The 2024 Player's Handbook has changed the order you move through while crafting your characters. Think of it as stepping backward in time through your character’s history. You start with where your character is at the beginning of your game, your class, then look at the road that led them to this heroic point, your background, and finally, look at how you began your life with your species.
Today we’re going to look at how backgrounds have changed in the 2024 Player's Handbook to create a connected narrative between your origin and the beginning of your adventuring career. When it all comes together, the new core rules make it much easier to imagine your new, fully fleshed-out character.
- How Do the New Backgrounds Work?
- The 16 Backgrounds in the 2024 Player’s Handbook
- Origin Feats: Start Your Journey With a Boost
- Choosing a Background for Your Character
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How Do the New Backgrounds Work?
Your character’s background is the collection of characteristics that they picked up during the formative years of their life. These are the experiences and occupations your character engaged in separate from their upbringing and species, and prior to their life as an adventurer.
Mechanically, your background contains five aspects: ability scores, skill proficiencies, a tool proficiency, starting equipment, and an Origin feat specific to your background. While gaining a feat as part of your background is new to the core rules in the 2024 Player's Handbook, we have seen feats offered at character creation previously as part of optional custom lineage rules in Tasha’s Cauldron of Everything and in backgrounds featured in recent books like The Book of Many Things.
Parts of a Background
Let’s talk about what each of these different parts of your new background mean, and what you’ll do with them during the character creation process. We’ll use the Wayfarer background as an example, since it’s a brand new background introduced in the 2024 Player’s Handbook.
The Wayfarer shares some DNA with the Urchin background from the 2014 Player’s Handbook but represents a larger swath of characters who have fallen through the cracks of urban society. It could be the Artful Dodger, but it could also be Fagin. Edgin’s backstory in Dungeons & Dragons: Honor Among Thieves has shades of the Wayfarer once he leaves the Harpers, and Mol and her gang of tiefling kids in Baldur’s Gate 3 certainly fit the bill.
- Ability Scores: Each background has a list of three ability scores to choose from. You can increase one by 2 and another by 1, or you can increase all three by 1. The Wayfarer offers you Dexterity, Wisdom, and Charisma.
- Origin Feat: Each background has a specific Origin feat that best represents a talent your character developed while living this portion of their life. The Wayfarer background grants you the Lucky feat.
- Skill Proficiencies: Your background grants you proficiency in two specified skills. For the Wayfarer, you gain proficiency in Insight and Stealth.
- Tool Proficiency: You gain proficiency in a specific tool that would have been commonly used in your background. For the Wayfarer, this proficiency is with Thieves’ Tools.
- Equipment: This is the equipment your character starts the game with, or you can choose to opt out of the starting equipment and start with 50 GP to spend on the equipment of your choice. The Wayfarer begins with two Daggers, a set of Thieves’ Tools, a Gaming Set of your choice, a Bedroll, two Pouches, a set of Traveler’s Clothes, and 16 GP.
The 16 Backgrounds in the 2024 Player’s Handbook
The Wayfarer is just one of the backgrounds you’ll find in the 2024 Player's Handbook. You’ll discover a few more new choices as well as several reworkings of some returning favorites. Let’s take a quick look at all 16 options available as part of the new core rules.
Background |
Description |
---|---|
Acolyte |
You were a devoted servant in a place of worship. You learned the rituals of your faith and how to channel divine power as part of your service. |
Charlatan |
You have learned to seek out a mark in taverns and pubs, and find the people most in search of less than honest goods, such as forgeries or sham magic items. |
Artisan |
You worked your way up from scrubbing floors to an apprenticeship creating your own crafts. You know how to schmooze a customer and have a keen eye for detail. |
Criminal |
Whether you were a member of a criminal crew or a solo thief who only looked out for yourself, you know the best ways to slice some purse strings or how to find alternative means to enter a locked shop. |
Entertainer |
You’ve spent your life on either a literal or proverbial stage, performing for willing audiences. You have learned how to channel your talent for creation into a crowd-pleasing art form. |
Guard |
You’ve put in your time standing watch over a city or location. You’ve had your head on a swivel, keeping a watchful eye on raiding enemies on one side of a wall or criminal elements on the other. |
Farmer |
You’ve tilled the soil or raised animals as livestock or to aid you in cultivating your fields. You’ve gained a healthy respect for nature, in both its bounty and its wrath. |
Guide |
Your life was mostly spent outdoors, exploring the natural wonders around you. In your travels, you learned the basics of how to channel the magic of the wild world around you. |
Hermit |
Whether alone in a hut or as part of a monastery, you’ve spent a considerable amount of time outside the trappings of society. You’ve grown comfortable pondering the wonders and mysteries of creation. |
Noble |
You grew up in the opulence and structure of wealth and societal privilege. You may have bristled against the restrictions and expectations of your role, but you learned a lot about courtly intrigue and the skills of leadership. |
Merchant |
As an apprentice to a trader or shopkeeper, you traveled either supplying artisans with the materials they needed or acquiring their goods to sell to your customers. You know how to make a deal and how to handle a long journey. |
Sage |
Your thirst for knowledge drew you to some of the greatest libraries and archives in the world. You’ve got a knack for research and perhaps a rudimentary knowledge of magic gleaned from a book or two. |
Sailor |
You called the open water your home, survived some of the sea’s harshest storms. You’ve swapped stories with the best of them, whether that’s on the barstool of a random port or the denizens of the world beneath the waves. |
Scribe |
The written word has been your domain, either copying tomes, crafting government documents, or producing your own texts. Your eye for detail and ability to catch errors and mistakes is finely honed. |
Soldier |
You can hardly remember a time when you didn’t wield a weapon. You’re well-versed in the ways of battle and war to protect the realm, and you have the muscle memory to prove it. |
Wayfarer |
An urchin or societal castoff, you learned to survive. Forging your own path on the streets and possibly turning to crime when needed, you’ve managed to keep your pride and hope that destiny has more for you yet. |
Using Old Backgrounds at Character Creation
Previous D&D books contain a plethora of backgrounds that are beloved by players. If you don’t see your favorite background listed, don’t despair! The scribes have scrawled some handy tips for converting a background from an older book to work with your new character using the 2024 Player’s Handbook. When using an older background, simply select the ability scores you want to add your 3 total points to, so adjusting one score by 2 and another by 1, or three scores by 1.
This comes in place of your species' Ability Score Improvements. So, if you also choose an older species that has an Ability Score Improvement, ignore it.
If the background you select does not already provide a feat, you gain the Origin feat of your choice.
Origin Feats: Start Your Journey With a Boost
There are different types of feats in the 2024 Player's Handbook: Origin, General, Fighting Style, and Epic Boons. General feats become available at level 4, and may carry other prerequisites, such as certain ability scores. Fighting Style feats are bestowed by features in your class, and Epic Boons are available to be chosen by characters at level 19.
Origin feats are similar to the features each background got in the 2014 Player’s Handbook but with mechanics that give them more utility in your adventurer’s day-to-day life. They represent the talents your character’s background will likely have led them to develop, but don’t offer boosts to ability scores like some General feats do. These are designed to be abilities that brand-new adventurers might possess versus skills that more veteran heroes might have gained on the road.
Origin Feat |
Benefit |
---|---|
Alert |
Add your Proficiency Bonus when you roll Initiative. Can also swap your Initiative with a willing ally in the same combat. |
Crafter |
Gain proficiency with three different sets of Artisan’s Tools. Gain a 20 percent discount on nonmagical items. Can craft an item from a Fast Crafting table, which lasts until you finish another Long Rest. |
Healer |
When you Utilize a Healer’s Kit as an action, a creature can expend one of its Hit Point Dice to heal. Your Proficiency Bonus is added to the roll. When you roll to determine Hit Points when healing with this feature or a spell, you can reroll the dice if it rolls a 1. You must use the new roll. |
Lucky |
After finishing a Long Rest, you have a number of Luck Points equal to your Proficiency Bonus. You can expend one when you make a D20 Test to give yourself Advantage. You can also expend one to impose Disadvantage when a creature rolls a d20 to make an attack roll against you. |
Magic Initiate |
You gain two cantrips and one level 1 spell from the Cleric, Druid, or Wizard spell list, and can replace them with another spell of the same level from the same list when you gain a level. You choose Wisdom, Intelligence, or Charisma as your spellcasting modifier for these spells when you take this feat. You can cast these spells once per Long Rest without expending a spell slot, and can cast them again using spell slots. This feat can be taken more than once, but you must choose a different spell list each time. |
Musician |
You gain proficiency with three musical instruments of your choice. At the end of a Short or Long Rest, you may play the instrument and grant Heroic Inspiration to a number of allies equal to your Proficiency Bonus. |
Savage Attacker |
Once per turn, when you hit a target with a weapon attack, you can roll the weapon damage dice twice and use either roll against the target. |
Skilled |
You gain proficiency in any combination of three skills or tools of your choice. You can take this feat more than once. |
Tavern Brawler |
When you hit with an Unarmed Strike and deal damage, you can deal 1d4 + your Strength modifier. If the damage dice for your Unarmed Strikes roll is a 1, you can reroll it and must use the new roll. You have proficiency with improvised weapons. Once per turn, when you hit a creature with an Unarmed Strike as part of the Attack action, in addition to dealing damage, you can push the target 5 feet away from you. |
Tough |
When you first gain this Origin feat, your Hit Point maximum increases by twice your character level. Thereafter, your Hit Point maximum increases by 2 each time you level up. |
Gaining Origin Feats in Other Ways
You automatically gain one specific Origin feat as a part of your background, but you can add more to your repertoire in other ways. For example, if you play a Human character, one of your species’ features is to gain an extra Origin feat of your choice. You can also select an Origin feat if you choose when you reach a class level that allows you to pick a new feat.
Choosing a Background for Your Character
So, how do you determine the “best” background for your character? Ultimately that comes down to how you want to build and play your character, but there are a few different approaches you can take that can be supported using the 2024 core rules.
First, for a purely mechanical approach, you can simply look at which abilities are the primary focus for your character class, and then select a background that gives you a boost for that score. The 2024 Player's Handbook has a helpful table for giving you an assortment of options for each ability score. The options can be pretty diverse as well. A Strength-based character with a Soldier or Guard background might seem obvious, but Farmer and Artisan are also in the mix for Strength.
Another possibility is to consider which background best ties into the flavor of your class and how your character got there. A Wizard, for example, is most likely to have come from a life of study as a Sage or Scribe. A Bard is likely to have worked as an Entertainer before learning to harness the Words of Creation, but having been a Charlatan or a Noble who shirked her responsibilities to run off and dance after a fateful summer isn’t too far out of left field either.
But while common wisdom might lead you to emphasize your most important stats, there can be a benefit to using your background to supplement skills you might not usually access with your class. Since a Sorcerer’s magic talent is more inherent to them, you might imagine your Sorcerer as a Wayfarer. Their inability to control their magic at a young age led them to a life on the streets where they picked up a few skills like lockpicking. Maybe you want your Cleric to have a honed Perception, so you imagine them having worked as a Guard until a chance encounter turned them into a devotee of Corellon.
Your First Furthest Steps From Home
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
Backgrounds have always played an important part in the story of how your character became who they are at the start of their adventuring career. With the changes to character creation in the 2024 Player's Handbook, this part of your origin has been boosted with some mechanical aspects that really emphasize that importance, allowing you to absorb it into your roleplaying. When you bring it all together with a class and species choice, your characters made with the 2024 core rulebooks will have fully triangulated into a fleshed-out hero ready to begin their journey!
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Savage Attacker: Clarified that you roll the weapon's damage twice and choose. You don't roll once, then reroll.
- Tavern Brawler: Specified you have to deal damage with your Unarmed Strike.
Not sure if you're agreeing with me or missing my point... It's hard to tell sometimes...
I want custom backgrounds for basically the same reason. I once played an Arcane Trickster Rogue with the Sage background. He was a Wizards Apprentice that was dismissed for not taking his training seriously. Now I'd have to take Artisan (Crafter), Criminal (Alert) or Scirbe (Skilled) backgrounds. None of which fit my backstory as well as Sage(Magic Initiate (Wizard)) because those 3 options have Dex & Int and Sage has Int but doesn't have Dex as an choice. Of the 3 I'd go with Criminal because Alert is way better than the other 2 origin feat options.
I shouldn't have to do this. I should be able to create a Wizard's Apprentice background that gives me Dex & Int, a couple of skills from the Wizards List, A tool and an Origin Feat (Magic Initiate - Wizard). Alternatively I could take the Sage Background but with Dex as an option. The rest fits perfectly for this concept.
building a mechanically unoptimized character is always an option. But wanting to be able to start with a 16 in your main stat isn't exactly optimization board material. By not having any flex option they pigeonhole even non optimizers into like 4 choices. just have 2 set stat choices and one flex choice. And now all the backgrounds are open to all classes.
If the stat was the only factor its like 6-7 choices per prime stat. But it ties you to a feat and skills, so the real choice even for non optimizer gets much lower. Like what if you wanted the crafter feat, you have 3 prime choices and if its not that, you are kind of screwed, what if the skills given don't interest you, that one is off your list for your character idea. Not ultra optimized, just like I don't see slight of hand or deception as things i'll do that falls off your list. End of the day 4 choices is being generous. And this will include non optimizers. As people will want a feat that works for the with a skill that works for them and at least their prime stat covered.
Yeah, there's definitely a difference between optimizing and just having the freedom to make your character the way you envisioned it. The game's fundamental math (in 2014, at least) actually expects your main stat to start at 16 and end at 20. Below that you start to miss more often, and missing isn't just suboptimal, it's not fun.
The really funny part of this is the ad I keep seeing where Jeremy Crawford says: "What we wanted to do is make it so that the backgrounds were as flexible as possible, to support as many different character concepts as possible."
You didn't, my man. You didn't.
Yeah you are right there are a couple classes that need more than one stat past the generic everyone wants dex/con to some degree. With the one optimizer at my table no longer playing it doesn't matter much so guess ill just allow full custom. Sucks for people playing the living campaign whatever they call it though. If my table was still mixed optimizers and non optimizers it wold be a tougher call.
Maybe I'm misremembering, but isn't that why custom lineage was created? Sure, you sacrifice some unique mechanics, but you get the "optimized stats" you are complaining about. I actually see both Dragonborn Monks as very interesting role play options:
D&D isnt designed around winning and losing. Sub-optimal does not mean useless and sometimes the struggles are what make for the best experience.
Well, again, building a character with points in the appropriate stats isn't "optimizing", it's just... How the game works. Wizards use intelligence to cast spells. Barbarians use strength to smash things. Them's just the rules.
Like I said, it's not really about winning or losing either. "Losing" can be part of the fun, it's d&d. Not being able to contribute is not fun, though, and fun IS what the game is about. Not having the expected boost to your primary ability means you miss more often, and the game already only expects you to hit 65% of the time. That's not a lot.
Missing is wasting a turn, wasting a turn isn't fun.
There's also several cases where a thematic choice for background locks you into a feat that duplicates something you ready have, like a Druid Guide.
Again, you will have points in the right stats. You may have a +2 or a +3 instead of a +4 or +5 but that does not make D&D unplayable. You do not need a 20 in any stat to play the game, let alone 20 in Str and Wis for a monk or Str, Dex, and Con for a barbarian. If you think you do, then you are (I'm guessing a younger player) playing the game differently than most. If this is such an issue, simply ask your DM if you can use standard array as if you had the +2 and +1 in the stats you think you need and manually enter them so you can have a 16 or 17 in your main stat.
Missing is not wasting a turn. Missing is a core mechanic of the game (them's just the rules, right?). I would even say never missing is boring... why even roll at that point? Just to see if you crit? You know what, lets remove 1's and 2's from dice because rolling them isn't fun.
As far as feats, I already stated I dont like how they made some be origin and others only available after level 4. I also said I think its stupid to have core stats associated with your background. And all it does is shift the complaint (races being different is a bad thing) from species to social class.
Unfortunately, this is a result of allowing closed-minded people who present themselves as progressive to influence game design. They can't see that it is the differences that make us unique and interesting.
Custom lineage was created for players to play strange combos like dragonborn lizard folk hybrids. But it was mostly used to get a bonus feat and dark vision or to start off with an 18 in a primary stat (by taking a feat with a stat bonus in the same ability you put your +2).
Using it to play a Dragonborn Monk with better stat bonuses is hilarious. The biggest argument I hear for keeping racial stat modifiers is because without them every race feels like a reskined human (and I don't buy that argument) and your suggesting using Custom Lineage which IS a reskined variant human and removing everything that makes a dragonborn feel unique... LOL...
Getting rid of racial stat modifiers was a good thing. I'm not sure why so many of us older players (I'm 53 and been playing for 40 years) think they are good. They don't add anything to the game they just take away fun combos. They don't make races feel unique they just limit choices for players who want to make effective characters. I'm not playing a Monk with a 15 Wis & 15 dex. Thier to hit chance, Ac and save DC, etc... are all too low. So I guess it's going to be Wood elf for the 3rd time. How exciting!
That said moving them to backgrounds is at least as bad and maybe even worse. Backgrounds are for roleplay and shouldn't be a power choice.
Hey, if you think a world where a 3 foot tall, 40 pound Halfling should have the same natural strength as an 8 foot tall, 250+ pound Orc makes sense, more power to you. Too bad that world comes at the cost of every Fighter and Barbarian being farmers in their former life.
To me, it sounds like you care more about having the best stats than you do having the best fantasy. Thats not a game a lot of us are interested in.
I agree, I really valued the 2014 backgrounds from a roleplay perspective. You could be a Haunted One or a Pirate or a Noble without worrying about what it did to the crunchy bits.
Backgrounds aside though, I do like a lot of the 2024 adjustments. From what I've seen it's got a lot of quality of life improvements while remaining very much in the spirit of 5e.
I think that's why the new backgrounds having feat and ability score restrictions came as such a shock. If you listen to Jeremy Crawford talk about them, he really seems to think the new system promotes creative freedom. I disagree with him, but I definitely don't think he's actively trying to strip away freedom.
That said, to me it's a step back from the design philosophy in Tasha's and Monsters of the Multiverse. The ability to choose any stats with any species meant you were free to do literally whatever you wanted, and I loved it.
Hey, don't be reductive.
It's clear that the reason we are concerned at all is because we want the freedom to create our favorite fantasy. If it was all about the stats, we'd just pick the "correct" background and be done with it.
If you want to live in a world where all farmers are stronger than sages, more power to you. This is heroic fantasy though, so I'd like things to be, well, fantastic. You know, where people can cast spells and where some halflings are stronger than orcs.
Sure, this design doesn't technically prevent you from selecting the perfect background for your roleplay fantasy, but there are several instances where a character with a background that doesn't sync with their class will simply be worse off than one that does. It makes it feel like you've lost out on something when you pick a background that doesn't add anything for your character mechanically - you can't honestly tell me that's preferable to having the freedom to pick a race/species and background without making that sacrifice?
The designers acknowledged this shortcoming themselves with the optional rules in Tasha's. It's just a pity that they didn't retain any space for customization in the new PHB. The new DMG is said to contain guidance on custom backgrounds, but that locks the option behind DM fiat.
Hey, I wasn't being reductive, I just disagree with how WotC chose to address the perceived problem. People are allowed to have a difference of opinion without being called names.
I think you misread what I wrote, I don't want farmers to make better fighters than sages.... but that's the world WE ARE getting. WotC shifted racial stats bonuses and turned them into socio economic stat bonuses. For me, a character's backstory is much more interesting than their physical characteristics. It allows you to have the contrast of who you were and who you want to become (i.e. a mercenary who found faith and became a paladin) or gives insights to a character's motivations. Heck ,you don't even get to choose the skills you want proficiency in; its preselected.
If Halflings are stronger than Orcs should we also remove the size rules? All species should have flight too, for optimization. Then we need to update the stat blocks for the humanoids we fight to be the same as well since its wrong that goblins have worse stats than Illithids. Maybe we should make daggers, short swords, longswords, and greatswords all have the same stats as well; they are all blades afterall.
Homogenizing only takes depths and uniqueness away. Backgrounds have become more restrictive while failing to make all species equal (humans look pretty weak now).
Stat bonuses on Race don't add depth to the game. The only thing they do is remove options. I'm glad they're gone because it means far more variety at the tables I play at.
D&D is a fantasy game, things don't always have to make sense. Is a Halfling Barbarian with a high strength any less realistic than other things in the game? Fall damage for example? Fall damage maxes out at 20d6 which on average will be 70 HP. My 11th level Dwarven Cleric has 102 HP. He could fall off of the tallest mountain in Faerûn and chances are still have over 30 HP left. On his next turn he could cast Heal on himself and be back to 100%. In the real world; he'd be dead.
If you're playing in a group that rolls your stats EVEN WITH racial modifiers it's possible to roll an 18 for a halfling's strength and if the Orc in your party doesn't roll as well then the halfling would be stronger. So should they add rules to ensure that the Halflings strength is always lower than any Orc in the party?
The backgrounds also shouldn't have stat bonuses or the origin feat. These should be picked independently. I'm expecting Human to be a very popular option in the new rules in groups that don't use custom backgrounds so that you can get the option your build needs.
One last thing. Remember that adventurers are not average people, they're exceptional. They are like the professional athletes, the super geniuses and the charismatic celebrities of our world. Maybe that 18 str halfling was blessed by a god, has orc in his ancestry or maybe they got their strength from an elixir they stole from a Wizard? Who knows? Instead of adding rules (like Racial Stat mods) to prevent it, how about let the player explain how it happened in their backstory?
I think you are conflating depth with optimization, and they are not the same thing. Uniqueness adds depth. Yes, every race being able to be the best at every class gives you more options, but it removes what makes each race special and some of us that is boring.
The funny thing is WotC did not make every race equal by removing stat bonuses from them. Instead, they just increased the value of the racial traits and created a wider gap in their strengths. The racial stat bonuses were used with the racial traits to balance all of the species (whether or not they were). Is there any reason to choose humans over goliath or aasimar now? Not for optimizers. The gap between traits has become more important and wider which does not accomplish what you are asking for.
Remember, we all know what fantasy is and who adventurers are even if our opinions are not the same.
I still don't understand how anyone thinks that removing options is adding depth? So, the game would have more depth if I couldn't play a Dragonborn Monk and have it be effective in a group that uses point buy? But if your group doesn't use point buy and you get lucky with your dice rolls then that's OK? Depth at its finest, I guess?
Playing an effective character isn't the same as optimizing. In 5e If your primary stat (or stats for Ranger, Monk and Paladin) are not at least 16 at level 1 then you are going to struggle compared to the rest of the party unless they too built ineffective characters. For example, with racial stat mods a Dragonborn monk would only have a 14 AC at level 1, combine that with their 8-sided HD you're going to go down way more often than a Wood-elf monk with a 16 AC. Maybe you find that fun but in my experience most players, me included, don't and will simply choose the same 2 or 3 races over and over again that match their chosen class. Wow depth sounds fun!
Removing racial stat bonuses doesn't make every race "The Best at every class". Not at all. It just makes every race effective at every class. Races without Darkvision don't work as well for Rogues or the Shadow Monk. The Dragonborn breath weapon can replace an attack so it's more suited for classes with extra attack. On a spell caster it's not going to be very useful except at low levels where you don't have many spell slots. The Orc's ability to dash as a bonus action and gain a tiny amount of Temp HP isn't necessary on Rogues or Monks, etc..
Pigeonholing races isn’t adding depth. More combinations equals more variety not less. Just because something has been the same for 50 years doesn't mean it should never change.
The whole point of optimization is to get the best results you can within a set of constraints; one such constraint is the new Backgrounds system that has specific origin feats tied to each one. Human is the only species option that can get any origin feat they want regardless of background, so there's plenty of reason to take them over Goliaths and Aasimars even if mechanics are all you care about. And even if your DM is fully on board with custom backgrounds, they still get to pick an extra origin feat.
Lucky: .. "you have a number of Luck Points equal to your Proficiency Bonus. You can expend one when you make a D20 Test to give yourself Advantage."
Does an attack roll also count as a D20 test, e.g. can you use a Luck Point to give yourself advantage on an attack?
Yes attack roles count as d20 test. This is a good options for Rogues if you can't use steady aim and have no other way to setup your sneak attack.
Yes. Any roll that uses a d20 is a d20 test. They can get more specific but then they say something like attribute test/ d20 test encompasses all rolls that use a d20. A couple extra attacks per day with advantage is okay i guess.
If you are optimizing for pure combat or something then probably not. But for example if i want to play a sorcerer with the crafting feat and magic initiate cleric as my clockwork sorcerer gained their magic as god of crafting and order X's celestial beings is in my blood well yeah i'd be shooting myself in the foot without custom backgrounds but ignoring that the only way I can do that without wasting my level 4 feat is by playing human. so that is optimizing my feat choices.
Optimizing can be seen as just pure power in which case yeah humans are not top dogs, not sure they are the worst, halflings, dwarves seem pretty unimpressive to me. but it can be just getting the most bang for your buck in a particular character concept in which case humans are fine.
I will say I think the PH races seem balanced worse than 2014. It is not huge as your class plays the biggest impact on things but it is noticeable at low/mid levels imo.