Laika Race Details
Note: This entry was inspired by and is an updated version of the Web Enhancement for Savage Species written by Rich Redman and published for free download in 2003 on Wizard's D&D Website.
Laikas are explorers, adventurers, and hunters. Laika packs claim territories without regard for conventional political borders, and they roam throughout their lands in search of game. Its body is covered with silver, white, black, brown, or reddish fur, and its eyes are blue, yellow, or brown. A laika has a pronounced muzzle, triangular ears set high on its head, and a fur-covered tail. Laikas are very fond of company, but are very careful about who they put their trust into. Once a creature earns the trust of a laika, however, it can be informally adopted by the pack and treated as family.
Version 0 - Initial
Version 1 - Adjusted Pack Tactics from a duplicate of Kobolds' to a reaction ability.
Inspired by the Web Enhancement for Savage Species written by Rich Redman and published in 2003.
Laika TraitsYour laika character has the following racial traits.
Ability Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Laika have lifespans equivalent to half-orcs.
Laika tend toward lawful alignments, adapting easily to structure and rules. They are rarely evil but can be influenced by the company they keep.
Laika are on average similar in height and weight to humans. Your size is Medium.
Your base walking speed is 30 feet.
Your canine sense of smell is incredibly strong. You get advantage on scent based Perception rolls. Also, while you are blinded you do not have to roll disadvantage on attack rolls so long as you can smell your opponent.
Once per round, as a reaction, you can give advantage to an ally on one attack against a target that both characters are within 5 ft of. This may not be used if either you or your ally are incapacitated.
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
You can speak, read, and write Common and one other language of your choice.