Homebrew Aasimar Variant (Steadfast) Race Details

Aasimar bear within their souls the light of the heavens. Most are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

Aasimar Variant (Steadfast) Traits

Some Aasimar are not born of mortal bodies, but are instead spun their own out of the very force of nature or magic itself. These Aasimar are created whole and set immediately with a mission. One would be wise not to step in the way of a Steadfast Aasimar at work.

Ability Score Increase

Your Wisdom score increases by 2 and your Charisma score increases by 1.

Age

Most Aasimar mature at the same rate as humans, but they can live up to 160 years. Steadfast Aasimar, however, are often called into existence complete in their maturity and well into adulthood. Some have been said to have lifespans comparable to a human's. Still, the popular belief is that a Steadfast Aasimar is unwoven at the moment of their mission's achievement, leading many to a lifespan as fleeting as the mayfly's.

Alignment

Imbued with celestial power, most Aasimar are good. Outcast Aasimar are most often neutral or even evil.

Size

Aasimar have the same range of height and weight as humans.

Speed

Your base walking speed is 30 feet.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Celestial.

Agent of Awe

You know the Thaumaturgy cantrip. Wisdom is your spellcasting ability for it.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Set Upon the Path

You know the True Strike cantrip and can cast itias a bonus action once per day. Once you reach 3rd level, you can cast the Hunter's Mark spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the Locate Animals or Plants and the Locate Object spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

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