Welcome to the 2023 Unrolled! Here, we’ll highlight the achievements you’ve managed to roll up as a community over the last year.
From countless battles with monsters to the legions of new adventurers set forth on their quests, each roll of the dice has told a story. The stats you’ll see here are a collective tapestry of the intricate tales you’ve woven of companionship and adventure.
So, without further ado, let's take a journey through the stats and stories that have defined a year of imagination in Dungeons & Dragons!
Maps
2023 was an exciting year because our latest tool, Maps, was released in Alpha in September.
Even though this tool is still in development, it’s been encouraging to see all of the battles, exploration, and adventuring taking place.
While it started with a relatively small library, Maps now has fully integrated the content of 17 books. As we move into 2024 and see more tool updates, book integrations, and stable versions of Maps, we hope the core philosophy surrounding this tool, "Prep less, play more," enables players and DMs alike to spend more time adventuring with their friends!
Charity
In an epic display of kindness, over 37,000 adventurers channeled their inner heroes, supporting a cause that impacts our real world by purchasing Extra Life products on D&D Beyond.
Whether you purchase Extra Life products released on D&D Beyond in 2023, like Misplaced Monsters: Volume One and Domains of Delight: A Feywild Accessory or older Extra Life products, all proceeds go to helping sick and injured kids through the power of play. And if that’s not being a hero, we’re not sure what is!
Claimables
Well, it looks like the “Gale train” continues to chug along. Having already topped the charts as the most popular Origin character in Baldur’s Gate 3’s opening weekend update, Gale secures another accolade in being the most popular option from our collection of downloadable Baldur’s Gate 3 character sheets.
We think it’s probably a combination of his roguish charm, capricious arcane power, and, of course, those luscious brown locks.
In other news, the most popular claimable of 2023 was the Dungeons & Dragons: Honor Among Thieves collection, which includes 7 stat blocks from the movie’s main characters, 5 legendary magic items featured in the movie, and a dice set featuring everybody’s favorite chonky dragon. The best part? It’s still available for free! No need to plan a heist to secure these treasures.
Characters
If living through a second (and less eccentric) D&D movie last year didn’t make you feel old, this will:
The average age of adventurers rolled up on D&D Beyond was 28. These adventurers are just old enough to go out on their own and be responsible about it, but young enough that they don’t have bad knees or back pain. Plus, if they miss a night without a long rest, they’re not cranky for the next 3 days.
While this makes sense for the all-popular human adventurer (which we cover later on), what people aren’t talking about are the juvenile dwarves and elves running around on adventures! According to the Player’s Handbook, dwarves reach adulthood at 50 and elves at 100, so if you have a 28-year-old elf in your party, you should make sure whatever they’re imbibing at the tavern is non-alcoholic.
We also found that the average level of player characters on D&D Beyond is 4.77. But, while all you poor "local hero" adventurers are wondering when you’ll get that promotion to "heroes of the realm," worry not! Todd Kenreck gave everybody a free level-up for Christmas, so go ahead and swing twice at that goblin you’re facing off against with your shiny new extra attack.
Here’s wishing you plenty more level-ups for your adventures in the new year!
Names
Maintaining his place atop the podium, Bob is the most popular name for characters on D&D Beyond for the second year running. Firmly cementing the fact that this three-letter, one-syllable name is the “John Smith” of the Forgotten Realms.
Meanwhile, “Link” has risen in popularity, a clear nod to our collective affection for heroes who are more about action than words, silent yet expressive, and probably has nothing to do with a notable sequel that hit shelves this year.
On the flip side, poor Eddie's fame has waned dramatically. Lacking the limelight that Stranger Things season 4 once provided, his popularity has turned Upside Down. Have we all forgotten about our fearless leader of the Hellfire Club so quickly? Rock on, Eddy. Rock on.
Species
Taking a look at the most popular species for characters on D&D Beyond, humans are firmly the most popular pick and, unsurprisingly, followed by the rest of the Basic Rules species except the gnome (sorry, gnomes).
The genasi are punching above their weight class by snagging a spot in the top 10. And yes, we see you, the roughly 80,000 aarakocra players. Couldn’t resist that 1st-level flight, eh?
Strangely, compared to their gold-medal showing in Baldur’s Gate 3’s opening weekend stats, half-elves finished a disappointing fifth in our 2023 round-up. Those armor and weapon proficiencies for BG3 half-elves must really make a difference!
Unfortunately for the smallfolk, dwarves, halflings, and gnomes are apparently among the least popular standard races based on our data and the opening weekend stats from Baldur’s Gate 3. I guess what they say is true: Movement speed does matter.
Classes
Looking at the most popular classes of D&D Beyond characters, it seems like the majority of players like to solve their problems with “I stab them.” Whether they’re using the tactical skill of a fighter, the precise art of a backstabbing rogue, or the pure muscle and rage of a barbarian, the simple ways are often the best.
As for popular casters, players are apparently gravitating to classes that can be prepared for anything. Wizards, who have more spells than they can shake a book at, and paladins, who get weapons, armor, shields, and healing on top of their spellcasting, were the most popular choices. It just goes to show that misty step or a high Armor Class can make you a lot more confident when your Dungeon Master asks, “Are you sure?”
Lastly, there’s the notably close race between warlocks and clerics. It looks like the majority of you listened to the devil on your shoulder instead of the angel, opting to sell your soul rather than enlist with the good guys. But we appreciate that you made the race close, at least.
Mobile App
Among mobile app users, ‘druid’ and ‘dragon’ were the most popular searches, but nobody tell ‘dungeon,’ it might hurt their feelings.
We also witnessed a staggering 7 million spells cast, and yes, it seems the age-old joke "I fireball the room" might have been more than just a meme. Who knew?
Meanwhile, 1.9 million players embraced the heart of RNG and rolled dice from the app a colossal 141 million times. That's a lot of tempting fate! We hope that number was pumped up by advantage, more than it was disadvantage.
Finally, 6 million new characters were brought to life from the app—whether by creating a custom character or rolling up a premade character, a fun new feature we added in 2023.
Top 5 Articles
From shapeshifting guides to new player tutorials, you’ve been doing your research this past year! It’s a bit troubling that one of our top 5 articles is about turning into a werewolf, but we’ll let it slide because it obviously just academic research…we hope.
Click below to check out our top 5 most popular articles from 2023:
- Druid 101: Wild Shape Guide
- How to Create Your First Dungeons & Dragons Character With D&D Beyond
- D&D Virtual Tabletop: A Closer Look
- What Is Dungeons & Dragons?
- Embracing Your Wild Side: Playing As a Lycanthrope in D&D
Looking Ahead to 2024
With 2023 wrapped up, we can’t wait to see what 2024 will bring. This next year is a very exciting one for D&D, not only is it the 50th anniversary of our beloved game, but we’ve got the 2024 core rulebooks rolling out!
Thanks for adventuring with us last year, and we’re thrilled to have you in our party for this year to come. We wish you all the inspiration, advantage on your rolls, and critical hits for 2024!
I truly wish I could blame the y-axis on these graphs on AI, but I am pretty sure they were made by a person.
These graphs are cursed.
"Why doesn't WotC engage with us more?!"
*Me gesturing vaguely to all the bullying posts happening to a community outreach staffer, a real life person, after the staffer made a fun article for the community*
Some things will remain a mystery forever...
I completely agree. I mean, come on, its a frickin bar graph. give the staff a break. Personally, I enjoyed the article, I thought it was fun to look at the statistics and see the good things that happened this year. WOTC made mistakes, they messed up. but we need to give them a chance to redeem themselves. they know we're watching them. they know what we expect. that doesn't mean we have to remind them of past failures ever chance we get. so I will just say one thing:
Good Job, DNDbeyond team, I love this website/app and don't know what I would do without, so thanks. thanks for the awesome space where everyone can bond together and play our game.
My class is always wet blanket, and as such i preferred a pie chart to a graph to be honest. I feel it really delivers easily digestible information into bite size pieces, but I’m no expert. I’m just a soggy blanket.
To anyone not understanding why the graphs are a “big deal” to some of us, here are a couple of points to consider:
1) There is a significant segment of the population that has difficulty reading graphs properly. Assuming no ill intent on the part of the graph makers, the poor design contributes to that and can make it even more difficult, exacerbating the problem.
2) A variable scale doesn’t happen by accident. You’d have to go out of your way to create a scale that starts by 20s, then by 10s, then by 100s. Someone made the conscience decision to “flatten the curve”. Pure speculation on my part, but I see two possibilities: A) They want to obscure the fact that some classes are failing, “See?! Artificers and Monks are *almost* as popular as the others!” and/or B) Downplaying the most common classes to encourage more variety by “playing down” rather than do something more to improve the classes.
3) It’s dishonest. It further erodes what little trust players and DMs have left in Hasbro’s stewardship of D&D.
I loved the product before WotC/Hasbro bought it and I really want it to succeed. So while I greatly appreciate the staff and all the work they put into improving D&D Beyond, I don’t trust whoever made the decision to manipulate these graphs; especially if these were just supposed to be for fun.
Absolutely. I use graphs for a living. Thank you for this. Get ready to be slammed.
Would love to know that numbers for the most popular sub classes and feats.
My only gripe is that the species/class graphs were not evenly laid out. That's it.
Looks like Druid has clawed its way up to the number 10 spot, with an indeterminate number more than monk. Shouldn’t the scale be in 50 thousands just to have an accurate and consistent graph? That’s what my math teachers said at least.
I did not know that 'big deal' necessarily meant that collective bullying was permitted.
If you have to punch down on workers to communicate your grievances to a company, your grievances are not worth airing to begin with. A person made these data for our collective enjoyment, not because you are some actual important executive stakeholder at Hasbro, who would be making sweeping changes to the company/game based on the information presented here. This smacks of entitlement. Because these graphs are made for fun, they do not need to be held under a microscope unless someone is trying to find a reason to be angry. You will do nothing significant with the knowledge that artificers failed to clear 80,000 and you would do even less with the knowledge that artificers reached only 77,777 in number. For the purposes of who this data is meant to engage, more than 60,000 but less than 80,000 is all that matters. Where you direct your anger matters. A lot.
You guys have never seen a Logarithmic scale before??
Yes it's not the best scale for a bar graph, but when you have values ranging from 700k to 40k in the same table a Log scale is needed to avoid a bar graph the size of a A4 bit of paper.
This kind of data reporting is perfectly normal, so attacking WOTC staff for presenting "trend" information in this manner does nothing more then highlight how toxic some parts of the community has become.
Mmm.. A logarithmic scale is a nonlinear scale often used when analyzing a large range of quantities. Instead of increasing in equal increments, each interval is increased by a factor of the base of the logarithm. Typically, a base ten and base e scale are used.
I am not going to assume any malice, I am not even sure where it would come from here; however, I will chime in and say these graphs are pretty bad and should have gone through a second set of revisions. The class one particularly so, where the Y increments by 20k,20k,20k,20k,10k,10k,100k,100k
I don't know if the differences in data are large enough that it makes sense to consider a logarithmic scale, all data would be between three rungs if they did base 10, and any other base is likely to confuse a general population audience, but it would have made more sense to do that than what they decided to do. Honestly, putting in a break in the Y axis to capture Human and Elf on the species option might be the way to go if they didn't want to just increment by 100k.
Is anyone else calling BS on some of this data? In particular the line about 180 million PCs or NPCs played with in the Maps VTT. Even granting them four whole months (from September 1 through to December 31), they are suggesting that approximately 1.5 MILLION people used Maps PER day.
Are you kidding me? It makes it sound like your trying to boast having more active players than ACTUAL VTTs like Owlbear Rodoe or even Roll 20 on any given day in that period.
i don't think people are bullying a staff member when they're pointing out the graph flattening. this is just general push-back and awareness from people who have developed a flinch with regard to interacting with manipulated facts. an alert chime. we flinch, yes, and rightfully so! put the gom jabbar away because this is a very human survival mechanism in an election year following a year of watching ai climb out of the uncanny valley. the flattened graphs are easy on the eye but they are deliberately curated data. in other places predators have used this camouflage for more than entertainment value and so a murmur goes up. if someone picks up a pitchfork and torch, then we can talk about pitchforks and torches.
We need to rebel against the human fighters and Bobs.
Its not a logarithmic scale.
On the Species graph the top few lines are of equal proportion going from 700k to 500k and then 500k to 200k and then 200 to 100k. On a log scale the top portion can't be smaller than the one below it. Its just really bad.
A log scale might be a reasonable way to show this data, but this isn't a log scale. Personally, if I was advising this graph crafter I would not advise a log scale. Humans generally don't think/reason well with bar graphs and log scales.
I appreciate the information they have given us, and its cool to think about.
It’s not properly written when it starts by going up by 20k then then half way through it goes up by 100k at the end when a proper graph should be same all throughout.
I made some quick graphs in google sheets using my estimates for the data here. The numbers aren't very exact, but the curve should be similar. I think. tell me if I got something wrong and i'll fix it.