In a private press panel earlier this week, D&D Principal Story Designer Chris Perkins sat down with Greg Tito and three authors on Candlekeep Mysteries, the first new D&D book of 2021, to talk about some of the cool new adventures we’ll see within its pages. For more information on Candlekeep Mysteries, see Candlekeep Mysteries Unveiled! Everything We Know About the New D&D Book.
Jen Kretchmer is one of the authors of the 17 new one-shot adventures in Candlekeep Mysteries. She’s known for her role on popular D&D livestreams such as Beyond Heroes, and for being an outspoken advocate for accessibility in gaming. Her adventure is titled “The Canopic Being.” Here’s everything we know about her thrilling adventure!
Short and Snappy
Like all of the adventures in Candlekeep Mysteries, “The Canopic Being” is a short adventure about 10 to 12 pages long, and designed to be played in just a single session. This one-shot format is great for throwing together a casual weeknight game session, for playing at conventions (whenever those return, once we’re all vaccinated against COVID), or for adapting into the ongoing story of your current campaign.
A Journey beyond the Sword Coast
Longtime fans of fifth edition D&D will be thrilled to learn that Kretchmer’s adventure, along with presumably several others, will take your characters beyond the well-trod shores of the Sword Coast. This adventure leads the characters far into Faerûn’s Shining South to the realm of Tashalar. This sunny land is sandwiched between the jungles of Chult to the west and the magocracy of Halruaa to the east, and is known across the Realms for its splendid vineyards.
This realm is a land of many mercantile city-states, the foremost of which, Tashluta, is the setting of this one-shot adventure. Tashluta is built into the caldera of a great volcano—presumably dormant, though you never know what could happen if you anger the wrong fire elemental!
It All Starts in Candlekeep
Also like other adventures in Candlekeep Mysteries, Kretchmer’s adventure starts in the hallowed halls of Candlekeep, the greatest library in the Sword Coast, or perhaps all of Faerûn. Knowledge of all sorts can be found here, and finding a book with a clue in it is the starting point of the mystery of “The Canopic Being.”
Down into the Dungeon!
Though Tashalar is known for its sun, its gorgeous sun-tanned people, and its shining blue waves, the mystery of “The Canopic Being” takes us where the sun holds no say: deep beneath the earth. The exact details of this dungeon are unknown, but Kretchmer was clear that she went to great lengths to imagine a functioning, 3-D version of her dungeon so everything fit together properly. Why go to so much detail?
As an ambulatory wheelchair user, Kretchmer says that is was important to her that her dungeon was a place that she could explore. As such, it’s filled with fantasy elevators (whether they functioned by pulley or by magic, she didn’t say), and ledges are accessible by ramps rather than by stairs. If you have a player in your gaming group who wants to play a wheelchair-using character, this is a great adventure to borrow dungeon design ideas from. After all, it is a fantasy world. If it’s a player’s fantasy to kick ass in a wheelchair, why not? And think about it—if we didn’t mention that the dungeon was fully accessible here, would you have even noticed that there were ramps instead of stairs?
You can preorder Candlekeep Mysteries on the D&D Beyond Marketplace today! You’ll get special goodies for preording, and instantly get access to the book when it releases on March 16th, 2021.
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James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
cool, I will probably play this!
1st.
Second?
The only question is, will I play this as one-shots in case, the main-adventure can not be played because a player can not attend the session, or will the adventures mixed into the campain?! :)
Soo awesome. Can’t wait to play this one. I love me a dungeon you can get a wheelchair through. I think I’ll play this adventure First. Thanks Jen.
Ah! I love Jen! I'm tempted by this but standalone stories are always hard for me to organically implement into my campaign. Plus, my upcoming campaign is gonna be Rime of the Frostmaiden, and that makes me nervous considering this seems to be nowhere near Icewind Dale
You can do both. These bite-sized adventures are meant to be toyed around with, so you can either have a Saturday-night party one-shot, or you can copy and paste them into your own campaign.
Maybe I can convince one of my players to DM one of these short stories. Would be fun to be a player for once! :) #foreverDM
Naturally we should never judge a book by its cover, but the title being "Canopic Being" and canopic being related to Egyptian burial rituals, does this hint at some sort of tomb exploration, or maybe something pyramid-esque?
I’m not coming down on people who like the idea of an “accessible game” with the following, because it’s not my intent. People are free to play their games how they want. I’m just trying to wrap my head around the logistics of this. Is this meant to be a novelty product designed to make some quick cash off of people? What is the actual financial incentive for the long term based on these new products?
It’s not bad or stupid to offer these products to people, it just seems weird to produce a product that is essentially pandering to self-glorification. Is it strictly for PR purposes or is there an intention to actually build on these concepts in the future? I’m just having problems understanding what the business rational is for introducing something that is primarily a home brew kind of content. How is it that someone living in a world that can regenerate lost limbs, heal mortal wounds and bring people back from the dead is wheelchair bound? Curse? Magical injury? Birth defect magic can’t heal?
What is the market for this product and/or is it just a way to generate money in the short term by briefly catering to a niche audience?
I'm not entirely sure how a single element of an adventure makes the whole thing "pandering to a niche audience". Yes, the author has incorporated an element that, for them, is incredibly important. There are quite likely a number of other players out there who feel it is important, too (I'm one of them, in fact.)
Personally, the concept has zero impact on my fun when I consider what's being done here, and the fact that for some people out there, it will fill them with joy, makes me super happy, too. Plus concepts like elevators have been around in fantasy games for years!
In regards to the healing of people who require wheelchairs, well that often requires money, of which there would still be people who don't have enough. Plus maybe people, in this fantasy world where you could have the most kick ass wheelchair ever, don't want to be healed. I totally dig the idea of a massive library set up with wheelchair access, and the librarian zooming around with all sorts of funky tools on their chair to help them out, it sounds awesome to me!
I understand that for some people, maybe this impacts on their enjoyment of the game, but since there is so much official content out there already that doesn't, I'm sure one little one shot is barely a blip on the radar for those people, but for others to whom this is important, this could be massive for them. And because of that, I celebrate this inclusion in the book.
I read it as 'this is another Ghosts of Saltmarsh/Tales from the Yawning Portal but with new adventures instead of updated old adventures.'
What's exactly the novelty? A dungeon with ramps and lifts?
The product is a book containing a series of adventures that you can use as one shots or slip into your ongoing campaign wherever you want?
How is that not something people would want in general?
They could be wheel chair bound for any reason.... If a player wants to do that there shouldn't be a problem. No one is forcing you to do it.
I think it is wonderful to create a dungeon delve that is wheelchair accessible!
An obvious reason is to empower someone who has a disability to envision themselves as a fantasy hero. Furthermore, there are races that age and could end up wheelchair bound. The character who designed the dungeon may have been a rich, old baddie that wasn't a caster, etc. Who knows? Imagination.
I am going to get it so I can role play a centaur in a dungeon!! Score! I'm sure the other adventures are going to be great too.
Also, the concept of a one-shot appeals to some players. I honestly get tired of playing the same character over and over sometimes; especially if rolls turned out terrible during creation, or the character is not optimal for the story and you feel less than the optimized players. It gives you a break to refresh yourself.
Lastly, if it does not appeal to you... don't engage with it. Preference is at the heart of fantasy and imagination. It is only the first book of the year. Excited to see what else comes out later.
Thank you so much. :-)
Basically. And they’re mysteries. Mostly. Sort of.
I hear you, man. Perennial DMs unite.
I confess, I don't get it. Maybe someone can help me understand. I get the combat wheelchair; making it normal to play a hero with disability is a net gain for the hobby. I also get, "Hey, what if the villain uses a wheelchair? He'd make his dungeon accessible to him." That makes the same sense as a Beholder building his dungeon in 3D without a thought for walking, or kuo-toa building a dungeon with plenty of water. I am curious for the lore behind WHY this dungeon was built this way. And Haeck is right - I probably wouldn't have noticed (unless there IS something in the lore as to why).
But the writer said in another article, "... it was important to me to make accessibility part of my dungeons. As an ambulatory wheelchair user, I wanted people to have the opportunity to see themselves represented in-game." I fail to follow. Normalizing heroes in wheelchairs is positive representation and I fully comprehend how it helps wheelchair users see themselves in game, but dungeons are created by their adversaries. They are, by their nature, meant to be IN-accessible to the heroes. Overcoming the challenges of the dungeon is a big point of the game, and not for nothing but a hero in a wheelchair conquering the same dungeon as his ambulatory companions is an empowering thought. Making the dungeon purposefully more accessible seems counter to this spirit. I can see how putting accessibility in a city or tavern the PCs visit might do it (and a great signal to what kind of place it is), but the dungeon seems disconnected from players "seeing themselves" in the game. How does making the dungeon itself wheelchair accessible help players who use wheelchairs see themselves?
I like the idea of ramps instead of stairs as a DM. +10 to movement from reinforcements moving from level to level comes to mind.
OK, I see a bunch of people saying stuff like “how does it affect your fun” and “no one is forcing you” and “there shouldn’t be a problem” and similar remarks. I guess people have reading comprehension issues or would rather strawman than look at my actual questions? I specifically state:
”People are free to play their games how they want.”
and
”It’s not bad or stupid to offer these products to people, it just seems weird to produce a product that is essentially pandering to self-glorification.”
I would think that would address such remarks, but apparently not. It’s almost as though people are getting upset just because I’m trying to understand this from a logistical standpoint. As someone else pointed out, dungeons are meant to deter adventurers not make it easier to reach the bad guy. But even setting that aside, let’s assume the BBEG is wheelchair bound and build the entire dungeon around that need. It still doesn’t answer my actual questions.
Now, I get it if people take issue with the word “pandering” as it typically has a negative connotation attached, but it was the only word I could think of at the time. And like it or not, offering a wheelchair bound character concept in a world like D&D is catering, it is a niche audience, and it is self-glorification. Just like offering a story that centers around Red Heads or over weight people would be. That doesn’t make doing so innately bad or a problem. Look at my questions, trying understanding their implication beyond superficial emotional reactions. Which is what the responses seem to be.
I am asking specific questions about the plans of further products like this in the future, the in game logistics of how this affects the game setting in a fantasy world like D&D games typically occur in. So, I am going to try this again...
Are these more niche products going to be developed further, maybe even have some sort of new city, illnesses(magical or otherwise), etc. that will become part of the D&D official lore? What is the actual market for producing further products of this nature? Can we expect more products like this, or is this a short term investment to cater to a specific trend? To make some quick cash?
I’m not saying these products “affect my fun” in any way, I’m not saying offering these products as official D&D content is “a problem” and I am not saying I feel like it is being “forced” on me. I am asking if this is a one time, pandering product designed to garner good PR for the game as being “inclusive” or is there an actual intention of expanding on these ideas by making more such products in the future and making it a part of D&D official lore. Will we see official D&D characters created for use, such as character creation content like flaws, backgrounds, etc that come with this.
Do people get what I am asking now? Is it clear enough? Can you get away from pretending I’m implying there is something wrong or bad about this and actually think about what I am asking?