Homebrew Aasimarian Half-Elf Race Details
I saw him, wreathed in an aura pure light, his eyes blazing with the wrath of the Morning Lord. The vampires stopped in their tracks, shielding their faces. His blade, now a brand of light, swept once, twice, three times. The vampire heads hit the ground, one after another and their bodies turned to ash.
Aasimar bear within their souls the light of the heavens. They are descended from mortals with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Of Two Worlds
Just as half-elves are of two worlds aasimarian half-elves are doubly so. To humans, half-elves look like elves, and to elves, they look human. Most spend their lives never fitting in to either society fully. Similarly an aasimar, from an early age, receive visions and motivations from celestial entities via dreams. Often making them feel isolated, but instilling them with a sense of destiny and a desire for justice those around them lack.
Hidden Wanderers and Charismatic Diplomats
Aasimarians typically prefer to keep a low profile. An aasimar who doesn’t inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial if given the chance.
Since half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests; those aasimar with elven blood do their best to pass as half-elves. In large cities and regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own making this quite easy. Elf blooded aasimarians enjoy the company of other half-elves, as they are the only people who truly understand what it is to live between two worlds.
Just like like elves, elf blooded aasimarians are driven by the wanderlust that comes of their longevity. Some prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Others, more boldly, throw themselves into the thick of society, putting their celestial and elvish charisma to great use in diplomatic roles or as swindlers of the corrupt.
When traveling, aasimarians prefer hoods, cloaks, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has truly turned to evil, has some link to an angelic being. That being—usually a deva—provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils that it knows about.
As part of fleshing out an aasimar character, consider the nature of that character’s angelic guide. The Angelic Guide tables offer names and natures that you can use to flesh out your character’s guide.
Angelic Guide
d6 | Name |
---|---|
1 | Tadriel |
2 | Myllandra |
3 | Seraphina |
4 | Galladia |
5 | Mykiel |
6 | Valandras |
d6 | Nature |
---|---|
1 | Bookish and lecturing |
2 | Compassionate and hopeful |
3 | Practical and lighthearted |
4 | Fierce and vengeful |
5 | Stern and judgmental |
6 | Kind and parental |
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Even aasimar wholly dedicated to good sometimes feel torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.
Aasimarian Half-Elf Traits
Your aasimarian half-elf character has the following racial traits.Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Age
Half-elves, as well as Aasimar mature at the same rate humans do and reach adulthood around the age of 20. While both live much longer than humans, the combination of celestial and elven blood yield a lifespan often exceeding 300 years.
Alignment
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable. Imbued with celestial power and guidance, most aasimar lean toward good. This combination most often yield a chaotic good alignment.
Size
Half-elves as well aasimar are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with both a radiant soul, and elf blood, your vision can easily cut through darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Skill Versatility
You gain proficiency in two skills of your choice.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages
You can speak, read, and write Common and Celestial.
Comments
AMAZING!!! Gonna check with my DM to see if I can use this... Hope he says yes!!!
I like what you've done here. I would suggest these minor tweaks though.
Do these, and I think it'll be well balanced and perfect for any table to use. Have a good day and happy brewing!
For the most part this is a very well made race. I enjoy looking through homebrew on dndbeyond and a lot of it is, not amazing. I will just recommend 1 or 2 things. In languages, the half Aasimar/Elf only knows common and celestial. If you want them to only know two languages, I would either have common and choose from Elvish or Celestial, or have Celestial and Elvish. It doesn't make sense to skip out on Elvish but keep Celestial. Of course if you're okay with giving them three starting languages, just add Elvish. I think that Okra basically nailed everything I had to say,
For some reason im not seeing this show up as a playable race for my character.
Can't wait to use this, this seems perfect. I love how they age like humans but stays alive more making them all old and wrinkley.