Nezumi Race Details

"BY CAVALL'S BALLS THAT'S A BIG RAT" - Tourist

 

Nezumi are twitchy, agitated creatures. Their metabolism allows them to burn energy at an incredible rate, boosting their agility and speed to unnatural levels. This effect also gives them an enormous hunger, which after heavy exertion can be so bad that the Nezumi visibly weakens and often times dies. As a result the Nezumi will feast on the dead of either side after a battle.

Small and Fiesty

Nezumi are usually around three to four feet tall when they stand up straight, although reports say the largest could reach five feet tall. Fur covers all of their bodies except for their ears, muzzles, hands and fleshy rat tails. Fur color indicates a Nezumi's role in their society. Most Nezumi are a dark brown or black. Dark brown indicates leadership, intelligence and especially magical ability. Those with black fur tend to be the largest and are considered to have the mark of a born killer, thus most black furred Nezumi become elite warriors or assassins.

Paranoid and Suspicious

The standard attitude of any Nezumi is that if the universe was as it should be, the Nezumi would be the master race and the specific Nezumi in question would be the ruler of everything. This leads to most Nezumi being very paranoid. This paranoia is justified however since every Nezumi is out to get every other Nezumi, and they all know it.

Nezumi are usually regarded by other folks as overgrown sewer rats and they aren't always wrong. Surprisingly though Nezumi still trust other races more then they tend to trust other Nezumi. Still viewed as "sketchy" by the other races, they earn a living running shops and collecting magic items. They are mostly found bartering with adventurers.

A wicked Society

Nezumi society is a lawless world where the strongest and most cunning rise to the top, while the weakest are eaten or enslaved. Every Nezumi is constantly fighting for supremacy, whether to advance, or to defend his position from would-be usurpers. Fights are usually not to the death, but any Nezumi who is maimed will quickly be dispatched by the victor. Treachery is not seen as dishonorable in any way, indeed it is the traditional way of advancing in Nezumi society.

Female Nezumi are rare and, at most, semi-intelligent but are capable of giving birth to huge litters very frequently.

 

Nezumi Names

The language of the Nezumi, Queekish, is a chittering and hasty speech. Nezumi dialogue is often littered with a hodgepodge of rapid squeaks and trills. Queekish words are short, clipped, and often repeated several times in a row in an effort to add emphasis to statements. Due to the speed with which Queekish is spoken, long sentences are often broken up into several fragments. As such, these fragmentary sentences must be pieced together to form coherent thoughts, especially during long stretches of dialogue.

The written form of Queekish consists of several thousand pictograms, each representing a single word or concept. Most Nezumi know the most important pictograms, while only a few can recite them all. As new discoveries are made, new pictograms are devised. Many are so similar they are indistinguishable to the untrained eye. Nezumi do not use last names and their names do not denote gender. A name is a name to the Nezumi, no gender bias. Their names usually contain S's, K's and V's. The Nezumi are able linguists and many learn the common language so they may better deal with their slaves and enemies. Though they see other languages as inherently inferior to their own, they find they are valuable tools in the advancement of their cause. Their linguistic habits of repetition and quickly-spoken words carry over to the other tongues that they learn. A Nezumi’s voice is often high-pitched, squeaky, and displays a somewhat whiny character. When Nezumi speak common everything they say sounds nearly the same. Nezumi have adopted last names to better fit in with the other races society. They usually take a last name that promotes their business.

Names: Sneelk, Skisqheel, Skrel, Stalk, Kralk, Zitch, Qilk, Khet Loremaster, Vasqeek Magicseeker, Vit Weaponkeeper

Nezumi Traits

Your Nezumi character has a number of traits in common with all other Nezumi.

Age

Nezumi reach adulthood around 12 and live to be around 40 years due to usually dying in combat by this time. But, if a Nezumi was to never die in combat it is believed they could live to be 200 years old.

Nezumi Weapon Training

You have proficiency with daggers, short swords, and light crossbows.

Magic Item Lore

You have advantage on any Intelligence (Arcana) checks to find details on any magic items or weapons.

Identify Spell Mastery

You known the identify spell and can cast it twice per long rest. You do not have to use materials to cast it. If you chose to cast the spell more than twice per long rest you may do so. Follow the normal rules for spell casting except you still do not require materials.

Ability Score Increase

Your Dexterity score increases by 2 and your Intelligence score increases by 1.

Alignment

Most Nezumi tend to be true neutral or lean toward chaotic neutral.

Size

Nezumi are small and thin. They stand about three to four feet tall and average about 70 pounds. Your size is small.

Speed

Your base walking speed is 25 feet.

Poison Resistance

You have advantage on saving throws against poison, and you have resistance against poison damage.

Strong Will to Survive

 A roll of a 1 on a death saving throw does not count as 2 failures. It only counts as 1 failure.

Darkvision

Accustomed to the sewers forest and night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only in shades of gray.

Languages

You can speak, read, and write Common and Queekish.