Homebrew Harvin Race Details

"Mm-hm, Sierokarte, at your service. The hotel you're staying with and I have a business partnership."
"Um... Where are your mom and dad?"
"Haha. I might not look it, but I'm definitely older than you."
"Wait, let me guess... You're a Harvin? I'm sorry if that came off as rude... It's just that we don't have any Harvins where I'm from..."
"No worries! This is your first time seeing a Harvin in person then?"
"Hm, I dunno... I came to Auguste last year too... Might've... spotted a few..."

The least common of the four major races of the Sky Realm, Harvins are nonetheless found on most civilized islands filling a variety of roles. While often excellent academics and merchants, they haven't shied away from more physical professions either, be it skyfaring or military careers. Nimble and clever, Harvins have as many skills as they have dreams to pursue with them.

A Different Perspective

Smaller than any other civilized race in the skies, Harvins with their youthful appearances are often mistaken for children - whether human or of their own kind. Such impressions don't last long though, as Harvins are as accomplished business people, craftspeople, or warriors as any other race, even if their small statures might prevent them from excelling in certain areas - and even then.

Harvins have all the same range of skin tones and hair colors as humans. Usually between two and a half and three feet tall, they have youthful features until their much later years, though some men grow facial hair just to avoid that confusion. Besides their height, their other main difference in appearance is their large, triangular ears, sometimes covered in light downy fur. There's no particular style of fashion that can be considered unique to Harvins, though obviously everything from boots to armor must be fit to their sizes.

Small Hands, Large Possibilities

Perhaps due to their small and nimble nature, Harvins are more often found in jobs requiring deft handiwork or academic power rather than physical labor. But even that hasn't stopped them, as many Harvins have found jobs in combat related occupations, from mercenaries to knights. While many use their small stature to their advantage in stealth and long range support, some stand in direct defiance of their size, charging straight into battle wielding weapons as tall as they are. Still, most people are more used to seeing Harvins in more mental occupations, from commerce to academics, or studies of the arcane. If anything seems consistent for the small race, it's their versatility and adaptability, rising to any challenge and fitting a variety of roles.

Harvin Names

Harvin names come in a variety of styles to match the cultures they find themselves in but most Harvin names contain at least two L and or R sounds. Because of this, it's not uncommon for their names to be longer or even in two parts.

Male Names: Alistair, Balurga, Corwell, Katzelia, Krelkulkil, Marquiares, Norcel, Raclitus, Rintaro, Sevilbarra, Ulamnuran, Vermeil

Female Names: Arulumaya, Drusilla, Elmelaura, Haaselia, Leonora, Milleore, Mimlemel, Sahli Lao, Sierokarte, Suframare, Zahlhamelina

Subrace

While not actual subraces, Harvins can largely be grouped as being deft in skills, dexterous on the battlefield or defiant of their tiny stature. Already a multi-talented race, their goals have directed their skills to whatever their dreams might be. Choose one of the three subraces presented below or one from another source.

Harvin Traits

Harvins share a number of traits in common with other Harvins no matter their goals.

Ability Score Increase

Your Intelligence score increases by 1, and one ability score of your choice increases by 1.

Age

Harvins have the same lifespan as humans, but grow faster and age slower. By their early teens they've reached their full height and because their facial features don't age much after that, it's often hard for other races to tell how old a Harvin is until they're well advanced in years.

Alignment

Harvins can be found in a variety of alignments, but many are free-wheeling and individualistic, leading to a slightly chaotic bent.

Size

Harvins stand between 2.5 and 3 feet tall. Your size is Small.

Speed

Your base walking speed is 25 feet.

Harvin Handiness

You have proficiency in the skill of your choice and weapon of your choice.

Flexible Reactions

You have advantage on Dexterity (Acrobatics) checks against being grappled or to escape a grapple. You have a +1 bonus to initiative.

Languages

You can speak, read, and write Common and one other language of your choice (when used outside of Granblue Fantasy).

Defiant Harvin

Some rare Harvins stand in defiance of their small statures and what some would say that makes their lot in life. They have succeeded where others said they would fail and even excelled in those areas, forging a path ahead for others to follow - with a huge weapon in hand.

Ability Score Increase

Your Strength score increases by 1.

Brave

You have advantage on saving throws against being frightened.

Won't Be Kept Down

You have advantage on Strength saving throws against being knocked prone.

Surprising Physique

You do not have disadvantage on attack rolls with heavy weapons due to your size. Your base walking speed increases to 35 feet.

Deft Harvin

Many Harvins ply their nimble fingers, quick wit and natural charm in academic or business pursuits. Not lacking in opportunities, they can be found in a variety of roles from the magical to the mercantile.

Ability Score Increase

Your Charisma score increases by 1.

Trade Training

You have proficiency with one type of tool.

Specialization

You have proficiency in one additional skill of your choice or know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Dexterous Harvin

Harvins taking to more active lifestyles often use their size and agile reflexes to their advantage, making them excellent ranged support and scouts - or thieves and spies.

Ability Score Increase

Your Dexterity score increases by 1.

Light Footsteps

You have proficiency in the Stealth skill.

Harvin Evasion

You can Disengage as a bonus action and have advantage on dexterity saving throws on effects that you can see.

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