Do you want to quest throughout mystical realms, battle monsters, and continue your journey across various adventuring groups? Then D&D’s Adventurers League may be right for you!
Below, we cover the basics of Adventurers League, from what it is to how to start running AL adventures as a Dungeon Master to finding a playgroup.
- What Is Adventurers League?
- How Does Adventurers League Work?
- Participating in Adventurers League
- Finding an Adventurers League Group
- Adventurers League Resources
What Is Adventurers League?
The D&D Adventurers League is the official organized play system of D&D. It allows your character to travel from one game table to another–across the world and even through digital play–all while keeping your character's progress and loot intact.
You can play Adventurers League at conventions, your local game store, or even at home. Just create your character, choose your setting, and join in on the adventure!
How Does Adventurers League Work?
Adventures in the Adventurers League are episodic. Each session is structured as a one-shot that lasts between two to four hours, but some recurring campaigns can be multi-session games that take you on a journey week after week. This modular approach allows players to hop in and out of games as their schedule allows, making D&D more accessible than ever.
After each session, player characters level up, and between sessions, they keep their loot, gold, and any other rewards they acquired during play. They also can perform downtime activities, like scribing spells and brewing potions.
What Adventures Are Compatible With Adventurers League?
Every official fifth edition adventure is compatible with Adventurers League. There are resources available for DMs to convert these longer, hardcover adventures into episodic sessions that can be run efficiently in Adventurers League play.
There are also Adventurers League adventures that follow storylines from official releases, like this fourteen-part series for Rime of the Frostmaiden, available on DMsGuild.
These series of adventures share settings, plot points, or NPCs with official modules and are referred to as "seasons." They feature storylines adjacent to the main plot found in published modules and are optimized for Adventurers League play.
If you’re looking for Adventurers League adventures created by the community, DMsGuild contains a wealth of options. Head to the DMsGuild Adventurers League hub to browse the catalog!
Participating in Adventurers League
Players
All characters created for Adventurers League must follow specific guidelines, which can be found in the D&D Adventurers League Player's Guide.
In Adventurers League, creating a character starts with selecting a campaign setting, such as the Forgotten Realms or Eberron, which determines the adventures your character can undertake. This choice is permanent for your character once you start playing, as some character choices from one setting don’t work within other settings.
Your next steps mostly follow the typical path of character creation, with some limitations. The list below is a generalized overview of the steps in the Adventurers League Player’s Guide. It’s recommended to read the guide thoroughly before creating your character:
- Choose a species or lineage, using the rules for a custom lineage found in Tasha’s Cauldron of Everything if you wish.
- Pick your class.
- Assign your ability scores. You have two methods for this process: standard array or point buy.
- Pick your background, which you can choose from the options available or create using the Customizing a Background rule from the Player’s Handbook. You also choose a feat from Skilled or Tough if your background doesn't offer a feat.
- Pick your alignment, as long as it’s non-evil, your deity, if you want to worship one, and your faction, if you want to belong to one.
- Equip your character with their starting equipment or sell it for gold and use that to decide your loadout.
Be sure to reference the "What Rulebooks Should I Use?" sidebar in the Adventurers League Player’s Guide to determine which character options you have to choose from.
Congrats! Your AL-legal character is ready. All you need to do is find an Adventurers League game to join and start your adventure.
Dungeon Masters
The unsung heroes of Adventurers League are the DMs who spend their time and resources to make adventuring possible. If you’re interested in starting your Adventurers League tenure as a DM, be sure to thoroughly read through the Adventurers League Dungeon Master’s Guide.
Part of what makes the Adventurers League episodic structure attractive for DMs is that you only need to prep for the immediate adventure; you don’t need to worry about the setting’s lore or history. These adventures are only two to four hours long and include a relatively high amount of combat, which makes prep even more straightforward.
To sign up for Adventurers League events as a DM, search for your local game store using our store locator and contact the organizers. They will have information on what modules will be run and what materials you will need to bring.
Finding an Adventurers League Group
Part of the fun of Adventurers League is the flexibility to play with various groups, allowing you to enjoy a new set of companions each session. You can find groups at local gaming stores, connect with players on the official D&D Discord, or participate in in-person and virtual play events through the Yawning Portal.
Adventurers League Resources
Supporting Resources and Documents
- D&D Adventurers League Player's Guide v14.0
- D&D Adventurers League Dungeon Masters' Guide v14.0
- Adventurers League Adaptation Guide
Additional Links
- D&D Adventurers League Article Hub
- D&D Adventurers League Forum (includes "Resources and Links" pinned post)
- DMs Guild Adventurers League Adventure Hub
- Wizards Play Network Store and Event Locator
- D&D Adventurers League X (formerly Twitter) channel
- D&D Adventurers League Discord channel on the Official D&D Discord server
Join In on the Adventure!
Adventurers League is an excellent way for players and DMs to venture to new realms and play with new companions.
Whether you're an experienced player seeking fresh adventures or a newcomer to tabletop roleplaying games, playing at a convention or your local game store, Adventurers League provides an easy way to jump into the game and start playing D&D!
Keep an eye on D&D Beyond for more articles and updates featuring the Adventurers League!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
This is a neat update. I was just looking at AL recently too. A well-timed article for me.
Definitely check out the Discord if you're looking for information. Just as soon as this article was published, it'll start to become outdated, as there's constantly new books coming out for D&D. The Discord will be the first place that sort of information will be posted. (and it's a good place to ask questions and get quick answers.)
Hey Why did this go here first instead of to the official discord where AL folks are expected to be looking for updates like this?
Yay! Someone that I can actually play D&D with! Only problem?
I wish I could use Kobold Press and stuff like that...
This is sweet! Will we see the guides in easily maintainable HTML format going forward? It's a really nice way to keep the "documents" updated and alive.
Too bad y'all discontinued making AL seasons, which was more convenient than what the format is now.
Is this info going to be perma-linked on the site somewhere?
The AL Is a super fun way to play with a much larger community! I've been doing it since 2014 and will be running AL games at Gary Con, if anyone wants to give it a try!
Does the official AL content expand on the lore provided in the original adventure release ?
The link for all Adventurers League article tags is located on the pinned post "Resources and Links" over on the Adventurers League forums here on D&D Beyond. So if you bookmark that post, you'll always have access to the link, and therefore all AL articles.
Think of it as expanding on the adventure in its own campaign. AL content is not canonically part of the lore.
Dear AL folks,
Could you please remove the PO adventures from the Community section on DMsGuild? PO adventures are not really community modules. Community modules are written by community members, most often unsigned writers, and honestly, it's a little demaning that you consider signed modules as community modules. So semi-pro modules are drowning out the real community members. That's a shame.
Thanks.
What does PO stand for?
Will AL modules become available on D&D Beyond?
PO modules are written by "Premiere Organizers", a replacement for having the AL team pick/hire writers.
Yfh
ThNk you
Thank you
Question, read the document looks to be precursor to the 2024 rule books. we have been promised that we can keep playing 2014 classes with 2024 classes in Adventurer league.
There is some text saying if anything is reprinted we must use reprinted rules. So some clarification. when you say rules does that mean everything like classes, feats, spells and rules. or do you just mean rules like for example the new hide rules, heavy weapon rules. I 100% plan to play the 2024 classes but i know some other need time. Are the SOL or can they keep playing the 2014 characters with some adjustments needing to be made like the free feat.
We'll share more on using both sets of core rulebooks later this year, closer to the release of the Player's Handbook.