Homebrew Adventurer Faerie Dragon Race Details

Faerie dragons were extremely small in comparison to their large metallic or chromatic dragon cousins—about the size of a cat. Each had an iridescent coat of scales that reflected all colors of the rainbow. Having lost their connection to the wilds, Urbanised Faerie dragons have more of a choice of the colour they wish to be.

Although they have lost access to some of their natural magical prowess in the process, they have learned how to grow in power and gain access to greater magics through more than just age. Some garner an interest in the adventures who pass through the towns and cities, aligning themselves to them and begin to act more like them. Over time they find their inate connection to the fey magic dampening, forcing them to change and adapt and become stronger in other ways to their wild kin but weaker in many other ways.

Although considered boorish for their overall lack of a sense of humor, some of these playful tricksters began to live among humans, elves, and even dwarves. They were particularly fond of the amicable halflings, with whom they shared a great enjoyment of the lighter side of life, and the industrious gnomes, who were always tinkering with the most fascinating trinkets. 

Their size becomes their advantage in adventurer parties, allowing them to sneak through or rely on their newly learned magical abilities in infiltration and heist roles. 

Adventurer Faerie Dragon Traits

With their connection to the Fey Wild dampened Urbanised Faerie Dragons are weaker than their Wild Kin but their minds are unshackled, allowing them to learn more than they could before.

Size

A typical Faerie Dragon is around 2 feet long and weighs in the area of 5-10 pounds around the size of a large house cat.

  • You do not benefit from the Light property, so these weapons cannot be used in the off-hand for two-weapon fighting. But they are still a one-handed weapon
  • Versatile weapons must be wielded in two hands, and deal their basic damage rather than their versatile damage
  • You disadvantage on attack rolls with Two-handed weapons.
  • Heavy weapons cannot be wielded at all
  • All other one-handed weapons must be wielded in two hands
  • Tiny races do not benefit from the Finesse property, unless the weapon is also light
  • You are able to make better use of cover, treating 1/2 cover as 3/4 cover and 3/4 cover as total cover. 
  • You can also use smaller items in the environment like boxes or smaller rocks as half cover 
  • You may occupy the same space as a tiny or larger creature 

 

Movement

Your base walking speed is 10 feet. You have a flying speed of 35 feet.

You cannot use this flying speed if you are wearing medium or heavy armor. In addition, when you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you fall to the ground.

Faerie Dragon Magic

You know the dancing lights, mage hand, and minor illusion cantrips and can cast them at will. Additionally, you know the invisibility spell and may cast it once, targeting only yourself. Once you cast this spell, you may not do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Minor Telepathy

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Euphoric Breath

You can exhale a puff of euphoric gas at one creature within 5 feet of you. The creature must succeed on a Wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus.

A creature that fails its save cannot take reactions and must roll a d6 at the start of each of its turns to determine what it must do for that turn. On a roll of 1, the target moves in a random direction and takes no actions or bonus actions. On a 2-5, the target moves in a random direction. On a 6, the target behaves normally for the turn. This effect lasts for 1 minute or until it succeeds on a Wisdom saving throw at the end of its turn. Once you use this feature, you can't do so again until you finish a short or long rest.

Dragon

Your creature type is Dragon. You are immune to spells and effects such as hold person that specifically target humanoids.

Languages

You can read, write, and speak Common, Draconic, and Sylvan.

Ability Scores

Due to the more social aspect of the urbanised Faerie Dragon, they play into their Fey aspects to charm the races they come into contact with. Strength is decreased by 1 while Dexterity is increased by 1 and Intelligence or Charisma increased by 2

Age

Faerie Dragons mature earlier than most dragons, usually at around 5 years, although they are not considered "emotionally mature" (in a relative sense) until they are around 50 years old. They can live upwards of 5000 years.

Alignment

Faerie Dragons love playing tricks above pretty much anything else, but very rarely are they malicious. Most are chaotic, and usually lean towards good. Evil faerie dragons use their tricks for vicious purposes, often to cause grievous harm for their own amusement.

Previous Versions

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