Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules
A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits
Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species
The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Preorder the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
either they nerfed radiant consumption or the wording is not good . its once per long rest . just hoping it was worded badly becuase if it was nerfed that hard it should have more uses.
It basically means that the "Damage equal to prof bonus when you hit with weapon/spell" has been moved to Celestial Revelation. The 'aura' for Radiant Consumption still exists and deals damage.
Not really nerfed as much as it was standardized. If Radiant Consumption dealt damage when you hit, that's been moved to Celestial Revelation. Same goes for Necrotic Shroud and Radiant Soul. If those dealt damage on hit that specific part of it has been moved to Celestial Revelation. Any extras are technically their own thing, Inner Radiance deals extra damage in an aura, Radiant Soul gives you wings, and Shroud gives a fear effect.
It being once per long rest was still present even back during MPMM and they seemed to kept it here.
The lore of Tieflings before 5ed always (from AD&D Planescape) been was "a humanoid who had a fiend as ancestor few generations back". Nothing about Hell, or any other specific plane.
They simply return to the original lore.
The change in 4ed was a unneeded (considering that they are reverting it), bad retcon, and the same crap as "tieflings always have horns".
Super excited for these! I'm really happy to see that the Tiefling variants made it in!
I mean, less strong, more highly situational. Hippo-Build, Oath of Glory's Peerless Athlete or whatever the Beast Barb's feature was called are the only things that really mechanically did anything with enhancing your biceps.
I do look forward to seeing how people adapt the old material or their own homebrew to the new system, but I do want to stress powerful build doesn't really impact much of anything here, lol.
Draconic Flight: At level 5, your Dragonborn can sprout spectral wings that appear similar to your Breath Weapon. You gain a Fly Speed for up to 10 minutes. This feature is once per Long Rest.
Does this mean the Fizbans will become legacy?
(Vader style) NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
This looks so great! I'm so happy to see these changes, especially Goliath and Aasimar entering the core rules!
I miss genasi as a core species tho.
Noticed several people mentioning Orc losing the Powerful Build trait...
Seems to me that several Species/Class traits/talents are being removed and updated with spells. The Forest Gnome has lost the "Speak With Small Beasts" talent which has been been replaced by the Speak With Animals spell. The Wood Elf has lost Hide, which has been replaced by... wait for it, the Druidcraft cantrip/spell. The Ranger has lost talents and gained the Hunter's Mark spell-addiction.
This is an opinion I've expressed elsewhere but I think that at some point down the road it will be revealed as a choice they made relating to their forthcoming VTT/computer game programming-stuff, making it easier for them to get things working/coded/maintained, etc.
As in, if someone's already created the Super-duper-deluxe Solve-Everything Spell, it's easier (and in real world business terms, cheaper) to assign that spell to the new Franken-Pixie Species' list of traits than it is to code a new trait that does a similar thing. IMHO.
Interesting that the half- changes were not mentioned here.
Did they change their approach from the One DnD document?
i.e. chose the traits from one of your two species and opening up for new halves like half-orc/elf
The article says Orcs lose PowerfulBuild and mixed species is not a core option in 2024.
Those didn't make it out of playtest for some reason. WOTC head designers hate orcs and orciods.
ok as long as it still work im good . Just wanted to make sure
Half elf or any “half” have rules in the new phb. They just decided that rather than assume everything is half human you can mix and match with the species. In the UA they had some basic rules for it but we haven’t had confirmation that those rules are exactly what’s carried over. We’ll just have to wait and see.
They do still exist, just not as mechanically distinct species. You make them using the half-species rules.
In the UA, their "rules" for half-races was "pick the traits from one and assign appearance as you like"
Which means you cannot be a Half-Elf... you're either an Elf or a Human (or whatever)
WTF?
Why? What's wrong with races having strengths and weaknesses? Most of these changes to the races seem really poorly thought out.
This is one of my favorite changes to species. It's always important to remember the flavor is free. I love the freedom this offers players to basically create whatever they want.
"Hey DM, is this area brightly lit?"
"Hey DM, where is there shade on this map?"
"Hey DM, could my character commission a pair of sunglasses?"
"Hey DM, can my familiar hold a parasol over my head?"
Good riddance.
Nice "theory" but thi is bs, cause goliaths got powerful build, they just removed from orcs, so it have nothing to do with programming, otherwise they would remove from goliaths as well
its a dumb nerf in an attempt to make goliaths more unique, despite they already having o much more, now orcs have essentially 2 racials and darkvision, its just unfair