Homebrew Kri Race Details

Kri are the personification of uncontrolled power. Each one stands 10-12 feet tall and weighs 600-900 pounds. Their skin ranges from dark grey to practically white, with the females being on the lighter side of the scale and the males moving more to the darker hues. Their blood is relatively crystalline, making it seem like they don’t bleed but their blood will deteriorate to a grayish red after several hours exposed to air. both male and female kri do not develop hair but males produce short horns around the jawline.

Kri Traits

Kri are large and incredibly strong creatures, but lack any mental strength.

Languages

Languages. You can speak but not read or write Common.

Ability Score Increase

Ability Score Increase. Your Strength score increases by 3, and your Constitution score increases by 2

Age

Age. Kri reach maturity at age 15 and live around 80 years

Alignment.

Alignment. Kri considers themselves honorable and tends more towards lawful and good alignments.

Size.

Size. An average kri is 10-12 feet tall and weighs 600-900 lbs. Your size is Large.

Speed

Speed. Your base walking speed is 30 feet.

Destructive Strength

Destructive Strength. You have advantage on Strength checks made to break structures and other objects.

Leap

Leap. Your superior strength allows you to jump twice the distance you would usually be able to.

Huge Frame

Huge Frame. Your powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. However, you require twice as much food and water per day as a normal creature your size, and you have disadvantage on dex (Stealth) checks.

Darkvision

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Indomitable Presence

Indomitable Presence. Your weight isn't the only crushing thing about you. Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Thick-Skinned

Thick-Skinned. While you are not wearing armor, your Armor Class equals 10 + your Constitution modifier.

Comments

Posts Quoted:
Reply
Clear All Quotes