reading through the system, except in that game you have a separate sheet for the party to manage and it levels on its own in a more stable way.
With this version each player would have its own bastion, and the level-bound upgrades are both going to be irrelevant in games that don't bother going after level 10 (the vast majority, apparently) and simply lock the mechanic out of player's reach if they're playing at different levels. Why wouldn't a level 2 character have his own home base? Why can't a level 5 adventurer spend the hoard of gold he acquired in dragon heist to maybe buy through some special rooms in Waterdeep? Why keep track of yet more currency?
Plus in-game times are not optimal to manage bastions. Some campaigns play over the course of few days, some have entire months skipped between scenes. It's a lot of unnecessary math for a tabletop game. Why not bind bastion management to simple mechanics like long rests? A simple roll on a table of events would suffice when the characters return after a long time they were not home, while base management can become a relevant part of the game if it takes a short time every time characters are resting. It would create the possibility to role play through long rests as well.
In short: if you want to improve your TTRPG try taking inspiration from TTRPGs and not from videogames.
Really excited for updated blade ward and true strike!
who is the person walking through the door during the video?
1. Not gonna lie Poison Spray is a great cantrip now that it's an attack roll (assuming no resistance to poison damage). The cantrip buffs are definitely going to be handy
2. The entire Bastion idea is really, REALLY awesome. It'd be even greater if the new DMG gave us some examples or variations, like a bastion from an inn or something with maps and special traits. Maybe simplify it at first and add customization later.
At long last! True strike is actually useful. It's neat that the chill touch is actually a chill touch now. The fact that the updated Acid splash is an AoE is certainly cool- as far as I'm aware no cantrips have this trait, and it adds more utility. Generally just nice that they decided to make even basic spells more different and unique, rather than just make them all: 1d8 Fire dmg, 1d8 cold dmg, 1d8 necrotic dmg, and so on.
All I know is that Chill Touch is now a TOUCH cantrip, instead of ranged, and this makes my brain happy.
Just wish they'd called it Necrotic Touch so I don't keep thinking it does cold damage...
I like a lot of stuff in here, but I will make sure to document how much I HATE this change to Chill Touch.
Interested for sure in some of these cantrip changes but man does Shocking Grasp look nerfed in a way that makes me sad. :( I love that spell.
HATE Chill Touch being touch and not ranged. Period.
Personally, I prefer the old Chill Touch. don't get me wrong, the updated form is good, but having it be ranged felt better for flavour opportunities.
So you upgrade most of cantrip but kill the fun of shocking grasp? Sad new'z indeed.
Totally agree! Shocking grasp shouldn't have been altered. It was fine the way it was. Not to mention it was realistic. I know we're dealing with fantasy here, but realism to some extent allows players to intelligently use spells and abilities in ways that would logically make sound tactical sense. Shocking grasp was one of those spells. Though I do have a feeling that a lot the existing DMs who know and love the spell as it is currently will continue to give advantage against creatures wearing metal armor.
The effects of BP hurt my head. “Hello, party. I know you watched me get incinerated by that dracolich, but my gambling room’s revenue brought me back.”
Bastions is interesting. The mechanics may be sufficient to breathe some life into the idea, making it feel like a part of the campaign and not something entirely separate. It is a little strange that this is the first thing released as a DMG update. No one was saying that the problem with the 2014 DMG is that there were no rules for making player character headquarters.
This. I remarked on this after Playtest7, too. It feels like they are trying to take out anything that makes something unique until the only thing that makes them different is the description. No planning, no strategy, no drawback or benefit, no consequence to any choice. That doesn't sound like it would be much fun to play.
(Yes, I'm exaggerating. A little.)
As with everyone else, I like all these changes EXCEPT for Shocking Grasp. Only stopping opportunity attacks is fine by me, but losing advantage on foes wearing metal armor kind of sucks. Especially when its main utility is less its damage and more so its ability to allow a sorcerer/wizard to get away from stronger martial enemies wearing metal armor that you don't want those characters to be within melee distance of.
Do I get lair actions in my Bastion?! O.O
I love that True Strike seems viable now. I do not love that True Strike is no longer True Strike. It's just radiant Shillelagh.
Suppose it granted advantage on the target's next attack and didn't require concentration. Increase the range, maybe add scaling bonus damage, and this would make it a fair spell for a support caster, spending an action to, for example, grant the paladin advantage on a crucial smite attack. It might be situational, but not every cantrip needs to be a "main attack" option.