Homebrew Ettin Race Details

An ettin is a foul, two-headed giant with the crude characteristics of an orc. It never bathes if it can help it, and its thick skin is usually encrusted with a thick layer of dirt and grime beneath the stinking hides it wears. Its long stringy hair hangs in an unkempt mess about its faces, and its breath reeks from mouths filled with crooked teeth and tusks.


 

Ettin Traits

Having two heads and one body makes for a unique set of racials, requiring coordination and teamwork.

Ability Score Increase

Your Constitution score increases by 2, and your Strenght score increases by 2.

Age

The average ettin lives for about 75 years.

Alignment

Ettins tend towards chaotic evil.

Size

Ettins average about 13 feet, your size is large.

Speed

Ettins are unique in that each player can move 20 feet on their turn, you roll seperate initiatives.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Dual personality

Each player can choose a seperate class. You both control a seperate head and arm, as well as half of the movement. Due to your large size, each hand can use a two-handed weapon or perform other actions that usually require two hands. You cannot use bows or shields as long as you both have a weapon in your hands.

Shared Body

Spells and abilites that target a single unit affect both of the players. Spells and abilities that target an area only count as one hit.

Languages

You can speak, read, and write Common and Giant.

Rolling for Stats

When rolling for stats, each player gets a unique Strenght, Intelligence, Wisdom and Charisma score. When rolling for Constitution and Dexterity, you take the average of both players(rounded up). Health is calculated by adding each of the players' class dies and the Constitution modifier once, so Player 1 die + Player 2 die + Constitution modifier.

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