Muppetborn Race Details

Fabric? Is that all I am to you? My blood may be colorful and glittery, but I bleed nonetheless. My people have long struggled to be taken seriously, it is why so many of us turn to our faith, our creator: The Hand. It is a force within all of us that guides our actions and speaks through all Muppetborn. The war of my people is far from over, and it will be the bloodiest yet. Waka waka.

Fuzzwhizzle Plumpytops

Hand of The Grouch

Fuzzy and Warm

A proud and silly race, Muppetborn are chaotic creatures known for innate magical abilities. Born appearing as small balls of cloth, they quickly develop into creatures that resemble humans, animals, and even monsters...but that doesn’t make them evil. Easily spotted by their colorful furs, most Muppetborn who live outside their clans or “Streets” frequently find themselves uninvited from “proper” civilization due to their odd habits. But really, is it a party without a Muppetborn swinging from the chandelier?

Age. At birth, they resemble small balls of colorful fabric with googly eyes but quickly sprout limbs and mature at roughly double the speed of humans. The average Muppetborn lives for 60 to 90 years, however, some have lived well past 300.

Alignment. Imbued with sporadic energy, Muppetborn often live on the chaotic end of the spectrum.

Size. As varied as the thoughts in their heads, the smallest Muppetborn rest just shy of two feet tall while some are large enough to sink even the sturdiest of rowboats.

Muppetborn Traits

Although soft and cuddly on the outside, the Muppetborn can be forces of nature if cornered.

Ability Score Increase

Your Constitution and Dexterity increase by one.


Your base shuffling speed is 30 feet.

Always Obscured

No matter how you look at them, a Muppetborn’s bottom half is always out of view. It’s said that even when one stands in the middle of a field, the earth will rise up to meet them. For this reason, they are always considered to have half cover and receive a permanent +2 bonus to AC.

The Hand

Muppetborn mythology speaks of The Hand inside each of them. They innately know the cantrip Mage Hand, however, the floating hand can only lift up to five pounds and move up to five feet per character level.

Nom Nom Nom

Muppetborn absorbs the energy from food without ever having to swallow it.

Cloth and Color

All Muppetborn know the cantrip “Mending” and once per long rest, it can be used to heal 1d8 hit points. This increases to twice per long rest at 5th level, three times at 10th level, four times at 14th level, and five times at 18th level


You can speak, read, and write Common, Clothing, and Ventrillo.

Hand of the Animal

You are crafted by the very hands of nature to parody one of her creations. This gives you insight into beasts and nature.

Ability Score Increase

Your Wisdom increases by one

One Of Us

Many Muppetborn resemble animals. From birth, they have an advantage in animal handling checks with these animals and can communicate with them. At 3rd level, they can communicate with similar types of animals, and can also cast Beast Bond once per short or long rest without using a spell slot.

Hand of the Grouch

You are a little bundle of fury and destruction. None will outstand your might.

Ability Score Increase

Your strength increases by one.

Garbage 'can' not garbage 'cannot'

At 3rd level, you’ve learned to hide fortify yourself amongst the lowest of society and gain proficiency in medium and heavy armor. Additionally, you do not make stealth checks at a disadvantage while wearing heavy armor if moving at half speed or slower. Finally, you gain an advantage on stealth checks if blending in with filth or garbage.

Hand of the Monster

You are guided by the hand of the monster improving your ability to aid your comrades.

Hand of the Monster

Your Charisma increases by one.


At 3rd level, you can perform the mighty roar of The Monster as a bonus action once per short rest. This gives a +5 bonus to the next attack each of your allies within 60 feet makes, as long as they do so in the next minute. Additionally, any ally that makes a Wisdom or Charisma saving throw in the next minute does so with advantage.


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