If there’s one thing a Warlock knows, it’s how to make a bargain. While Warlocks received some pretty noticeable changes in the 2024 Player’s Handbook, the Warlocks must have made sure their patrons were part of the negotiating committee. Warlocks’ powerful patron magic has been shifted around, allowing you to access certain powers earlier and pack a more pronounced punch when you do. The 2024 Warlock also comes with an impressive and robust amount of customization by treating your Eldritch Invocations as an even larger smorgasbord of options than before.
Below, we cover key changes to the 2024 Warlock you’ll find in the new Player’s Handbook. If there’s a feature we don’t cover, such as Pact Magic, that means it remains unchanged or saw minor changes.
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2024 Warlock Class Features Overview
Eldritch Invocations — Level 1
One of the first noticeable changes to the 2024 Warlock is that you get access to your first Eldritch Invocation at Warlock level 1 now instead of level 2. Overall, Eldritch Invocations have received a major overhaul, with key changes including several quality-of-life updates. Let’s take a look at some of the big shifts.
Pact Boons Are Now Eldritch Invocations
In the 2014 Warlock, your Pact Boon, such as Pact of the Blade, Pact of the Tome, or Pact of the Chain, was a separate feature bestowed at level 3. In the 2024 Warlock, the Pact Boon feature is gone, and these pacts are now options you can choose as part of your Eldritch Invocations. In the 2014 Warlock, further improvements to your Pact Boon were accessible via invocations, such as Gift of the Protectors, Investment of the Chain Master, and Thirsting Blade. So rolling Pact Boons entirely into Eldritch Invocations simplifies the structure while preserving the mechanics.
There are two really important and beneficial aspects to this shift. First, you no longer have to choose between them. All three of the former Pact Boon options can be selected as you level up and gain access to more invocations. So, you could have a pact weapon via Pact of the Blade, a familiar via Pact of the Chain, and a Book of Shadows from Pact of the Tome.
Second, while some Eldritch Invocations do carry prerequisite levels, such as Agonizing Blast, which requires you to be a level 2+ Warlock, the former Pact Boon invocations do not. This means you can select from a familiar, Book of Shadows, or pact weapon as early as level 1. The 2014 Player’s Handbook had these features arrive at level 3, so you’re getting them 2 levels earlier for the 2024 Warlock.
More Eldritch Invocations
Seeing as you get an invocation at level 1, and the progression has been expedited, 2024 Warlocks will have access to more invocations than their 2014 counterpart, maxing out at 10 when they hit level 18.
As with the older version of the Warlock, whenever you gain a Warlock level, you can replace one invocation with another as long as it isn’t a prerequisite for another invocation that you have.
Some Eldritch Invocations Can Be Repeated
Popular Eldritch Invocations for Warlocks like Agonizing Blast and Repelling Blast are still here but with a couple of big changes.
First, they are no longer limited to Eldritch Blast. Instead, you choose one of your known Warlock cantrips that deals damage, and now you can add your Charisma modifier to that damage roll. So now you can boost damage for Toll the Dead or Thunderclap with Agonizing Blast if that suits your Warlock build better than Eldritch Blast. Note, however, that Repelling Blast is restricted to cantrips that deal damage via an attack roll.
Next, you can select these invocations multiple times when adding new Eldritch Invocations. So if you’re trying to build a cantrip powerhouse, you could add Agonizing Blast or Repelling Blast to multiple cantrips. But of course, you still can use it for Eldritch Blast because, let’s face it, if you’re a Warlock, you’re probably going to want to.
Spell Slots? Who Needs ‘em?
With the exception of Eldritch Smite, which deals a significant amount of damage and gives an enemy the Prone condition, none of the 2024 Player’s Handbook Eldritch Invocations carry the "using a Warlock spell slot" description. You still have spell slots for your Pact Magic, but they largely no longer fuel the invocations you get from your patron. Instead, your Eldritch Invocations feel like a wholly separate power branch unique to the Warlock class.
The customization allowed via these changes to invocations makes the 2024 Warlock feel more like someone who has pored over contracts with their patron and selected the powers best suited to them.
Magical Cunning — Level 2
The Warlock's Pact Magic and spell slot progression works the same way for the 2024 Warlock as it did for 2014. You also can still recover expended spell slots at the end of a Short or Long Rest. Magical Cunning gives you another way to recover your Warlock spell slots, however. Now, once per Long Rest, you can use this feature to spend 1 minute on a ritual that restores half of your maximum spell slots, rounded up.
The Eldritch Master feature granted at level 20 still allows you to regain all of your Pact Magic spell slots, but flavor-wise, it is now considered a more powerful version of this level 2 feature.
Warlock Subclass — Level 3
At level 3, your 2024 Warlock gains their subclass. While Warlocks used to get their subclass at level 1, this brings the Warlock in line with the other class options in the 2024 Player’s Handbook, which will make it easier for a party of players to manage their levels and for a DM to keep track of player advancement.
The Archfey, Fiend, and Great Old One Patrons all received substantial overhauls, updates to their always-prepared spell lists, quality-of-life changes, and tweaks that bring them more in line with their flavor concepts. Also, in 2014, a subclass's Expanded Spell List only added the listed spells to your Warlock spell list. In 2024, the listed spells are added to your Warlock spell list and they're always prepared for you. A considerable upgrade!
- Archfey Patron: The Archfey Patron subclass leans more into the Feywild nature of your patron. Misty Step is added to your prepared spell list, and many of the features of this subclass give you extra uses of the spell, along with healing bonuses and damage effects on enemies when you use it. Beguiling Defenses has also been updated to reduce damage you take and inflict damage with a Reaction.
- Celestial Patron: This subclass, which originally appeared in Xanathar's Guide to Everything, has been revised for its inclusion in the 2024 Player's Handbook. Its spell list now includes Aid (which replaces Flaming Sphere) and Summon Celestial (which replaces Flame Strike). Radiant Soul is now limited to just once per turn. Celestial Resilience now also grants Temporary Hit Points when you finish your Magical Cunning ritual or complete a Short or Long Rest. Searing Vengeance can now apply to you or an ally.
- Fiend Patron: Dark One’s Blessing now also grants you Temporary Hit Points if someone else reduces an enemy to 0 Hit Points within 10 feet of you. On the Fiend Spells list, Blindness/Deafness has been replaced by Suggestion, and Flame Strike and Hallow have been replaced by Geas and Insect Plague. Instead of once per Long Rest, you can use Dark One’s Own Luck a number of times per Long Rest equal to your Charisma modifier. Hurl Through Hell now requires a Charisma save and deals 8d10 Psychic damage instead of 10d10, but in addition to once per Long Rest, you can now use this feature again by expending a Pact Magic spell slot.
- Great Old One Patron: The Great One One Patron has received the biggest changes to any of the 2024 Warlock subclasses and now is much more heavily focused on the Lovecraftian, eldritch horror elements of it. The features of this subclass now are heavily centered on using your patron’s powers to curse your enemies with Hex, break their minds with Psychic damage, and even unleash aberrant horrors on the battlefield.
Contact Patron — Level 9
The 2024 Player’s Handbook has a brand new feature for Warlocks that ties directly into your role as the recipient of power from a patron. Starting at level 9, every 2024 Warlock has the ability to reach out and contact their patron directly once per Long Rest. This feature grants you the spell Contact Other Plane as an always-prepared spell. You can use the spell once per day to contact your patron without expending a spell slot, and you automatically succeed on the Intelligence saving throw required to complete the spell. So, go ahead and ask your patron if you can have cake for dinner. You deserve it.
Mystic Arcanum — Level 11
Mystic Arcanum functions and progresses the same as it did for the 2014 Warlock with one extra benefit. Whenever you gain a Warlock level beyond 11, you may replace one of your arcanum spells with another of the same level.
Epic Boon — Level 19
Epic Boons are a new type of feat introduced in the revised core ruleset, that all carry a prerequisite of level 19+ to access. A level 19 Warlock has access to one Epic Boon of their choice or another feat they qualify for. There are twelve Epic Boons found in the 2024 Player’s Handbook.
The following is the recommended Epic Boon for a 2024 Warlock:
- Boon of Fate: Increase one ability score of 1 to a maximum of 30. When you or another creature within 60 feet of you succeeds or fails on a D20 Test, you can roll 2d4 and add or subtract the result from the d20 roll. Once you use this feat, you can’t use it again until you complete a Short Rest, a Long Rest, or roll for Initiative.
What a Deal!
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The updates to the 2024 Player’s Handbook for Warlocks pack a lot of changes into the earlier levels and then allow you to settle into a more familiar level progression as you develop. The changes really lean heavily into the chosen flavor of your Warlock and their relationship to their patron. Does your pact mean you’re a cunning swordslinger, slicing your way through your enemies fueled by your Charisma? Do you want to zip across the battlefield hopped up on Feywild magic? Or do you want to use powerful psychic magic to weaken your enemies and bring them to heel? With the 2024 Warlock, the choice is yours.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features and subclasses:
- Warlock Subclass: Added that the spells on the Warlock subclass's spell lists are always prepared.
- Warlock Subclass (Celestial Patron): Clarified that the Celestial Patron has been brought from Xanathar's Guide to Everything. Also expanded coverage to detail all the updates to this subclass.
- Warlock Subclass (Fiend Patron): Expanded coverage to detail all the updates to this subclass.
- Mystic Arcanum: Cut text stating that the Eldritch Versatility option in Tasha's Cauldron of Everything has effectively been brought to the base class. This feature only allowed you to update Mystic Arcanum spells at levels 16 and 19.
So taking spells that warlocks and clerics used to have access to starting from first level, and blocking access to learning them until third level is popular, S-tier, and an upgrade?
I don't think that's what they were referring to, but rather another downside of the 3rd-level subclass being that classes like Warlock and Cleric who have expanded spell lists now get a bajillion spells at level 3, which feels and looks super clunky. The "new spells based on subclass at levels 1, 3, 5, 7 & 9" was smoother and felt more proper. I homebrew Druid getting their subclass at level 1 almost purely because I tried expanding their subclass spell lists to include 1st-level spells, and instantly hated how it both looked with an awkwardly large first row on the spells table with 4 (5 if they got a cantrip) spells on the first row and 2 on everything else, and how it felt from a player's perspective.
I think I'm missing something, I thought Pact of the Blade just made you proficient with the weapon and let you bamf it in and out of a pocket dimension, I don't remember it letting you use Charisma for attack and damage rolls. And I understand the game design reasons why they decided to make the change to deciding your subclass at 3rd level, It was definitely the right decision gameplay-wise, I just don't like it because it implies that the player doesn't know what their patron is at first level, which doesn't make sense to me, as for your criticisms of Hexblade specifically, I agree. Hexblade's first level dip was way too powerful, and the Hex Weapon feature made any Charisma based gish build require at least 1 level in hexblade warlock to be optimal, and your problem with flavor, is also fair, personally, my problem is that plenty of the changes make a character I've been waiting to play way easier to get going, the only thing that ruins it is the choosing subclass at 3rd level (and maybe the whole Sign of Ill Omen not using warlock spell slots, I was really relying on bestow curse not needing concentrations), which only ruins it because of how I justified the Hex Weapon proficiency in medium armor, shields, and martial weapons. The character is a Half-Drow raised on the surface by his single mother, she appeared in some middle of nowhere town, pregnant with my character, and when he was about 30-40, she was murdered by a mysterious person wearing a mask, in her will she left a coded message only my character would understand, which led him to a secret bunker where she kept a mask identical to the mysterious person, as well as wicked-looking black longsword (the sword is a reworked elven moonblade that gains runes as a result of upholding elven ideals, or in the case of this specific Moonblade, Drow Ideals, since Moonblades are Sentient Weapons, I made it so his patron was his mother's sword) I had justified his proficiencies as training in the town militia, but now he's not going to get those proficiencies until third level, and even if he gains proficiency with his moonblade through Pact of the Blade, he won't be able to use it effectively as it is still a strength weapon, and he wasn't built with strength weapons in mind. Like I said in my initial comment, I do like the options I've seen for justifying getting the subclass at level three, my annoyance is I'll have to work with my DM (If I ever find someone willing to take over for me) to mix and match 2014 and 2024 rules to gain the benefits of the extra EIs and multiple pact boons, While maintaining his proficiencies and the ability to wield his Moonblade effectively from level 1. Its just trying to adjust an old character designed with the old rules in mind that's a bit of a pain, and while I've considered just using the 2014 rules for him, I was always intending to take the Ritual caster feat for find familiar, but why bother if I can just get Pact of the Chain without losing out on Pact of the Blade. (FYI I nicknamed the build the "Witch Knight" because he was supposed to be a knight in black armor wielding a longsword who weaves a web of curses across the battlefield, I mainly picked Hexblade for hexblade's curse and medium armor proficiency so I could have the aesthetic of a Knight and be able to create a network of curses from level 1)
I LOVE WARLOCKS AND NOW THERE EVEN BETTER
I feel like agonizing blast with booming blade could become problematic damage, no?
What about the Genie patron?
Exactly the issue. Learning 1st level spells for free doesn't make up for not having them at from the 1st level, when they are most needed. Warlocks shouldn't have to wait until 3rd level to learn spells like burning hands, cure wounds, or faire fire. This subclass change fixes some problems and creates a bunch of new ones.
Also, Pact of the Talisman still isn't an Eldritch Invocation option for the 2024 Warlock in the character builder.
The Genie didn't make it into the 2024 warlock subclass options, but you can still use the Genie subclass in the character builder as long as you have access to TCoE and have the expanded rules activated on the character builder. You will, however, have to wait until 3rd level to select the Genie subclass.
I think it puts it on par with Eldritch Blast, but with some drawbacks. Let's take a look at 5th level warlock and assume the character has a modifier of +4 to Charisma.
A EB caster can do an average of 20 damage (2 x 1d10+4),assuming both casts hit, for a total of about 20 damage.
A BB user can also do about 20 damage; 1d8+1d8(from the weapon)+4 (from cha) + 2d8 if the target moves away. This is with two drawbacks, however. First you have to be in melee range to do this putting you in a riskier position and possibly giving you disadvantage on ranged attack options. Also, half the damage is dependent on the target taking an action outside of your control.
So I don't believe BB is a problem as it doesn't seem to surpass EB, but please let me know if I missed anything.