Homebrew Shapeshifter Race Details
Shapeshifters are humanoid creatures that have hairless, smooth, grey skin that looks almost metallic in appearance but is otherwise soft like normal skin. They have completely black eyes that lack a pupil and do not seem to have facial features beyond the eyes and mouth. The mouth is rounded and have ridges instead of teeth. They do not seem to have ears but can hear normally. On each hand they have 3 fingers and a thumb which are about an inch longer than a human's and the same goes for their toes on their feet. They vary in builds and height just as much as humans do.
Gender has minimal importance for shapeshifters and they can change their gender at-will. Each individual is effectively an hermaphrodite and choose which gender to be, if any. Some may have a preference for a particular gender and keep to it their entire lives while others change their gender as frequently as some humans may change their hairstyle.
Aside from their strange appearance and shapeshifting abilities they are much like humans but they are rarer and live longer. They breed slower and produce two offspring at a time as both parents become pregnant. While pregnant their shapeshifting abilities will be limited to the Partial Shapeshifting until after birth. Gestation is about 6 weeks and a newborn Shapeshifter will have Partial Shapeshifting right away but will not gain Full Shapeshifting until they reach adulthood which takes about the same amount of time as a human. Shapeshifters can breed only with themselves and, curiously, humans. If they breed with a human gestation is standard 9 months and there is 50% chance the child will be a Shapeshifter and if so will typically be born in a Partial Shapeshifted state as a human. They breed slower because they control their own fertility and having less children makes it easier to hide plus each individual shapeshifter can produce only 2 offspring in their lifetime.
Shapeshifters are very rare and have no culture of their own. They wll typically be raised amongst humans and human societies more often than not but can live amongst others. They will usually pose as a member of a different race and take the names common to that race or culture. Some may often develop multiple identities and switch between multiple lives easily.
Shapeshifter Traits
Racial TraitsAbility Score Increase
Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age
Shapeshifters reach adulthood in their late teens but can live to be a little over 600 years old.
Alignment
Shapeshifters tend toward no particular alignment. The best and the worst are found among them.
Size
Shapeshifters can alter their forms but for their natural form they vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice.
Shapeshifer Immunity
You are considered a shapechanger and immune to spells that detail they do not work on such like the Polymorph spell unless it is through the effect of a racial feature.
Partial Shapeshift
You can alter your form as though by the Alter Self spell at-will. This takes a bonus action and the duration is 'until dismissed' which is also a bonus action. This is a natural ability and not a spell. The altered form remains even if unconcious or dead. This feature can be used even when in a completely different form as from the Full Shapeshift feature and applies the benefits to that form where possible.
Full Shapeshift
As a shapeshifter you can, as an action, fully transform yourself into a different form as though from a Polymorph spell but with the following differences:
- This is a natural ability and not a spell.
- The duration is 'until dismissed' which is a bonus action and is otherwise permanent, even if you are unconcious. You will, however, revert to your normal form on death.
- You keep your mental stats unless the new form's are greater. You may use either the new form's proficiencies and skills or your own, whichever are greater.
- Any damage is transferred between forms as a percentage, rounded up. If you had 50 Hit Points and took a form that had 100 Hit Points then took 20 damage this is 20%. When you return to your normal form you would be 50 Hit Points less 20%, which is 10, so you would be at 40 Hit Points. Therefore death in your shapeshifted form means death for you.
Formless
The mastery of your form extends beyond ordinary transforming and does contain a hint of the arcane. You may cast the Gaseous Form spell once without needing any components. You may use this even if you are in a different form from your Full Shapeshift feature and return to that form when this Gaseous Form ends. You recover the ability to use this spell after a Long Rest. Charisma is the spellcasting ability for this spell.
Shifting Minds
The thoughts of a shapeshifter are hard to read as they possess natural telepathic abilities. As a shapeshifter you gain the following benefits:
- Telepathy, 120 feet. You can speak through your mind to any creature you are aware of within range. You may select a single creature, a specific few, or all creatures. This communication is one-way and is words only as they hear your voice. They need not speak the same language as you to understand you but must know at least one language.
- You have resistance to psychic damage.
- You have advantage on saving throws against Enchantment magic and effects to control your mind.
- Your thoughts cannot be read unless you want them to be and may choose what thoughts can or cannot be read by others. You can choose to render yourself immune to other creatures' telepathy.
Natural Actors
Shapeshifters are naturally adept at reading into people and deceiving them. You have proficiency in the Insight and Deception skills. You have advantage on Deception skill checks when impersonating a person that you have previously spent at least 1 minute studying their voice, form, mannerisms and physical traits. You also have advantage on any Performance skill checks as an actor in a performance such as a play.
Comments
Sounds cool will try
Shifting minds is stupid OP compared to normal races as is the percentage health. Why break from the rules already presented by wild shape/ polymorph? Not balanced.
Got to try this out in a short adventure, and this is a well made race (at least in my experience). Unlike what Bryce_Deligan was saying, I'd say that the percentage health not only makes sense, but is fairly well balanced too. Since you can only transform into your level or lower, the Full Shapeshift trait isn't just overly powerful, as any other wizard could do exactly what you can do, and do it better (as they don't have to worry about dying immediately). However, the Formless trait seems both random and unnecessary, as a normal doppelganger or similar would not have this. Also the range of the telepathy might need to be reduced (by a lot). I didn't have much of a chance to use it, but 120 ft to read minds for free just feels weirdly powerful.
Regardless, thank you for making this Cyb3rM1nd. I'm going to have a lot of fun with this race.
How would you recommend balancing the Full Shapeshift if the player wants to turn into something other than a beast? I was thinking of using this with a warlock. Could taking a different form to require sacrificing an invocation to choose a different category work?
About to give this race a try in an upcoming campaign. We are going to adjust some things that we felt would be a bit op. We are making the telepathy 60 ft instead of 120 and removing the Formless ability as we did not think it made sense with the rest of the race description. We are adjusting the Full Shapeshift pretty heavily by making it a scaling ability with two flavors. We are allowing at will shapeshifting into low CR creatures. Shifting into higher CR creaters will be a 1 per long rest feature available at 7th level and above to attempt to balance it. The table below shows how we are working with this power.
I'll be sure to comment on how this goes!
Character Level
1
CR for at will full shift
1/2
CR for 1/long Rest full shift
-
is there away to dumb this down slightly cause it feels like its kinda over powered in a fact that what if you kill a dragon.... then you can shapeshift into a dragon.... it feels like its slightly op in my opinion
I appreciate the feedback but I don't understand what you mean by "what if you kill a dragon.... then you can shapeshift into a dragon" -- None of the features grant this.
it says you can transform into any creature you can see.... i was using an example like you see or kill a dragon then does that mean you automatically turn into that dragon if you decide to do so as a shape shifter
It doesn't say that anywhere. It says you can transform as through Polymorph. Polymorph is specifically limited to Beasts. It cannot be used to become a dragon, undead or anything not classified under creature type Beast. Perhaps you are getting confused with True Polymorph?
Might be i figured it out tho
This is the closet version of the true shape shifter I have found that reminds me of them from the old AD&D before 3rd edition. I played one as a druid and had a great time. Retired him to a grove out in the middle of a mountainous terrain way back in the day. Decided to return him as an Arch druid that tied his soul to a tree in this grove for the party to find to give the druid in the party a Druid Mentor.
Nicely done.
Wow! This is cool! I have a couple of questions:
1. Does the partial shapeshift feature use concentration? Because the spell is, but you can't concentrate while unconcious...
2. I don't really understand how this works? DO you gain certain benefits depending on age? Or all of these at once? All of those features? Because that seems op.
3. Do you gain all or 1 of the shifitng mind ebnfits?
Thanks! :)
I'm going to recommend an easy simplification for a future version if you ever intend it, and that is this.
Any damage is transferred between forms as a percentage, rounded up. If you had 50 Hit Points and took a form that had 100 Hit Points then took 20 damage this is 20%. When you return to your normal form you would be 50 Hit Points less 20%, which is 10, so you would be at 40 Hit Points. Therefore death in your shapeshifted form means death for you.
Replace this simply with this,
"You retain your original hitpoints when you shapeshift this way."
What's the balance implications?
The player still benefits from stats such as higher innate ac, innate attack, abilities, etc, but now you've simplified the damage translation where the hardiness of the shapeshifter is represented. If a fighter used this, they'd have a much higher hp pool than a wizard.
Either way, its good but I'm just throwing that out to scale with the classes and level to make it easy on the reader and rules wise.
First, well done. Upvote for you. I think this is balanced enough to use without being overpowering.
I am using this for me niece who is 5. She wanted to be a fox so she was her mother's druid pet for the first few sessions. Now they have leveled up and she wants to be able to change to a different animal. Thus, this race and a monk class.
However, I was trying to make the Alter self and Polymorph spells show up in the character sheet. Gaseous form shows up but they do not. I assume it's something you would need to change in the race writeup. I tried copying this but cannot find a way in DNDB to do so.... Any ideas?