Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules
A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits
Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species
The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Preorder the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
So, this entirely new dragonborn race, is this separate from the dragonborns introduced in 2021? it seems like you're fusing all the dragonborn into only one type again, which makes Fizbans one of the most quickly redundant books
But... Orcs don't get Powerful Build anymore. It specifically says that orcs don't have it anymore in the article. Right here, it says;
The bold being mine. They don't have it anymore. Only Goliaths have Powerful Build now out of the two.
Half-species was in a UA but who knows how much of it survived into the actual book itself. It was mostly guidelines for it after all, nothing really concrete.
Damn. I always liked how Wood Elves could hide in lightly obscured areas.
I also feel that the number of spells being thrown around by races is a bit much. What happens when you want to play a low magic setting?
D&D Beyond's Hombrew Page 10 minutes after new Books released:
Dragonborn buffs looking good, still wish they had dark vision
You can still throw in the fizban additions and combine them with the 2024 pbh Dragonborn
Plus Fizbans has a lot more in it than just the Dragonborn and will still be relevant if you're looking for true dragon related customisation for world building
Wait, if you can change Tiefling lineage then your getting rid of the Tiefling lore about them being infernal? I mean, I get that it’s now more of a “Child of the Lower Planes” type deal rather than a “Child of the Hells”, which I quite because it gives players a lot of customisation and choice. But it’s also getting rid of the original lore which I’m pretty sure has been in place from the start of D and D. All in all, I’m looking for some good, solid new lore for the new Tieflings from Wizards.
Why the hell are they neglecting orcs so much? is this disdain? why the hell would you remove their pwoerful build? only yo make goliaths be more special?
All races have more than 4 racials, and orcs get shafted with only 3 who are not even that strong? its disgusting to compare then with goliaths who are packed
The original lore was "Child of the Lower Planes." Infernal-only tieflings were only brought in during 4th edition, and held over into 5e. This change is actually a return to form.
I dislike how they're giving short races 30 ft (sans goblin and kobolds who already had that and it got their vibe) and just giving everyone 120ft darkvision and removing sunlight sensitivity. They're just removing anything that's just a slight disadvantage and difference from the races, smh. I also hate that the half-elves aren't in the book and the absolutely backwards notion that half-elves and half-orcs are somehow racist by existing.
4 sure the persons who worked on species/bg are not the same as rogue.
Thats a compliment.
Orcs losing powerful build is stupid. It wasn't even that strong of a feature, but they should still have it.
You know, I actually really like all these changes to species but will we be seeing other ones like Hexblood or Reborn. Also is there still gonna be custom origin.
As someone currently playing a Dwarf and who had previously played a Halfling. I am extremely happy they removed the 25ft move speed. Also DMs are always free to overrule any change they don't like.
They said there will be guidelines in the PHB of how to handle races from the older books.
Darkvision extended to 120 ft for a number of races. The designers really don't like darkness playing an environmental factor in the game.
I think its not very smart to tie ASI to Background. Now certain background will favor certain classes and others will be left behind. We had flexibility with Tasha but now its all thrown out the window.
For all my games the rule will simply be : choose a +2/+1 or three +1 anywhere you want and pick whatever Origin Feat you want and after that decide what you were doing as a Background. Simple and effective.
After all why should a Noble be restricted to Cha, Int or Str? What about Dex or Wis? Simply make no sense.
Yeah, I understand they're trying to make backgrounds relevant. And I admit, it's a lot smarter than tying to
racespecies (that will take me a while to adjust to). But the problem is that we got used to custom ASIs AND custom backgrounds. I see few people giving up that freedom.Honestly though, I think they tried to make background ASI's varied enough that they could fit a number of classes. Perhaps they even hoped that players would put storytelling first and not optimize, but the problems are
1. Most players will still want to optimize. Roleplay, Exploration or Combat, three pillars still rely on stats.
2. Some backgrounds will still Favour some classes because you WANT that +2 to Int even if the +1 is for STR, because you want to start with the Highest INT possible and not the +1 to INT that comes with the +2 to CON (Not actual background ASIs, just an example)
Tieflings prior to 4E could be descended from any kind of fiend and they didn't have any one phenotype, meaning one could have horns and a tail, while another might have six-fingered hands or a forked tongue but otherwise look ordinary.
I know that in the new multiverse of "2024," Monsters of the Multiverse will still - allegedly - be part of the core ruleset but I'd have loved for WotC to have been more adventurous in their new additions to the Species roster. Not just more of the same old human-LARP'ing pointy ears/ pointy teeth / pointy forehead horns/ really big/small human-esque, etc. (Dragonborn has always seemed jarringly out of place in these types of species lists (of course, you have to have a playable dragon-esque option in a game that's got the word "Dragon" in it's title (although I'd loved to see someone develop the Dungeon Species (lol)))
Pardon my French, as the saying goes, but there's a certain other game in development (think "short bladed stabby thing" + "thing that pumps blood around your body") out there that offers 18 diverse/clearly different/distinctive looking ancestries and it's not like they haven't just riffed off of species already in various versions of D&D!
(I know that D&D probably has decades of evidence that shows what Species actually get played and no one's playing an Autognome (construct), or a Hadozee, or a ooze-species, or a fishy Locathath thing but now was the time! (Remember e4's plants and crystalline Species!)
UPDATED: Okay, I missed/brain didn't register the section of this article that explained there would be sidebars explaining about updating older species (and backgrounds). I'll guess I'll wait and see what they read like in the new PHB...
(Thanks for reading, if you actually took the time, feel better for that slight "getting it off my chest" moment.)