Alien Grey Race Details

The Alien Grey earn their name due to their grey skin. They are humanoids, around 4 feet tall, with slender limbs and a large head. Their bodies are smooth, with no hair, and no outer nose, ears or sexual organs. They have large almond-shaped eyes coated with a black membrane. There are minor variations of the general appearance as some look similar to that of a child, some looking more like the elderly, and even some looking somewhat 'demonic', all while still conforming to the general the basic grey forms as noted above.

Alien Grey Traits

Alien Greys are from a distant, advanced civilization. You have crash-landed here.

Ability Score

Ability Score Increase. Your Intelligence increases by 2 and your Wisdom increases by 1.


Age. Greys are adapted for long space travel and can live for hundreds of years.


Alignment. A grey's original mission is usually nefarious, so they tend to lean towards neutral or evil alignments.


Size. Small


Speed. Your base walking speed is 25 feet.


Psionics. You know the friends cantrip. This innate spellcasting trait has the psionics tag.

Polyreactive Tapeta

Polyreactive Tapeta. You can see in dim light as though it were bright light. In addition, you are immune to attacks against you that rely on your sight, such as a medusa's gaze.


Techno-Tinkerer. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny high-tech device (AC 5, 1 hp). Construction also includes electrical or photonic components you are assumed to carry on your person. The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices at a time.

When you create a device, choose one of the following options:

Drone. As an action, you can remotely move this device which has a fly speed of 10 feet (hover). You can only control it if it is within 30 feet of you. If it moves outside this range, it falls softly to the ground. It has a tiny grabber with which it can pick up items weighing less than 1/2 lb.

Noisemaker. When placed on the ground, this device waits for 1 minute and then makes loud beeping and clicking sounds that can be heard up to 90 feet away.

Dreamcatcher. When placed on the forehead of a sleeping creature, this device records the creature's dreams. It can store 1 hour of data. It plays back the dream in a psionic format that only an alien grey can understand.

Alter Mind, Hide self

Alter Mind, Hide self. You are not stealthy by normal understanding. When you make a Stealth check, you can use your Intelligence modifier instead of your Dexterity modifier.


Frail. Evolution has driven your species to larger cranial capacity but weaker muscular structure. You can never benefit from advantage on Strength checks, Strength-based skills or Strength saving throws.


Languages. Common


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