Homebrew Alraune Race Details
Deep within the untamed wilds of the world, live the Alraune. At first glance, they seem to be somewhat normal humanoids. However upon further inspection of their physiology, they are revealed to be closer to plants than animals in structure. Even though they walk, talk, eat, and drink like other humanoids, they have no blood and their muscles are actually flexible plant fibres. Alraune lack many of the organs humanoids do, such as a heart or the kidneys, but still retain a stomach, intestines, and brain(although their composition is much different than an animals).
The physical appearance of Alraune can only be described as unique. An Alraune's skin color can be any color that's on the color spectrum, meaning any color. Alraune do have hair and vary widely in terms of color, length, texture, and style. Their eyes are similar to a human's and their eye color is normally determined by skin color.
Alraune are beings of the wild. They can be found wherever nature can, not only places like deep forests and humid swamps, but also harsh deserts and frigid tundras where nature endures. They are fond of the wild, but are not bound by it. Alraune have been known to move into urban settings and take on a profession, and others find themselves fueled by adventure and seek new and exciting places.
Alraune Traits
Racial TraitsAbility Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Alraune reach maturity at around 20 years old. They usually live to be 150 years old.
Alignment
Alraune tend towards neutrality.
Size
Alraune usually stand between 4-6 feet tall and weigh around 100 pounds. Your size is medium.
Speed
Your base walking speed is 30 feet.
Born of Nature
You are proficient in the Nature skill.
Pheromones
Your odor is alluring. You have proficiency in the Persuasion skill. Also, at level two you can increase the potency of your pheromones. This acts as a first-level charm person spell. You can only use this trait once per long rest. Charisma is your spellcasting ability for this spell.
Plant Life-form
You can communicate with all forms of plant-life. Speaking with plant life is different, but no harder than talking other humanoids. At third level you can influence nature to your will. At third level you can cast Entangle once with this trait. You regain the ability to do so when you finish a short or long rest. This influence deepens at level fifth level. You can utilize nature to harden your body. You may cast Barkskin once with this trait. You regain the ability to do so when you finish a long rest.
Languages
You can read, speak, and write Common and Terran.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
8/24/2018 6:42:54 AM
|
874
|
5
|
--
|
Coming Soon
|
|
1/10/2019 4:42:35 AM
|
1677
|
21
|
--
|
Coming Soon
|
Comments
I quite like this, but I think the language should be Sylvan instead, as Terran is a part of Primordial