Homebrew Aaba Race Details

 

"How can people live without them," Gruenwald questioned as he observed his green pricked legs, "The bending is just so much more natural." Mack just smiled and said "I don't know Gruen, but I'm quite content not having grasshopper legs." Gruewald was astounded. "I guess you're just unlucky then."   

-Greuewald the Aaba consulting his Elven friend Mack on how life must be without the benefits of.. "nature."

 

 

Twitching and Totally Not Normal

Aabas have very distinct features that obviously single them out as being much different than just another common humanoid. While they are humanoid they are clearly not human. Atop their heads are two antennas that are used for searching for food, communication between other abba, and can even enhance hearing. Their legs are the most prominent differences between other common races, for their legs are that of massive grasshoppers that are capable of carrying an Abba up to 10 times it's height. Landing is not an issue because their legs easily retract, acting like shocks to keep them upright. 

 

A Blessing and a Curse

Aaba-folk worship a god which most are unfamiliar. Busham, the bringer of swamps looked onto other major gods and became jealous of their many creations. He decided to bring forth a race of people that he could be proud of. One with the intelligence, size, and strength of a human or elf combined with the "grace and beauty" of a grasshopper. Thus, the Aaba was born. He also granted the Aaba the gift of flight by providing them with insectile wings. However, combining the love of mud and the wings of flight was a grave mistake. Aaba rarely ever fly because their wings are caked with mud, dust, and occasionally swamped vegetation. Thus, only the cleanest of Aaba can use their wings. 

 

Home is Where the Mud Is

Aaba love their home. That being said, an adventuring Aaba is very rare. Normally Aaba prefer to stay napping under the shade of a great jungle tree or search for food through plants, rather than confront a pile of nasty Orcs. Normally an adventuring Aaba is ignored rather than outright outcasted from a clan. Primary reasons for adventuring would be if they would like more out of life than just relaxation and mud and bugs. Aaba usually stay in one place and create villages where the mud is most, but if one finds another location that is more riddled with the stuff, they will confront the village council to move there instead. 

 

Aaba Names

Aaba consider names to be a hassle and usually don't decide on giving their children names. Instead they allow them to name themselves whatever they like. However, whatever they name choose is their name for life at least for their clan or village. For example, an Aaba can choose a name like Groot and their clan will name them Groot until the day they die. An adventuring Aaba does not need to worry about this because they can choose any name they like. Usually the names an Aaba will choose are plant or swamp based such as Ivy or Bark or Gloop. 

 

Aaba Traits

Aaba pride themselves in their insectile bodies and ways that they live. They live in places that are flourishing with life and mud especially, and tend to feast off of vegetation within. Abbas love to fly atop trees and murk in mud, completely 'one with nature.' Their insect ways of life help them prosper in the harshest of swampy environments.

Ability Score Increase.

Your Deterity score increases by 2 and your Wisdom score increases by 1

Age.

Aaba age and mature at the same rate that humans do.

Alignment.

Aaba have enough intelligence to make government systems but often lack the will to do so. Their alignment tends to drift towards neutral but many are seen as good hearted folk.

Size.

Aaba range from 5 to 6 feet but can extend legs so they reach 6 or 7 feet. Your size is medium.

Speed.

Aaba are very light on their feet and their legs, though oddly shaped, provide extra balance and agility. Your base walking speed is 35 feet and your flying and climbing speed are 30 feet.

Love-a-da-bugs.

Your God provided you with antenna that not only communicate with other Aaba but insects as well. You gain the ability to speak with insects and have advantage on Persuasion checks that rely on communication with them. However, you may only do this twice after a short or long rest.

Antenna Talk.

You are able to communicate with other Aaba by using your antenna. You speak as if through telepathy and it has a range of 120 ft. 

Languages.

Aaba normally prefer to talk, write, and read their own script called Aabese, but they are still able to understand, speak, and write in common.

Keen Senses.

Your antenna provide proficiency in the Perception skill and doubled for Perception checks based on hearing.

Aaba Weapon Training.

Though normally passive, they are granted great skill in combat thanks to blessings of their god. You have proficiency in all simple weapons.

Spring in Your Step

Your legs provide you with superior agility, but also strength. You have advantage on any strength check that involves your legs, such as jumping, kicking, etc.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2019 3:31:32 PM
158
7
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7/2/2019 8:31:40 PM
373
4
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7/4/2019 4:01:17 PM
374
2
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7/20/2019 6:52:39 PM
666
2
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7/20/2019 7:00:09 PM
510
1
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