The 2024 Dungeon Master's Guide is your toolkit for infinite fun with your adventuring party! Packed with 384 pages of new and redesigned content, this book offers everything a Dungeon Master needs to excite their imagination. You'll find everything from tips on running your game to the new rules for Bastions and over 400 magical treasures for your players to discover.
This essential resource walks you through every step of running a campaign and provides real-world advice for your D&D sessions. Perfect for beginners looking to dive in and experienced DMs ready to take their games to the next level!
- New Advice for Dungeon Masters of All Levels
- Players Can Build Bases With New Rules for Bastions
- Over 400 New and Improved Magical Items and Rules for Crafting
- Adventures, Handouts, and Ready-to-Play Maps
- Greyhawk as a Customizable Campaign Setting
- Explore the Legends of D&D in the Lore Glossary
The 2024 Dungeon Master's Guide is Now Available
Prep your adventures with invaluable tools and expert advice in the 2024 Dungeon Master's Guide! Encompassing 400+ magic items, new rules for Bastions, a Greyhawk campaign setting, and more, this trove of tools will help you weave epic tales for your table and save you time on your prep.
If you want all three core rulebooks, you can save $60, get exclusive digital bonuses, and immediately access the 2024 Dungeon Master's Guide and 2024 Player's Handbook when you pre-order the Digital & Physical Core Rulebook Bundle.
New Advice for Dungeon Masters of All Levels
The 2024 Dungeon Master's Guide is packed full of essential advice for DMs of all experience levels, whether you're just beginning or a seasoned veteran. It now kicks off with an overview of the basics, making it perfect for those who are curious about stepping into the role of a Dungeon Master. This introduction is complete with sample gameplay scenarios to demonstrate how different elements can come together in an actual session, like how exploration can transition to combat.
The book then leads into a detailed chapter on running the game, which will be helpful for newcomers and old hands looking to refresh their skills. It overviews important parts of gameplay, like social interaction and exploration, while also providing real-world advice to DMs, like what to do if some players can't make your session.
As much as the 2024 Dungeon Master's Guide contains tutorials on how D&D is actually played, it also contains tons of ways to add to your game, like the DM's Toolbox chapter. This section covers the building blocks for your game. You can now easily find information about anything from alignment to traps, reorganized into alphabetical order to make them easy to look up. Need to create a background, creature, magic item, or spell to fit your story? This chapter walks you through the process. Just TPK'd your party? You'll find advice on how to handle the situation here.
Players Can Build Bases With New Rules for Bastions
Another major addition is the rules for Bastions, a reimagining of the classic concept of strongholds from earlier editions. With these new rules, players can build their own bases, furnish them with special facilities, and weave narratives with their NPC hirelings.
Bastions are a fantastic way to show off who your players' characters are and realize long-term plans to build the base of their dreams. Will the Druid set up shop in an abandoned greenhouse or build a cozy grass-roof cottage in the woods? Does the Wizard prefer a tall tower protected by wards or an underground maze so their experiments don't get loose? The possibilities are only limited by your players' imagination!
The Bastion system operates parallel to your players' adventuring career, so while they're off saving the multiverse, their Bastion is running in the background, managed by hirelings and triggering events. As they level up, their Bastion will follow suit, allowing them to build special facilities that provide mechanical benefits.
Managing a Bastion is a perfect out-of-session activity that can engage players even when they aren't actively rolling dice. Players can work on drawing and designing their Bastion, think about what orders they want to provide their hirelings, and browse the upgrades that will be available as they level up.
Over 400 New and Improved Magical Items and Rules for Crafting
The biggest chapter in the book is devoted to magic items of all kinds. Among these pages, you'll find new magic items spanning rarities, including nostalgic items, such as the Energy Bow, wielded by the Ranger Hank from the 1980s Dungeons & Dragons cartoon. You'll also find more Common magic items, which are fun trinkets to award players that can stoke their creativity!
With this chapter at your disposal, your players will never be more excited to hear, "Roll for loot!"
Rules for crafting magic items are also presented in the 2024 Dungeon Master's Guide, which means your Wizard who likes to tinker away in their free time will have something to devote their energy (and gold) towards!
Adventures, Handouts, and Ready-to-Play Maps
The 2024 Dungeon Master's Guide provides a trove of tangible content that you can pluck straight from the pages to use in your games, including ready-to-play adventures, maps of adventuring environments, and handouts to help track your game.
These pieces of content serve two purposes: First, they are perfect for DMs who need to quickly slot something into their game. Second, they give DMs a framework for preparing these types of content for use in their games.
For example, the five short adventures included at the end of chapter 4 show Dungeon Masters how to break their adventures into an actionable outline that gives them what they need to run their sessions. Similarly, the handouts sprinkled throughout the book provide a template for creating NPCs and building settlements.
Greyhawk as a Customizable Campaign Setting
The 2024 Dungeon Master's Guide contains a full campaign setting guide for one of D&D's more legendary realms, Greyhawk. It includes a double-sided poster map showing the City of Greyhawk and its surrounding wilderness on top of a variety of content that details important campaign information. You'll learn about what kind of Oerthian conflicts are suitable for different party levels, how to start your campaign in the Free City of Greyhawk, and how to continue your adventures in the various locations spread throughout the vast region of Eastern Oerik.
Much like the adventures in the previous chapter, this gives Dungeon Masters a pre-made campaign to run if they wish or provides them with a template for creating their own campaign world.
Explore the Legends of D&D in the Lore Glossary
For DMs who love the swathes of lore established in D&D's 50 years, there's an entire chapter dedicated to a lore glossary. This chapter acts as a quick reference guide to the most famous characters, magical items, and key concepts that define the world of Dungeons & Dragons.
There is also a whole chapter devoted to cosmology in D&D, making it easier than ever to reference and incorporate the multiverse into your campaigns.
Throughout the book, pieces of artwork have been added to give players and Dungeon Masters more context on the location or entity they're reading about. Alongside the chapter about D&D's cosmology, you'll find artwork for prominent planes in the D&D multiverse. Similarly, the chapter on magic items is full of illustrations for specific magic items.
These stunning artworks bring concepts to life and fuel creativity. Being able to see what their Staff of Frost looks like can help players complete the mental (or physical) picture of their character. Likewise, DMs who see the jagged spires of stone that jut from Avernus's landscape will be able to craft adventures that incorporate these aspects into their games.
Order the 2024 Dungeon Master's Guide
A decade's worth of feedback has gone into the 2024 Dungeon Master's Guide to make it the ultimate resource for new and experienced DMs. This redesigned book has been crafted to promote accessibility and presents the information in a way that suits Dungeon Masters. With the 2024 Dungeon Master's Guide, the infinite creativity of D&D is at your fingertips. You'll have everything you need to lead your players on adventures in Greyhawk, through the D&D multiverse, or in a realm of your own creation.
Order your copy today, and you'll be ready to embark on adventure with more tools, inspiration, and confidence than ever before!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
Sadly no information on encounter balancing.
I was hoping for a sneak peak at what they made to make it easier on DMs to create combat encounters. Or how they revised monster CR.
I smell a cash grab and BS incoming you guys!
bastions sounds silly to me as the 3+ year dm of the table. Players like the sound of it but it sounds so much work to run it- it becomes its own headache to keep up with and run. There’s no way any of it has actually be tested and balanced.
fix vehicles and our ability to homebrew them, or something useful before adding new features that will be poorly implemented also please.
the only thing worthwhile from the PHB was weapon masteries and those SHOULD have already been present. I’m afraid to see how many magic items get ruined like spells (counterspell, summon lesser elementals, un upcastable sleep, etc)
Will this book be releasing extra subclasses, races, and backgrounds?
I couldn't put my finger of what i felt was wrong with how DnD is represented till a mate of mine said it
It isn't about Epic & Heroic Fantasy anymore, its all about "the Sims" in fantasy land, every art piece is a Slice of life, Dwarf bakers, Elven singers, Gnomes making "phonecalls" to family.
Everything is in 20 shades of Pink, Blue and teal, and everything is quirky and "zanny"
Where is the Gritty & Dark Fantasy?, where is the sens of foreboding from exploring places you are not supposed to be in?, where is the "Thriller" sens?
Everything is sunny, shiny and looks like the party is en route for a Picnic instead of an Adventuring day...
What are you talking about?
D&D is still very serious. If you want grimdark like Warhammer, there is a system for that.
The art style used for one book and the game itself are not the same thing.
Let’s be honest we all know that Artificer will be rolled out in the Forgotten Realms setting books
Sticking with what we had in the previous version I would be willing to say that you’re right. Plus it’s a free extra couple of subclasses for everyone we didn’t think that we were getting.
To the person that was talking about D&D "losing it's seriousness"
You can still run older adventures with the 2024 rules, like Tomb of Annihilation, which has the characters getting possessed by dead gods to defeat the main villain and features traps that give the characters that trigger them insanity or just instantly kill them. I'd say that's pretty serious. Not to mention 3rd party books, like Grim Hollow or Dungeons of Drakkenheim, that focus on adding things like body horror mechanics and more in-depth insanity to the game.
D&D hasn't lost its seriousness/horror/forebodingness. You just aren't looking for it in the right places.
I'm Talking about the NEW art in the NEW books.
And you are replying with the OLD books...
Way to miss the point
I just don't understand how you are ignoring content in favor of looking at the art to see whether or not it is cheerful. You can disagree with the artistic choices while still appreciating the actual book.
If they're going to mirror some D&D-esque mechanic online, yeah. Not interested.
But there have been previous guidelines and mechanics in 1E-3E (not to mention OD&D) about building strongholds and attracting followers. If they've reviewed what went before and added some tweaks which make it interesting...
I like the idea of covering the mundane (i.e. how much time and money it'll cost to build/maintain a manor house for the crew) to setting up a Circle of Stones for a druid character, or a new 'ancestor tree' and tribal land for an elf PC and his people. It need not all be party-related.
I’m pretty sure you can make all separate individual bastions provided you have the land for it or could combine it into a large party wide keep
I think you are missing the point. just look at the art of the PHB, how dare they use colors other then dark and rot.
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/01-013.opening-art.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/01-005.adventurers-bartering.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/01-007.obscured-exploration.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/02-001.world-traveling-explorers.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-050.opening-art.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-016.path-of-the-berserker.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-019.path-of-the-zealot.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-026.cleric.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-039.fighter.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-043.eldritch-knight.png
https://media.dndbeyond.com/compendium-images/phb/MKDHZ1nxSXDDLOw2/03-045.monk.png
and many more. If you are only happy if everything is covered is gore, severed limbs and horrific visuals, i would say, grow up.
What I'm hoping returns from the 2014 DMG are the firearms and futuristic weaponry. I can always use the 2014 stats, but it'd be nice to see them brought forward. Their presence in the 2014 DMG was a nice, subtle nod to the 1e DMG and the Gamma World/Boot Hill material.
Musket and Pistol are already available weapons in the PHB.
The 2024 PHB and DMG are updates to the 2014 PHB and DMG, but WoTC has been pretty consistent in its messaging that 2024 is not a new edition, so other 5e books are still valid, because 2024 is still 5e. So: where is the 2024 artificer? Right where it's always been, in Tasha's. Note that across dndbeyond, a bunch of the old sources are now tagged "(2014)" or "(Legacy)", but Tasha's is not one of them. So, Tasha's content is current content.
( ... Until it's not.)
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I know. I'm talking about the more modern and futuristic weaponry from the 2014 DMG.
Will this book address one of my pet peeves of magical items? Will it tell me how much each magic item costs so I don't have to look up some third party pdf to find a price?