This article outlines what has changed between the 2014 and 2024 versions of the Player’s Handbook. For an update on changes to the D&D Beyond toolset, see the D&D Beyond changelog.
Using This Book with Older Books
When you play D&D with the 2024 Player’s Handbook, it replaces all rules, classes, subclasses, spells, feats, equipment, species, and backgrounds in the 2014 version of the book. There are a few exceptions; the following options don’t appear in the 2024 book and are still usable from 2014:
- Knowledge Domain (Cleric subclass)
- Nature Domain (Cleric subclass)
- Tempest Domain (Cleric subclass)
- School of Conjuration (Wizard subclass)
- School of Enchantment (Wizard subclass)
- School of Necromancy (Wizard subclass)
- School of Transmutation (Wizard subclass)
- Half-Elf (species)
- Half-Orc (species)
- Dungeon Delver (feat)
- Linguist (feat)
- Martial Adept (feat)
Any subclass, spell, or feat from Xanathar’s Guide to Everything or Tasha’s Cauldron of Everything that appears in this book replaces the version that appears in the Everything book.
Classes
The 2024 Player’s Handbook includes twelve classes for player characters, and each class includes four subclasses.
New Subclass Names
The Updated Subclasses table lists new names for some subclasses.
Class | 2014 Subclass | 2024 Subclass |
---|---|---|
Barbarian | Path of the Totem Warrior | Path of the Wild Heart |
Monk | Way of Mercy* | Warrior of Mercy |
Monk | Way of Shadow | Warrior of Shadow |
Monk | Way of the Four Elements | Warrior of the Elements |
Monk | Way of the Open Hand | Warrior of the Open Hand |
Sorcerer | Aberrant Mind* | Aberrant Sorcery |
Sorcerer | Clockwork Soul* | Clockwork Sorcery |
Sorcerer | Draconic Bloodline | Draconic Sorcery |
Sorcerer | Wild Magic | Wild Magic Sorcery |
Warlock | The Archfey | Archfey Patron |
Warlock | The Celestial† | Celestial Patron |
Warlock | The Fiend | Fiend Patron |
Warlock | The Great Old One | Great Old One Patron |
Wizard | School of Abjuration | Abjurer |
Wizard | School of Divination | Diviner |
Wizard | School of Evocation | Evoker |
Wizard | School of Illusion | Illusionist |
*First appeared in Tasha’s Cauldron of Everything
†First appeared in Xanathar’s Guide to Everything
Barbarian
The Barbarian class includes the following updates:
- Revised starting equipment
- Seven new class features and seven revised class features, which are listed in the Barbarian Class Features table
Level | Feature | Status |
---|---|---|
1 | Rage | Revised |
1 | Weapon Master | New |
2 | Danger Sense | Revised |
2 | Reckless Attack | Revised |
3 | Primal Knowledge | New |
7 | Feral Instinct | Revised |
7 | Instinctive Pounce | New |
9 | Brutal Strike | New |
11 | Relentless Rage | Revised |
13 | Improved Brutal Strike | New |
15 | Persistent Rage | Revised |
17 | Improved Brutal Strike | New |
18 | Indomitable Might | Revised |
19 | Epic Boon | New |
Subclass Changes
Barbarian subclasses include the following updates:
- Path of the Berserker: Three revised features
- Path of the Wild Heart: Three revised features
- Path of the World Tree (New): Four new features
- Path of the Zealot (New): Imported from Xanathar’s Guide to Everything with one new feature and three revised features
Bard
The Bard class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Revised spell list
- Two new class features and seven revised class features, which are listed in the Bard Class Features table
Level | Feature | Status |
---|---|---|
1 | Bardic Inspiration | Revised |
1 | Spellcasting | Revised |
2 | Expertise | Revised |
5 | Font of Inspiration | Revised |
7 | Countercharm | Revised |
10 | Magical Secrets | Revised |
18 | Superior Inspiration | Revised |
19 | Epic Boon | New |
20 | Words of Creation | New |
Subclass Changes
Bard subclasses include the following updates:
- College of Dance (New): Four new features
- College of Glamour (New): Imported from Xanathar’s Guide to Everything with one new feature and three revised features
- College of Lore: Three revised features
- College of Valor: Two revised features
Cleric
The Cleric class includes the following updates:
- Revised starting equipment
- Revised spell list
- Six new class features and four revised class features, which are listed in the Cleric Class Features table
Level | Feature | Status |
---|---|---|
1 | Divine Order | New |
1 | Spellcasting | Revised |
2 | Channel Divinity | Revised |
3 | Cleric Subclass | Revised |
5 | Sear Undead | New |
7 | Blessed Strikes | New |
10 | Divine Intervention | Revised |
14 | Improved Blessed Strikes | New |
19 | Epic Boon | New |
20 | Greater Divine Intervention | New |
Subclass Changes
Cleric subclasses include the following updates:
- Life Domain: Three revised features
- Light Domain: Five revised features
- Trickery Domain: One new feature and four revised features
- War Domain: Five revised features
Druid
The Druid class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Revised armor training
- Revised spell list
- Six new class features and six revised class features, which are listed in the Druid Class Features table
Level | Feature | Status |
---|---|---|
1 | Druidic | Revised |
1 | Primal Order | New |
1 | Spellcasting | Revised |
2 | Wild Companion | New |
2 | Wild Shape | Revised |
3 | Druid Subclass | Revised |
5 | Wild Resurgence | New |
7 | Elemental Fury | New |
15 | Improved Elemental Fury | New |
18 | Beast Spells | Revised |
19 | Epic Boon | New |
20 | Archdruid | Revised |
Subclass Changes
Druid subclasses include the following updates:
- Circle of the Land: One new feature and four revised features
- Circle of the Moon: Four new features and one revised feature
- Circle of the Sea (New): Five new features
- Circle of the Stars (New): Imported from Tasha’s Cauldron of Everything with one revised features
Fighter
The Fighter class includes the following updates:
- Revised starting equipment
- Revised skill proficiencies
- Six new class features and three revised class features, which are listed in the Fighter Class Features table
Level | Feature | Status |
---|---|---|
1 | Fighting Style | Revised |
1 | Second Wind | Revised |
1 | Weapon Mastery | New |
2 | Tactical Mind | New |
5 | Tactical Shift | New |
9 | Indomitable | Revised |
9 | Tactical Master | New |
13 | Studied Attacks | New |
19 | Epic Boon | New |
Subclass Changes
Fighter subclasses include the following updates:
- Battle Master: Three revised features, four new maneuvers, and five revised maneuvers
- Champion: One new feature and three revised features
- Eldritch Knight: Two revised features
- Psi Warrior (New): Imported from Tasha’s Cauldron of Everything with one revised feature
Monk
The Monk class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Seven new class features and eight revised class features, which are listed in the Monk Class Features table
Level | Feature | Status |
---|---|---|
1 | Martial Arts | Revised |
1 | Martial Arts Die | Revised |
2 | Monk’s Focus | Revised |
2 | Uncanny Metabolism | New |
3 | Deflect Attacks | Revised |
5 | Stunning Strike | Revised |
6 | Empowered Strikes | Revised |
7 | Evasion | Revised |
10 | Heightened Focus | New |
10 | Self-Restoration | New |
13 | Deflect Energy | New |
15 | Perfect Focus | Revised |
18 | Superior Defense | New |
19 | Epic Boon | New |
20 | Body and Mind | New |
Subclass Changes
Monk subclasses include the following updates:
- Warrior of Mercy (New): Imported from Tasha’s Cauldron of Everything with one revised feature
- Warrior of Shadow: One new feature and two revised features
- Warrior of the Elements: Five new features
- Warrior of the Open Hand: One new feature and three revised features
Paladin
The Paladin class includes the following updates:
- Revised starting equipment
- Revised spell list
- Six new class features and six revised class features, which are listed in the Paladin Class Features table
Level | Feature | Status |
---|---|---|
1 | Lay on Hands | Revised |
1 | Spellcasting | Revised |
1 | Weapon Mastery | New |
2 | Fighting Style | Revised |
2 | Paladin’s Smite | New |
3 | Channel Divinity | Revised |
5 | Faithful Steed | New |
6 | Aura of Protection | Revised |
9 | Abjure Foes | New |
10 | Aura of Courage | Revised |
14 | Restoring Touch | New |
19 | Epic Boon | New |
Subclass Changes
Paladin subclasses include the following updates:
- Oath of Devotion: One new feature and four revised features
- Oath of Glory (New): Imported from Tasha’s Cauldron of Everything with four revised features
- Oath of the Ancients: Four revised features
- Oath of Vengeance: Three revised features
Ranger
The Ranger class includes the following updates:
- Revised starting equipment
- Revised spell list
- Eight new class features and six revised class features, which are listed in the Ranger Class Features table
Level | Feature | Status |
---|---|---|
1 | Favored Enemy | Revised |
1 | Spellcasting | Revised |
1 | Weapon Mastery | New |
2 | Deft Explorer | New |
2 | Fighting Style | Revised |
6 | Roving | New |
9 | Expertise | New |
10 | Tireless | New |
13 | Relentless Hunter | New |
14 | Nature’s Veil | Revised |
17 | Precise Hunter | New |
18 | Feral Senses | Revised |
19 | Epic Boon | New |
20 | Foe Slayer | Revised |
Subclass Changes
Ranger subclasses include the following updates:
- Beastmaster: Three revised features
- Fey Wanderer (New): Imported from Tasha’s Cauldron of Everything with one revised feature
- Gloom Stalker (New): Imported from Xanathar’s Guide to Everything with four revised features
- Hunter: Two new features and three revised features
Rogue
The Rogue class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Revised skill proficiencies
- Six new class features and five revised class features, which are listed in the Rogue Class Features table
Level | Feature | Status |
---|---|---|
1 | Thieves’ Cant | Revised |
1 | Weapon Mastery | New |
3 | Steady Aim | New |
5 | Cunning Strike | New |
7 | Evasion | Revised |
7 | Reliable Talent | Revised |
11 | Improved Cunning Strike | New |
14 | Devious Strikes | New |
15 | Slippery Mind | Revised |
19 | Epic Boon | New |
20 | Stroke of Luck | Revised |
Subclass Changes
Rogue subclasses include the following updates:
- Arcane Trickster: Three revised features
- Assassin: One new feature and three revised features
- Soulknife (New): Imported from Tasha’s Cauldron of Everything with two revised features
- Thief: Four revised features
Sorcerer
The Sorcerer class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Revised spell list
- Two new metamagic options and six revised metamagic options
- Four new class features and five revised class features, which are listed in the Sorcerer Class Features table
- A revised Wild Magic Surge table with new options
Level | Feature | Status |
---|---|---|
1 | Innate Sorcery | New |
1 | Spellcasting | Revised |
2 | Font of Magic | Revised |
2 | Metamagic | Revised |
3 | Sorcerer Subclass | Revised |
5 | Sorcerous Restoration | Revised |
7 | Sorcery Incarnate | New |
19 | Epic Boon | New |
20 | Arcane Apotheosis | New |
Subclass Changes
Sorcerer subclasses include the following updates:
- Aberrant Sorcery (New): Imported from Tasha’s Cauldron of Everything with two revised features
- Clockwork Sorcery (New): Imported from Tasha’s Cauldron of Everything with two revised features
- Draconic Sorcery: Two new features and three revised features
- Wild Magic Sorcery: One new feature and three revised features
Warlock
The Warlock class includes the following updates:
- Revised starting equipment
- Revised spell list
- Ten new eldritch invocations and thirteen revised eldritch invocations
- Three new class features and four revised class features, which are listed in the Warlock Class Features table
Level | Feature | Status |
---|---|---|
1 | Eldritch Invocations | Revised |
1 | Pact Magic | Revised |
2 | Magical Cunning | New |
3 | Warlock Subclass | Revised |
9 | Contact Patron | New |
11 | Mystic Arcanum | Revised |
19 | Epic Boon | New |
Subclass Changes
Warlock subclasses include the following updates:
- Archfey Patron: Two new features and three revised features
- Celestial Patron (New): Imported from Xanathar’s Guide to Everything with four revised features
- Fiend Patron: Five revised features
- Great Old One Patron: Three new features and two revised features
Wizard
The Wizard class includes the following updates:
- Revised starting equipment
- Revised weapon proficiencies
- Revised skill proficiencies
- Revised spell list
- Four new class features and three revised class features, which are listed in the Wizard Class Features table
Level | Feature | Status |
---|---|---|
1 | Ritual Adept | New |
1 | Spellcasting | Revised |
2 | Scholar | New |
3 | Wizard Subclass | Revised |
5 | Memorize Spell | New |
18 | Spell Mastery | Revised |
19 | Epic Boon | New |
Subclass Changes
Wizard subclasses include the following updates:
- Abjurer: One new feature and three revised features
- Diviner: Two revised features
- Evoker: Three revised features
- Illusionist: Two new features and two revised features
Origins
The 2024 Player’s Handbook lists sixteen backgrounds and ten species for player characters, including the following new options:
Backgrounds
- Farmer
- Guard
- Guide
- Merchant
- Scribe
- Wayfarer
Languages
- Common Sign Language
Species
- Aasimar
- Goliath
- Orc
Feats
The 2024 Player’s Handbook contains seventy-five feats, including thirty-seven new feats and thirty-five revised feats. Feats are divided into four categories: Origin, General, Fighting Style, and Epic Boon.
Equipment
The 2024 Player’s Handbook provides the following changes to equipment:
- Two revised weapon properties: Heavy, Light
- Eight new weapon mastery properties: Cleave, Graze, Nick, Push, Sap, Slow, Topple, Vex
- Two new weapons and three revised weapons
- New crafting rules for nonmagical items, Potion of Healing, and Spell Scroll.
- New options for using all Artisan’s Tools when taking the Utilize option
- Revised adventuring gear, including three new items
- Descriptions for all items of adventuring gear
Spells
The 2024 Player’s Handbook provides 391 spells, including thirty new spells. The 2024 Spells table lists new, redesigned, and revised spells.
Stat Blocks
The 2024 Player’s Handbook includes an appendix of fifty-one stat blocks: twenty-one new stat blocks and twenty-six revised stat blocks. There are also three stat blocks for Rangers who can summon beast companions and twelve stat blocks related to spells.
Rules
The Rules Glossary in the 2024 Player’s Handbook explains the following new and revised rules:
New Rules
- Ally
- Attitude
- Bloodied
- Burning
- Curses
- D20 Test
- Dead
- Dehydration
- Emanation
- Enemy
- Expertise
- Friendly
- Hazard
- Hostile
- Illusions
- Indifferent
- Influence
- Magic (action)
- Magical Effect
- Malnutrition
- Object
- Occupied space
- Passive Perception
- Per day
- Possession
- Round down
- Shape-shifting
- Simultaneous effects
- Study
- Target
- Teleportation
- Unoccupied space
Revised Rules
- Area of effect
- Armor training
- Attack action
- Blindsight
- Breaking objects
- Cylinder
- Dash
- Difficult Terrain
- Exhaustion
- Falling
- Flying
- Grappled
- Grappling
- Help
- Heroic Inspiration
- Hide
- Improvised weapons
- Incapacitated
- Initiative
- Invisible
- Knocking out a creature
- Long Rest
- Monster
- Nonplayer Character
- Opportunity Attacks
- Petrified
- Proficiency
- Ready
- Search
- Short Rest
- Speed
- Stat block
- Stunned
- Suffocation
- Surprise
- Telepathy
- Tremorsense
- Unarmed Strike
New Terminology
The 2024 Player’s Handbook uses some new terms, as shown in the Updated Terminology Table.
2014 Term | 2024 Term |
---|---|
Armor proficiency | Armor Training |
Blowgun needle | Needle |
Branding Smite | Shining Smite |
Cast a Spell action | Magic action |
Cleansing Touch | Restoring Touch |
Crossbow bolt | Bolt |
Deflect Missiles | Deflect Attacks |
Destroy Undead | Sear Undead |
Diamond Soul | Disciplined Survivor |
Empty Body | Superior Defense |
Encumbrance | Carrying capacity |
Feeblemind | Befuddlement |
Flexible Casting | Font of Magic |
Guild Artisan | Artisan |
Guild Merchant | Merchant |
Improved Divine Smite | Radiant Strikes |
Inspiration | Heroic Inspiration |
Ki | Monk’s Focus |
Ki-Empowered Strikes | Empowered Strikes |
Ki Points | Focus Points |
Martial Archetype | Fighter Subclass |
Monastic Tradition | Monk Subclass |
Natural Explorer | Deft Explorer |
Otherworldly Patron | Warlock Subclass |
Path of the Totem Warrior | Path of the Wild Heart |
Perfect Self | Perfect Focus |
Primal Path | Barbarian Subclass |
Race | Species |
Sacred Oath | Paladin Subclass |
Shoving | Unarmed Strike |
Starvation | Malnutrition |
Stillness of Mind, Timeless Body | Self-Restoration |
Use an Object action | Utilize action |
Vanish | Nature’s Veil |
The description of the "utilize" action reads in a confusing way.
there is a tabels of the spells with thw 2 versions next to aech ather or with the change marked?
The part of the 2014 content regarding subclasses is still unclear. Would I use the 2014 class and subclass, right? Or would it just be the 2014 subclass with the 2024 class?
Many thanks!
Most of these are pretty simple to explain. For the "why don't species get sub-group languages automatically" is because you are a player character and that means you get special treatment. You could be a deep gnome who never was underground in the Underdark, so there'd be no point in having Undercommon as a bonus language because guess what, Undercommon doesn't fit if your deep gnome was raised by surface gnomes or even anyone from the surface. Be no point character wise.
Same can apply to dragonborn and kobold, if they were outside of their respective tribes then there'd be no point in knowing Draconic because it doesn't fit the character. You could be a kobold that was taken in by dwarves and now you have one that knows Dwarish instead. Aasimar are interesting because you could argue that but there's also the part where they're slowly shifting them into more what Planescape had them be: Planetouched people who may or may not have been in close contact with the Outer Planes and now the next born is now an aasimar. Tiefling falls under this category as well.
And they did explain how backgrounds, at least older ones work now: If your old 2014 ruleset background doesn't have ability scores, you provide them with either +2/+1 or +1/+1/+1, and if the background doesn't provide an Origin feat, then you pick which one you get. They've also said that for the most part, if it provides an ASI then it is a General Feat and thus is required to be level 4+. I believe they have also said that if the feat isn't reprinted in the new PHB, default to it being a General feat (so ones such as Linguist are now level 4 feats under this rule).
The rulebook one is likely going to be more or less the conversion from 3e to 3.5e. You can convert anything from 2014 into 2024 but all future books will now be made for 2024 rules and such. It's why, hilariously enough, the SCAG 5.5 example you gave might be sort of true since that is one of the new book sets being released for 2024 for both players and DMs down the line. Fizban's and Spelljammer were built with what was basically the beta 2024 ruleset so those two will be fine in terms of conversions.
Tieflings furthermore in your thing are barely problematic. You could be get a tiefling either the next immediate child down or it has to wait like 4 generations before some child becomes one or as I point out with the Planescape and aasimar example, could just be from a result of Outer Planes radiation and kaboom you now have a tiefling child. It happens with Genasi since that one one of their points of origin the same can happen with tieflings as well.
As for why Gully Dwarves weren't a playable option? Because they were the fantasy equivalent to the hard R. Unlike kender where you could tone down the whimsy and chaotic neutral nature of them stealing from the party and other people and laugh it off because "haha kender" gully dwarves is the hard R made manifest. You would need to likely redo their whole lore section entirely and delete that part from them entirely (and honestly I do not think people would mind at all either redoing them completely or never acknowledge the rather huge blemish in the room) and by that point they may as well be something different entirely. Turns out people do not want to play a species where the stereotype for them is the R slur and that is engrained into peoples minds, even taking the "players are special" argument aside. There are times where things have to be left in the past as they are and gully dwarves are no different.
The second one is pretty much it. You're expected to use the 2024 classes and if it exists in the 24PHB then it supersedes the 2014 version. So you can use Genie with 2024 warlock, you just would get every feature at level 3 instead of 1.
As a result of the shift using 2024 subclasses with 2014 classes is not ideal as it could break things due to the new classes and such being built for the 2024 ruleset.
TBH they both kinda sucked anyway
As in the resistance and blade Ward spells
I just got my 2024 PHB. I can't find where it limits multi-classing to only 20 levels. Can we have 20th level Fighters/20th level Wizards now?
Honestly the name changes takes alot of the flavor of the dnd jargon. Now i say warlock subclass instead of talking about my patron. Just doesnt sound the same.
The re-names of the subclasses all have "Patron" in them, though.
I've been directed here by support for information on when the incorrect martial arts die showing on a monk character sheet will be resolved. Not sure why.