Homebrew Erune Race Details

"I wanted to protect my village just like everyone else. So I started going to archery classes. But it wasn't enough for me to become a regular guardian. When I was looking for something to use instead of the bow, I started reading about the world beyond this island.  And now I've learned lots of things that the people here know nothing about! I just know some of it will come in handy! The elder doesn't approve of outsiders. He doesn't even like that I'm using a crossbow. But if I make it through the trials, they'll have to admit that all this knowledge is worth something after all!"

Erunes are one of the four major races that populate the skies, and while many trace their origins to remote villages and enclaves nestled the forests and magical places of the world, nowadays they can be found in every walk of life. Their inherent grace and traditions often lends them to professions of artistry and magic or acting as stewards of nature, they are nonetheless flexible enough that they are often seen in a variety of jobs from soldiers to assassins, wherever quick thinking and quicker reflexes might be of use.

Grace and Nature

Erunes are very similar to humans in appearance, though with a bias towards the more slender side of the spectrum of human expression. Still, most could pass as human - if not for the presence of very obvious, large animal-like ears on their heads. While they can come in a variety of shapes and sizes, most Erune ears are triangular and pointed, much like a cat or wolf's ears, roughly the size of their hands. The fur on their ears either tends to match the color of their hair or be of a darker brown shade. A few rare bloodlines of Erunes also have tails that are nearly identical to those of animals, be they dogs, foxes, cats or even monkeys. Other than that, most Erunes do not differ from humans much in terms of height or weight, though they are almost always of a taller, slender build, rarely stocky or broad shouldered.

Erunes’ coloration encompasses the normal human range and also includes hair colors of natural silver, white, more vivid reds, pinks and even blues. While their taste in clothing has grown as varied as their places in society, traditional Erune clothing often leaves their back and sides uncovered and many Erunes have modified more modern or multicultural outfits to also include this bold fashion choice.

Guardians of Tradition

While Erunes have spread to a variety of cultures, in certain areas they still remain as long standing traditions. Be they tight-knit woodland villages or storied monarchies, there are many Erune communities passing down a number of techniques and teachings, many of which stay with them even if they leave to travel afar. Many forested islands are dotted with small Erune communities based on hunting and living as stewards of the woods. There they hone their skills and pass down a self-sufficient way of life that they've followed for centuries. While this lifestyle has led to the creation of many a honed warrior or artisan, in other ways it also stifles change and evolution with their strict laws and isolation. Not surprisingly, this has led to more than a few young Erune to leave for the wider world to make their own fortunes.

On other islands, rather than humble villages some Erunes lay claim to lines of royalty. Natural paragons of beauty and elegance, they cut naturally charismatic figures. Besides executive power, they have ancient techniques, pacts and arts that are often passed down through these lines. From monarchies to families of sacred guardians, a number of distinct bloodlines exist among the many skydoms. And while most would remain within their palatial estates, it's not unheard of for scions, prodigal or otherwise, to be seen journeying across the wide blue, or for Erunes who thought they were of common stock to realize that the blood of royalty flows through their veins, sometimes manifesting in unique physical features such as the shape of their ears or the presence of a tail, or more arcane signs such as the power to tap into ancestral abilities.

In the end though, these easily visible monuments of Erune culture are a minority in terms of numbers to the many Erunes who now live across the skies in harmony with the three other races of skydwellers considered greater humanity. Their cultures are more a product of location than race, though traces of their woodland or traditional origins often remain.

Erune Names

One such trace that has remained with many Erunes is the sounds of their names. Though the exact meaning or cultural origins of them have been lost to time, Erune names seem to have the same softer sounds, either harking back to an ancient unified Erune culture or simply the product of what sounds pleasing to their furred ears. While circumstance or choice can of course lead to any other variety of names, most Erune names avoid voiced constants or the unvoiced P sound (G, Z, D, J, B and P sounds are not used).

Male Names: Altos, Ceylan, Elmott, Eustace, Fehr, Flesselles, Hailak, Helnar, Keehar, Lowain, Nehan, Rhens, Sarunan, Seruel, Thelonim

Female Names: Arusha, Asha, Cailana, Ferry, Heles, Ilsa, Karteira, Kition, Korwa, Melleau, Metera, Nemone, Selfira, Sen, Sutera, Yuisis

Subrace

While not distinct enough that most would consider the divide significant or particularly defining, ages of different cultural upbringings have come to separate the skills and strengths of different Erunes in larger terms. These are closer to being broad fields of specialization than true subraces though, with only the most isolated communities being monolithic, but in the cases of some bloodlines, the differences can be quite unique. Choose one of the three subraces presented below or one from another source.

Erune Traits

Erunes are skilled in matters of both art and war, magical or otherwise, thanks to long traditions mixed with modern techniques.

Ability Score Increase

Your Dexterity score increases by 2.

Age

Erunes grow and mature at the same rate as humans, and have the same lifespans.

Alignment

Erunes tend toward no particular alignment as a whole. For every Erune living as part of a traditional village or upholding the rites of their bloodline, another rebels against that and yet another has adopted a different culture.

Size

Erunes range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Wild Affinity

You have proficiency in the Animal Handling and Perception skills.

Languages

You can speak, read, and write Common and one other language of your choice (when used outside of Granblue Fantasy).

Artisan Erune

Through traditional knowledge handed down through generations or learning obtained by their own curiosity, many Erunes have gone on to become scholars, mages and craftspeople of great renown throughout the skies. Whether it be the arcane arts or aesthetic arts, Erunes bring skill and grace to their craft in a variety of ways.

Ability Score Increase

Your Wisdom score increases by 1.

Touch of Artistry

You have proficiency with one type of artisan's tools or one musical instrument.

Learned Aptitude

You have proficiency in an Intelligence, Wisdom or Charisma skill of your choice.

Eye for Detail

Your Investigation bonus is increased by 1.

Bloodline Erune

Certain bloodlines of Erunes have a more linear history than others and carry with them very specific traditions and oftentimes special abilities. While their appearances are even more varied than other Erunes and their histories and powers likewise, a common difference for these rare families is the presence of tails, which most Erunes notably lack. These traits can be recessive though, and it's not unheard of for an Erune from what was thought to be an unremarkable family to be born with a tail, heir to an ancient tradition and possibly its abilities too.

Ability Score Increase

Your Charisma score increases by 1.

Unique Appearance

You have a tail that matches the appearance of a furred mammal of your choice. Your ears match as well. These traits are hereditary marks of your bloodline.

Traditional Arts

You have proficiency in the Performance skill and with the weapon of your choice.

Bloodline Ability

Your bloodline gives you powers relating to the animal from which you draw your form. Choose one of the bloodlines below.

Dancing Flame
An heir to the royal Erune houses tied to Lady Ninetails, you have the ears and tail of a fox and the power to summon foxfire. You know the Dancing Lights and Produce Flame cantrips. Charisma is your spellcasting ability for them.

Divine Beast

You are connected to the divine spirit of a specific kind of animal. Your ears and tail resemble that animal and you share a deep connection with all animals of its kind. You can cast Animal Friendship and Speak with Animals an unlimited number of times with this trait, but you can target only animals of your divine beast with them. Starting at 3rd level, you can also cast Find Familiar with this trait without using material components. Your familiar is an animal of your divine beast (if it is not on the Find Familiar list of animals, your familiar can use one of their stats instead; it is small or tiny instead of its normal size). Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Other Bloodline
You are connected to some other animal whose features you share. Perhaps it was divine beast, or a demonic one, or of some other origin entirely. Either way, it has strong ties to your lineage and because of that you share a portion of its power. You know one cantrip of your choice. Charisma is your spellcasting ability for it.

Guardian Erune

Whether they still live as hunters in the woods or have long since left for the city, many Erunes possess an array of skills suited to survival, both in a technical sense and a martial one. The same skills that served them or their ancestors well in the forests now serve just as well fighting monsters across lands, waging war or even just protecting their new communities. While some proudly carry their cultures along with those skills, others have cast them aside to turn their abilities to more selfish exploits.

Ability Score Increase

Your Strength score increases by 1.

Hunter's Training

You have proficiency with the dagger, longsword, shortsword, shortbow, and longbow.

Steward's Knack

You have proficiency in Survival checks. Your proficiency bonus is doubled for any Perception check involving hearing and your passive Perception is increased by 1.

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