Homebrew Scarecrow Race Details

 

Built To Serve

 Scarecrows are usually built for tedious tasks, whether it be warding off birds of tending too a patch of pumpkins. However, some are built for more nefarious means, such as capturing innocent wanderers so that they may be sacrificed to the demon their creator serves.

A scarecrow's sentience can come from a soul possessing it, perhaps due to a magical accident. The sentience could have been created specifically to put into the scarecrow.

A Variety Of Designs

A scarecrow is typically made from hay, cotton and other common materials, but they don't have to be. A more exotic design could be made from hundreds of small copper wires, held together by chain-mail. Maybe it could be stuffing held together by cotton, making the scarecrow more similar to a stuffed toy than anything else. One could be made from flower petals held together by stitched together leaves. The possibilities are limited only by the scarecrow's creator's imagination and their magical prowess.

Usually, their limbs are just normal arms made of the same materials as the rest of their body. Scarecrows who's jobs include heavy lifting or combat could have mechanical limbs or pincers, or maybe they could have weapons built into their bodies if they are built for more combat focused purposes.

Their faces can vary greatly, but very rarely pass as being an actual human, typically appearing uncanny and unnerving. Eyes are commonly simple buttons stitched into the scarecrow's face, with the mouth being more buttons or possibly a line of thick string. The eyes could also be gems, simply to show off the scarecrow's creator's wealth. Commonly, a large hard fruit is used for a face, typically a pumpkin or melon with a face carved into it.

Scarecrow Quirks

1D6 QUIRK
1 You often disobey authority and law for the sake of it.
2 You enjoy scaring people, or watching people be scared
3 When not performing any tasks, you remain motionless and say nothing, as you have no need to do anything.
4 You try to hide you appearance with masks, large hats, cloaks and all things similar
5 You take comfort in obeying orders.
6 To make up for your frightening appearance, you make jokes and try to keep situations lighthearted.

 

Scarecrow Traits

Your scarecrow character has the following racial traits.

Ability modifiers

Your Charisma score increases by 1, and your Dexterity score increases by 2.

Alignment

A scarecrow is usually lawful, as they are built too serve. However, a free scarecrow will often rejoice in it's freedom, tending to being more chaotic, even going as far as too hate all forms of law. As for good and evil, they usually mimic their creator.

Age

Scarecrows are not living beings, and as such do not age normally.  From the moment they are created, they are mature in form and mental capacity.  As time passes, the material composing their bodies may be damaged or decay, but so long as a scarecrow lives, it can repair itself, replacing old material with new.

Size

Scarecrows are generally built to resemble humans, and thus have the same range of height as humans, but depending on what they are made from, can weigh much less or much more.  Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

As a supernatural creature, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Frightful Form

You are an animated scarecrow made of a variety of materials. 

You are immune to poison damage, cannot be diseased, and are immune to the  exhaustionfrightenedpoisoned, and unconscious conditions, unless you fall unconscious as a result of being reduced to 0 hit points.  You are vulnerable to fire damage.

You do not need to breathe, drink, eat, or sleep.  Instead of sleeping, you enter an inactive state for 4 hours each day.  You do not dream in this state: you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Construct Nature

Because of the magically created nature of the scarecrow they have no need for food drink sleep or air. Most scarecrows life essences or souls are stored in a magic hat which stays on as long as their physical body is intact. If a scarecrow is slain in a way where it's hat is intact said scarecrow can be revived. To restore the scarecrow you can spend 300-1000gp on materials to rebuild the body depending on what materials, certain materials give the scarecrow certain bonuses to stats or ac depending on the decisions of the dm. To rebuild the scarecrow you will need to get an arcane component such as a special gem or cloak costing at least 200gp. Once the hat is placed on a blank faced new scarecrow body, the previous face appears on the scarecrow. Due to the fact that the soul of the scarecrow is stored in the hat it retains all stats skills and spells. 

False Appearance

While you remain motionless, you are indistinguishable from an ordinary, inanimate scarecrow.  While imitating an inanimate scarecrow, you have advantage on ability checks to avoid detection.

Haunting

You know the thaumaturgy cantrip.  For you, it  does not require any action to cast or dismiss an effect it causes.  You are also trained in the Intimidation skill.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes.  If you hit with them, you deal slashing damage equal to 1d4 + your dex modifier, instead of the bludgeoning damage normal for an unarmed strike. This levels up on 5th to 1d6 + your dex mod, level 11 to 1d8 + your dex mod, level 17 to 1d10 + your dex mod.  Your claws are also considered to have the finesse property.

Fear Aura

When entering combat, you emanate an aura in a 10-foot radius. When anyone enters your aura, The target must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On fail they are frightened of you. Save checks can be done again on their turn. If saved nothing happens.

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