Homebrew Krickling Race Details

Arrival: Tho the Their size and appearance are a close resemblance to those of goblins. the Krickling are a far more variant to the goblinoid family.  Krickling ancestor span almost the exact same as that of a goblin, until the great flood. at some point while out at sea these would be goblins under went a fundamental change, for going the natural barbarism that defined their ancestor to the Kricklings when made land fall on to Alamara. To the World a Legion for spell-castors disembarked those ships and a marched to the Great fort of Blitzgar and ask for a home.  they quickly earned their keep in the Dwarven Kingdom, by matching the Draconion army, spell to spell.

Belief : Krickling Adventurers more often to not believe that it is their sacred duty to  spread the gods to the world. more often to not this more often lands them in hot water due to their appearance. however Kricklings normally ask to prove themselves by preforming tasks for whoever them doubts their intention, tho this tasks are more often to not vary deadly. dispite this they more often then not they nearly always secede using their innate magic capability

 

Krickling Traits

Spell Mimic : Once per a turn you may use your action to can one spell you see been cast before you next turn, aslong as you have the necessary spell slot.

Spell Mimic

 Once per a turn you may use your action to can one spell you see been cast before you next turn, as long as you have the necessary spell slot. If you have not Spell Slot to use you may use this with of a first level slot

Ability Score Increase

you Goblin heritage make you more nimble then  most believe.

you gain a +1 to your Dexterity

Seeker

Seekers are Krickling that believe in the ancestral promise of a greater future. do you this you seem to be more aware of others needs. most seekers seam to find a place in the holy sites of many religions.

wide awake

your natural disposition to help and aid makes you more in tune with your surroundings.

you gain a +2 to your Wisdom

Thinker

Thinkers normal hold positions of power in their towns, communities, and village. often they are fully aware of what they are capable of and where they can do their best.

Mind in Motion

your mind is always work and moving, thinking of more then one solution to each problem you find.

you gain +2 to your Intelligence

Walker

Walkers are the Kricklings that wish to see more of the world, in doing so they do their best to uphold the good the kricklings do in the world and honor your differences from your Goblinoid cousins.

Sliver tongue

You have a nak for talk your way out of bad situations

you Gain +2 to your charisma

Comments

Posts Quoted:
Reply
Clear All Quotes