As we've previously announced, Legends of Greyhawk–D&D's newest organized play campaign–will be previewed at MagicCon: Chicago in February. Questions from that announcement have been swirling around the community, and today, we're here to answer some of those in preparation for the preview events.
While we'll be diving into more details here, there will be more to talk about as we head towards a full launch later on this summer, so stay tuned!
- Preparing for Adventure
- Character Creation Specifics
- Adventures and Advancement
- Treasure and Rewards
- More to Come
Preparing for Adventure

Legends of Greyhawk is set in the world of Greyhawk, specifically the region of the Flanaess, as detailed in the 2024 Dungeon Master's Guide. The campaign starts in the year 576 CY (Common Year). Events in the campaign will shape the campaign's future–it will grow and evolve with the choices adventurers make at events worldwide!
To participate in the campaign as a player, all you need is a D&D Beyond account (with or without a subscription) and access to the 2024 Player's Handbook or the 2024 D&D Free Rules. As a Dungeon Master, you may want to also have access to the 2024 Dungeon Master's Guide and 2024 Monster Manual.
The campaign uses 2024 Core Rulebooks as its foundation; only options present in those rules are a part of Legends of Greyhawk at this time.
Character Creation Specifics
Legends of Greyhawk uses the 2024 Core Rulebooks, as mentioned above. To start, head to the D&D Beyond Character Builder or open to the “Creating a Character” sections of the 2024 Player's Handbook or the 2024 D&D Free Rules. Then, follow these steps to create your character (skip to step 3 if you're creating a character directly from the rules sources):
- Choose “Standard” as the method to create your character. This will walk you through all aspects of character creation step-by-step.
- On the next screen, you'll deselect all of the options under “Sources” and “Partnered Content.” Leave all other default selections turned on. This ensures that you'll be using the currently allowed rules, which are the 2024 Player's Handbook and the 2024 D&D Free Rules. It also allows you to customize your character's origin, should you desire to do so.
- You'll go through each subsequent step of the character creation process as usual, with the following notes.
- You may select either the Standard Array or Point Buy options to generate your ability scores.
- Evil alignments are not allowed in Legends of Greyhawk.
- You may roll or select an option on the Trinkets table to gain a Tiny trinket.
- Characters begin play at level 1; you may not create a higher-level character at this time.
Adventures and Advancement
Each adventure for Legends of Greyhawk will take approximately two to four hours to complete, and ideally will be completed in a single play session. Most adventures will be optimized for a three-hour experience, with notes on expanding to four hours or compressing to two hours.
Legends of Greyhawk characters use session-based advancement, with each session equivalent to an adventure. Characters will reach level 2 after one adventure session and level 3 after another adventure session. Advancing to levels 4 and 5 require two adventure sessions of play each. From levels 5-10, characters advance a level after three adventure sessions of play. Higher level character advancement and additional features unlocked with that play will be covered in a future update.
Treasure and Rewards
What would a D&D adventure be without loot? Each adventure for Legends of Greyhawk offers a choice of treasure at its conclusion. Right now, there are three options that will be available in most adventures; you'll select one of these as a reward. Note that your choice of reward does not impact anyone else's choice.
- A featured magic item in the adventure. For most adventures, there will be one magic item that is available for any character to select.
- A random magic item. Most adventures will have a small selection of magic items available at random; if you make this selection, you'll randomly determine which item you receive.
- GP and other monetary rewards. The adventure will specify how much and what treasure you receive.
When you receive a reward from an adventure, note it on your character sheet along with the adventure you obtained it from. Rewards will be scaled appropriately to the tier of the adventure played.
Legends of Greyhawk will have restrictions on the number of magic items a character may possess at each tier of play, broken down by rarity. For tier 1 (levels 1-4) play, characters may each have one Uncommon or Rare magic item. Characters may each have up to five Common magic items.
In addition to magic items and monetary treasure, certain adventures may offer other special rewards!
Exclusive Convention Debut Items
At certain conventions, magic items and other rewards may be delivered in a physical form to you – a card or a certificate. Here's a sample of what that may look like:
When you receive a magic item as a printed card or certificate, that item is now tradeable on a one-for-one basis to another character. Trades must always be one-for-one, and each character involved in the trade must be able to possess a magic item of that rarity. At tier 1, this means that characters cannot possess more than one Uncommon or Rare magic item, and no more than five Common magic items (including potions, Spell Scrolls, etc.). Some rewards obtained will not be tradeable even if printed – these will be noted on the reward.
At future events, some organizers may offer a Trading Post – an area where you can gather to trade items with the Trading Post or, in some cases, “upgrade” items obtained from past events that didn't have a printed version available.
MagicCon: Chicago will be the first place to obtain exclusive convention debut items in this format!
More to Come
We'll have much more to share after MagicCon: Chicago as we prepare for the full launch at Gen Con 2025 this year. Stay tuned, and hope to see you in Chicago for a sneak peek!

I used to run a lot of Living Greyhawk games a long, long time ago. I'm looking forward to running a few games in Greyhawk again.
This is very exciting. Will the Adventures cost money, like they did with adventurer's league
I don't mind paying for them. I just hope we can have access to them to download like adventurer's league
A TOUCH off-topic, but the way they returned to 576 CY in the gazetteer...kinda makes me hope they'd be bold enough to do the same with Forgotten Realms ...set it right before/after the Time of Troubles...capture that "forgotten" part of the realms.
I miss the LG days and was hoping they would go that route again. What realm/region where you in? I was in the Duchy of Urnst.
In the mean time, I've been helping update a wiki (Great Library of Greyhawk) with information from all the LG adventures and notes that I have just to expand upon the world. The wiki is cited with what is canon vs LG (and where it can be found), and the Duchy of Urnst now has 56 settlements/cities now instead of just 4 or 5. I've been mostly working on the Duchy but I have started to add some to the County of Urnst and will be adding to the rest of the setting. (Ahlissa, Ekbir, and a few others will be last because most of those adventures weren't writing in English). I am looking for people that still have any information on their club's village to add to the wiki.
With the move to Greyhawk, is Forgotten Realms adventures no longer being supported or will we see both?
Pretty sure they announced Forgotten realms campaign setting guide as one of the books coming out this year along with a Forgotten realms players guide.
They did.
Kinda sad that all that history and the events of Greyhawk following the initial folio were erased.
But shouldn't be a surprise given they also went back to the War of the Lance for Dragonlance.
The Sultanate of Zeif here.
Which might be why they're not doing the same. Weird to have Alberta and France being the Arabic nation...
It is not completely erased, just was never really made overly public (I have near 6Gigs of files). That's one of the reasons I am working on the wiki, to be able to present some of that lore to new and old players and GMs,. As I said, the Duchy has 57 Settlements now instead of just Leukish, Nellix, Seltaren, Nyrstran, Pontyrel, and Goldplain. Some have more descriptions then others, but itll give GMs a bit more to sink their teeth into.
I don't know why they divided the realms the way they did. Zeif is going to be one of my later ones because I only have 596-598 adventures. :(
I wasn't even just referring to Living Greyhawk. By going back to 576 CY even the events of official products like Greyhawk Wars never happened in the new canon. (That was 584 CY.)
That's true too. I think the ultimate goal for this wiki is to have tabs that you can toggle between "576 and prior canon (given the current direction)", and "Greyhawk Wars and LG stiff", and "the new 2024" lore with the goal of avoiding fanon stuff. I'm just mostly working on the LG stuff myself.
An option for home play would be great!
Living Greyhawk had the best adventures. Having adventures that were truly local made me want to travel to other states to play. Bandit Kingdoms... Hail Iuz!!
I understand the desire to want to flesh out all of the kingdoms by ensuring representation but honestly, for those of us who were assigned culturally distinct areas that the majority of players did not identify with as a home base, it was a bad idea. Here I am talking specifically about assigning Ket to Ontario. Ket is an interesting place to visit if a DM feels they know enough to present it authentically. But it is too exotic to tell a bunch of typical North American players 'Sorry, your character has to be Kettish, let the cultural misappropriation begin!"
Any plans for Legends of Greyhawk in Europe?
Are let a Dhampir play in your group party
yes
Will this be made available to those who can’t attend conventions when it gets going?