Homebrew Al-Kajima (Half-Genie) Race Details
A man lies injured on the ground, bleeding from the arm after the bar fight. A mysterious figure from the corner steps out and pulls down their hood. A gasp is drawn from the crowd as they see a symbol upon the figure's forehead shine brightly as they speak aloud a foreign word. They quickly step back and observe their work. The injured man now only shows a scar.
A group of bandits surround the merchant traveler. Wearing so many strips of cloth and a strange head dress, the bandits clearly knew he was a traveling spice trader.
"Get back!" He yells as they all converge with their short swords drawn.
All the bandits lie groaning on the ground and covering their ears after the explosive wave of force and sound expanded out from a glowing symbol upon the man's palm.
Outside of their own country and continent they are an uncommon sight. Due to their worship of the elemental Genie Sultans, they say close to their homeland. They bare the characteristic power of the genies with marks given to them at birth. The rest of the world's worship of gods and goddesses has not been accepting of the Al-Kajima. Despite this occasional misunderstanding though they are always cheerful company. Their culture is rich with food, music, dance, and love.
Elemental Bloodline
Al-Kajima come from a long and proud history that has been tied to the Djinn Sultans since prehistory. The only clear definition of their ancient elemental origins lies in their symbolic birth markings. Depending on the specific element from which they derive their lineage they bare a distinct mark. The mark's placement upon their body is uncertain. Some say they are random, but the Al-Kajima insist they reveal destiny. They have a deep brown skin tone due to the desert continent from which they hail. They tend to have a deep dark brown to black hair color.
Al-Kajima (Half-Genie) Traits
Al-Kajima share certain racial traits as a result of their Genie descent.Ability Score Increase
Your Wisdom score increases by 2, and your Charisma score increase by 1.
Age
Al-Kajima mature at the same rate as humans but live a few years longer.
Alignment
The Al-Kajima have no particular leaning towards any alignments. But all creatures are capable of both good and evil
Size
Al-Kajima are the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to the gifts of the Genie, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Primordial.
Dao
Strong and resilient these Al-Kajima are descended from the Dao Sultans of the earth and sands. They are hearty and are used to the piercing sand storms of the desert.
Dao Lineage
You can cast the Longstrider spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Spike Growth spell as a 2nd-level once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Earthen Skin
You have resistance to piercing damage.
Earth Walk
You can move across difficult terrain made of earth or stone without expending extra movement.
Djinni
They are descended from the powerful and mysterious Genie Sultans of the skies. They bear the power of the skies in the form of the storm.
Djinni Lineage
You can cast the Thunderwave spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Gust of Wind spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Storm's Embrace
You are resistant to Thunder damage
Efreeti
Those born from the lineage of the powerful Efreeti Sultans are gifted with the symbols of flame and ash. They are better suited to handle heat than most.
Efreeti Lineage
You can cast the Burning Hands spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Heat Metal spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Flame's Embrace
You are resistant to fire damage.
Marid
These Al-Kajima descend from the great Marid Sultans of the ocean. They bare within them the innate ability to heal others with their soothing words. They are specifically well suited for being out of the cold ocean around their country.
Marid Lineage
You can cast the healing word spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the cure wounds spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Ocean's Skin
You are resistant to cold damage.
Comments
Hey a bit of an issue, I've added this to my collection yet it will not appear in character creation. I have enabled homebrew content for the character. Is this a standalone race or does it appear under another race?
I'm having trouble as well. Did you ever get it sorted out?