Eliminate a rakshasa kingpin, reanimate your deceased character as a mycelian, and cook up a feast with the College of Cuisine Bard, all with Loot Tavern's Heliana's Guide to Monster Hunting: Part 2. This supplement brings fun new player options that you can try out in five epic monster-hunting adventures!
Heat your skillet, pray to Skadi (or whichever deity is in charge of hunting in your pantheon), and don your +1 Eyeglasses of Reading, because it's time to plunge into what Heliana's Guide to Monster Hunting: Part 2 has to offer!
- Explore Hunting & Cooking with New Character Options
- Five Ready-to-Run Hunts
- Get a Discount with Heliana’s Guide: Part 2
Explore Hunting & Cooking with New Character Options

5 New Subclasses
These new subclasses incorporate Heliana’s themes of hunting, cooking, and biomancy, giving you unique approaches to building your character
- College of Cuisine Bard: Talk about fast food—these Bards can teleport petits fours in front of your mouth, ready to be chomped! In addition to inspiring allies, Cuisine Bards can choose one of three specialities, each linked to a combat style: Slow Cooking turns you into a front-line tank, Fast Food into a mid-line DPS, and Patissier into a back-line spellslinger. Inspire your party to a chorus of “Yes, Chef!”
- Hunt Domain Cleric: Whether your deity be Artemis, Diana, Skadi, or Wōden, all gods of the hunt relish the chase. As a Hunt Domain Cleric, you will locate your prey, discover their weaknesses, and deal serious single-target damage with your choice of Martial weapons!
- Trapper Ranger: Wielding an arsenal of magical and nonmagical traps, these Rangers are masters of preparation and ambush. But it doesn’t stop there: trapping everything from their weapons to their bodies, trapper rangers can become walking bombs, ready to detonate the moment their Hit Points drop to 0!
- Skinshifter Sorcerer: Wild magic meets Alter Self with this shape-shifting Sorcerer! Whenever you cast a levelled spell, roll a d20—if the result is equal to or less than one-third your Sorcerer level, you change (temporarily)! Will you get the vulnerability of the Paper Skin adaptation or reflect spells with a Tarrasque’s Reflective Carapace? Either way, you’ll be keeping your tailor in business with these unceasing morphological changes.
- Parasite Patron Warlock: Venom meets Flubber in this symbiotic Warlock subclass. Switch Eldritch Blast for amorphous melee attacks and birth parasitic oozes that can protect allies or explode in a cloud of necrosis! Includes a new Eldritch Invocation!
5 New Species

You'll find a collection of unique species that can help you create characters from different walks of life, whether you're an oozekin in a trenchcoat trying to sneak into a human village, or a mycelian reanimating the corpse of a recently fallen adventurer.
- Lotol: Creatures of swamp, river, and lake, these salamander-kin go with the flow—literally. Where the water wends, these polymorphic creatures make their home, and their morphology adapts in the process. Will you choose a prehensile tongue with which to steal coin purses from afar, or electrified skin to shock those who’d grapple you?
- Mycelian: Reduce, reuse, recycle, right? Well, what better way to reuse an adventurer than to reanimate their flesh? Much like hermit crabs wear shells, mycelians inoculate corpses with microscopic spores, gaining some of the memories and traits of their forebear.
- Ombrask: Did you lose a character to the Shadowfell? Maybe they’re less lost than you thought. Ombrasks are faded facsimilies of the dwarves, elves, and orcs you know, translucent-skinned creatures that even light would rather avoid—a handy adaptation if turning Invisible seems useful!
- Oozekin: Live your dream of becoming a Gelatinous Cube as the amorphous Oozekin! Naturally curious, these Acid-damage-resisting ooze-people do not have a culture of their own; instead, they tend to assimilate with whoever is ready to accept their slimy, invertebrate form.
- Opteran: Opterans can, in theory, live forever in their stubby-limbed caterpillar-like form. However, should war arrive, or a larval opteran experience a particularly potent fit of passion, it can enter a chrysalis and emerge in a beautiful, winged form. But the clock is now ticking! They live no more than 2 or 3 years in this form, just long enough to find a mate and produce a new batch of larvae!
Five Ready-to-Run Hunts

At Loot Tavern, we LOVE it when a plan comes together. Inspired by our favourite video games, we’ve crafted a new type of adventure—Monster Hunts! These fights are beyond deadly for those who are unprepared, so finding clues about your quarry before you head to the battleground is essential. Each hunt comes with unique monsters, NPCs, wanted posters, clues, and anatomy diagrams!
Clues. A Monster Hunt comes with three clues, which your players can gather. This will tell them how to find their prey, what damage types to prepare, how the enemy might attack the party, and many more things besides. Each clue is illustrated as a handout that you can give to your players—a visual reminder of what they have learnt! Pro tip: Be very, very obvious with these clues. The reward for your players comes from seeing how their preparation pays off!
The Hunts. Five hunts await your players, and each hunt is playable at one of 3 different levels, with unique enemies and compositions to make sure it’s always a challenge.
Magic Items

At the end of each hunt, there are 3 magic items available (each with rarity variants), a magical meal to empower your next adventure, and a bespoke familiar you can adopt!
Items That Grow. Leveling up is a glorious moment in any session. Our rarity variants double down on that by allowing you to level up your magic items, too! Weave a rich story for your players by having their items grow with them as they complete quests and fulfil oaths.
Get a Discount with Heliana’s Guide: Part 2

Part 2 can be run as a standalone supplement, but the adventures get SO much more memorable when you add in the Tracking, Harvesting, and Crafting systems available in Part One. If you haven’t checked that out yet, this handy article should tell you everything you need to know!
Discounts. If you don’t have Part One already, you can bundle both parts at a discount! Check it out here.
More. Moar!! MOAR!! Now is a GREAT time to get into Heliana’s Guide! We’ve just launched a new project on Kickstarter—Heliana’s Guide to Forgotten Monsters—that builds on all the content in the Guide to Monster Hunting. The Harvesting system becomes more empowering with Spellhancements, the practice of using harvested components to empower your spells. The Crafting system gains a new way to brew potions and poisons. And there are eight brand new hunts!
-
View User Profile
-
Send Message
Posted Mar 19, 2026Nice! Pity the Tamer isn't included, but I understand why. After taking a look at it online, I think the technical limitations cited by the staff as the reason why they can't add the Tamer to D&D Beyond refer to how they cannot implement the unique mechanics used by the Tamer.
One of these unique mechanics is the class's signature Monster Tamer feature, which lets it bond with monsters of certain CRs, creature types, and sizes; these familiars then gain various upgrades like more Hit Dice, ASIs, bonuses to certain attack and damage rolls, Speed increases, saving throw proficiencies, weapon proficiencies, and armor training as the Tamer levels up. The Tamer's Splicer subclass has a similar mechanic, but it's more about editing these familiars and giving them new abilities instead of improving their existing ones.
Another of these unique mechanics is actually more of a whole new subsystem used by the Tamer and that relies on the new monster hunting and harvesting mechanics in the book: special familiars created from parts of other monsters and which can be summoned with Find Familiar after they're created. When turned into a Tamer's familiar, these special crafted familiars gain unique bonuses and, as the Tamer levels up, possess unique upgrades that can be selected for the Tamer's Monster Trainer feature instead of the usual upgrades.
TL;DR: The Tamer cannot be added to D&D Beyond because it is built around turning monsters into pets and then editing those monsters to make them stronger, the latter of which D&D Beyond is unable to support.
-
View User Profile
-
Send Message
Posted Mar 19, 2026Yeah, when your system is built around 13 classes and 3rd party classes that operate similarly to them, something THAT different isn't going to work. Now maybe the upcoming ground up rework it'll be easier to incorporate Tamer and other 3rd party classes (and offer it for free or at a discount for those who bought both parts *wink* *wink*)
-
View User Profile
-
Send Message
Posted Mar 19, 2026Cool, but there are some funky-looking species and subclasses in there! In the "New Species" image on the far left...is that a bunny-moth thing? Wierd...but kind of cool!
-
View User Profile
-
Send Message
Posted Mar 22, 2026They've said multiple times that they're rebuilding their engine. [redacted]
-
View User Profile
-
Send Message
Posted Mar 22, 2026Is this an Eye Owlbear?! What monsters are these????
-
View User Profile
-
Send Message
Posted Mar 22, 2026I wonder...how does that Eye Owlbear monster eat? Does it eat at all?
-
View User Profile
-
Send Message
Posted Mar 22, 2026That's a Suneater Owlbear. One of it's features is actually that, while it is in darkness, it can be mistaken as a Beholder because of the frills and eye.
-
View User Profile
-
Send Message
Posted Mar 22, 2026Nice, thanks! I would have had no idea! What challenge rating is the Suneater Owlbear?
-
View User Profile
-
Send Message
Posted Mar 23, 2026Love the material and subclasses, BUT -
There appear to be several errors where stats/calculation figures have been incorrectly replaced in the published material on DDB and the monster stat blocks as well. This makes the adventures unplayable. For example: “A successful VDC Wisdom (Medicine)“, make a VDC Charisma saving throw, or the best example is:
Summon Sunsprites. A sunsprite (see Appendix C) appears next to each creature of the owlbear’s choice that it can see and disappears on initiative count 20 of the following round. The sunsprites act on initiative count 10 of this round. They have an attack modifier equal to Vmod, the saving throw of their Death Burst is VDC, and both its attacks and Death Burst deal VdamA
This appears to be an issue in most of the adventures, can we know when this will be fixed so we can actually run the adventures!
-
View User Profile
-
Send Message
Posted Mar 23, 2026Actually, the challenge rating varies based on what difficulty of hunt you're doing. I can't recall off the top my head, but I think the CRs are 3 9 and 15? Something like that.
-
View User Profile
-
Send Message
Posted Mar 23, 2026Nope, this is user error in my part, sorry!
-
View User Profile
-
Send Message
Posted Mar 23, 2026Sorry, this was user error on my part!
-
View User Profile
-
Send Message
Posted Apr 1, 2026Nice! I've been itching to play more of these. I hope that the Ryoko's Guide is also added eventually, I'd love to run a Yokai campaign.