Homebrew Scorpion Kin (Selqet) Race Details

Where the Selqet came from no one really knows, but the race one day emerged from the sands of the great deserts. They seem to keep to their own and have a varied degree of alignments from evil to neutral. Some good ones can be found. They make their cities well below the sands of the deserts, and some how they alone have figured out the method of making large cavernous cities beneath the sands with out destroying the structural integrity of the land above.  

The Selqet follow a multitude of gods and are devout followers of their cities god. Most cities aren't built for the ideology of community rather the ideology of a god. For example a city of Kelemvor would have their city built in the remains of the creatures they have killed, often time being a city of bone, whereas a city of Malar would be decorated and designed around the pelts of animals and nature of the area. 

Deities
Often times The followers of knowledge type gods accept outsiders to their cities, they are also often times not below the surfaces of the desert. As a whole the Selqet are not evil or even opposed to other races, they are however very religious, often times even if they are banished from their communities for horrid acts against the city they still spend their lives worshiping the gods they followed when they were a part of the city. 

The Selqet, much to many's belief are not a mixture of Humans and scorpions. They have always been what they are, they can not actually reproduce with any other race. Their mating rituals are deadly to any one not a Selqet, and often times deadly to a Selqet that isn't a perfect mate. The process requires the Females to fight for the attention of the males, and if that wasn't a harsh enough once they have won the favor of a male they then sting the females if the females fall ill or die they were never a prefect match. Roughly, One and ten fall victim to this killing them. Some believe it isn't about being perfect rather having compatible poisons. Once both are certain the female lays her eggs, 1 to 8 per a cycle, at this time and for the remaining 8 days the eggs are at their most vulnerable as the shells are soft and easily penetrated, but can reform any cuts. After the 8 days the eggs turned to near impenetrable shell, the only way the babies are freed and do not die is if their poison is strong enough to eat through the shells. By the 6th day small scorpions are created in the eggs, it is then the males inject their poison and essence into the eggs. This essence is not semen rather part of their life force, therefore a male can only fertilize roughly between two to four clutches before it kills them. With in two days after fertilizing either the eggs will melt from the poison or create a Selqet, there is a 1 and 3 chance that a Selqet is created. Female can only produce a clutch once every 18 years, making them only able to reproduce roughly 4 times in life. All males that reproduce lose 1 point in their Strength and Constitution, if the selqet lives in a Selqet society it is nearly impossible to resist the call to reproduce. If they have been kicked from their city and society many feel the urge to reproduce but can easily ignore it. 

Deities

Kelemvor, God of the Dead 

LN 

Death 

Upright Skeletal arm holding balance scales 

Malar, God of the Hunt 

CE 

Nature 

Clawed Paw 

Myrkul, God of Death 

NE 

Death 

White human skull 

Shar, Goddess of darkness and Loss 

NE 

Death, Trickery 

Black disc encircled with a border 

Silvanus, God of Wild Nature 

N 

Nature 

Oak Leaf 

Talona, Goddess of disease and poison 

CE 

Death 

Three teardrops on a triangle 

Talos, God of storms 

CE 

Tempest 

Three lightning bolts radiating from a center point 

Tempus, God of war 

N 

War 

Upright flaming sword 

Tyr, God of Justice 

LG 

War 

Balanced scales resting on a warhammer 

Waukeen, Goddess of trade 

N 

Knowledge, Trickery 

Upright coin with Wuakeen’s profile facing left 

The Society of the Selqet is a Matriarchy, although unlike others, such as Drow, the males and females are equals. The females tend to be the warriors and martial set types where as the Males tend to be the casters and holy practitioners, along with intellects. The society recognizes that both roles are just as important, with that said if a city is under attack from a worm or other underground creature the female warriors will give their lives to make sure that the religious leaders of their cities live to continue the word of their god. Even though often times many of the cities are founded on the premise of evil gods doesn't mean that the denizens are inherently evil or corrupt. They generally tend to be less hesitate to slit a person throat for a wrong doing than a city following a neutral deity. 

The Selqet come in different types and are often distinguished by their coloration. Regardless of their color any of the Selqet can be found in any city. The Standard Selqet colors vary from grey to browns and pale colors. 

Name 

Color 

Benefit 

Poison 

Firebrand 

Red 

Resistant to Fire, Immune to heat Exhaustion 

+2 Strength, +1 Constitution  

Fire Poison 1d4 extra 

Sapphire 

Blue 

Magic Resistance, Innate Caster 

+2 Intelligence, +1 Constitution 

Silence Poison 

Psionbrand

Purple 

Resistant to Psychic, Telepathy 

+3 Intelligence  

Mind Wrack Poison 

Sandbrand 

Brown 

Advantage on Initiative rolls, +2 AC 

+2 Dexterity, +1 Constitution 

Slowing Poison 

Skullbrand 

Black 

Resistant to Necrotic Damage, Death Ward 2/day 

+2 Constitution, +1 to Any 

Paralytic Poison 

Flowingbrand 

Prismatic 

Resistant to Radiant damage, +10 Movement  

+1 Constitution, +2 to Any one  

Potent Poison 

 

The Selqet grow at a faster rate than most races, about twice a year for the first 30 years the Selqet shed their skin. The process takes a full week, during which time the Selqet can do nothing but shed their skin, as they try to break from the shell. In addition about a week after the process of shedding the Selqet Are Vulnerable to Slashing, Bludgeoning, and Piercing damage. Their skins are often sold for uses in armors and many times druids find them useful, cause they tend to offer similar defense of heavier armors. The Older the Selqet is the more durable and dense the chitin is when it is shed, like wise the older a Selqet gets the less he sheds. After 30 years of age they only shed once a year, and after 50 years of age they shed once every two years. Even though the Selqet are medium size creatures, they can get up to large size creatures being as tall as 8'6" and 9-foot long. The Shed Chitin weighs as much as 1/4 of their max weight. Ten Pounds of chitin will sell for roughly 10 gold. 

The Selqet have a natural Armor with the chitin plates that go over their bodies. The Selqet can wear standard armor but they must choose between their natural armor or worn armor. Often times many of the warrior caste wear pseudo armors on the humanoid body for ascetics rather than practicability. All selqet gain a 16 base armor naturally, this does not increase or nor can it be decreased. 

Age

Selqet live between 80 - 90 years of age before they die. They come into maturity around the ages of 3 to 4 years old. They become ready for reproduction around the ages of 18 - 20. If they didn't leave the city to adventure till after 20 remove 1 point from strength and constitution, if they left after 36 years of age remove 2 points from strength and Constitution. For every 18 years past 18 subtract 1 from both. Many of the adventuring Selqet leave prior to needing to mate for males that is. If they are playing a female Selqet than Once in her life she will return to a Selqet city to have at least one clutch fertilized. That process can take up to two years to complete. 

Languages

Selqet speak the native language of the Selqet which is generally a serious of clicks and audible sounds of rubbing and scraping the chitin plates together. Because Selqet often do deal with other races in the area of their cities, they can choose one other Language of their choice. 

Claws

The Selqet claws have over the time become rudimentary tools for climbing mainly, but as an Action they can attempt to restrain a target by grappling them dealing their Strength Modifier in Bludgeoning damage if they have had target grappled. This does require their action to maintain the grapple. Often times many of the Selqet do not use the claws for anything but mundane uses, such as holding basic items. The Claws can not be used for holding weapons or shields. Although it can hold a quiver in each allowing the Selqet to carry more Arrows. 

Selqet Names

Names of the Selqet are generally not understood by races that are not Selqet, but their names variy between some standard ones to very rarely sharing nomenclature with other races 

Male: Aaden, Aapo, Machau, Mablevi, Rafi, Radorm, Waldmunt, Wapi
Female: Bahira, Basha, Jacintha, Jael, Tala, Tayten, Xhosa, XuXa
Unisex: Farah, Frici, Honovi, Hyacinith, Pili, Paz, Quillan, Uri

 

 Chitin Armor Bonus When made into Armor

The columns are broken into the following  
Age: How old the Selqet is 
Amount: How many pounds it takes to create armor from the appropriate age group
Bonus: is what type of armor bonus it creates when made 

Age 

Amount 

Bonus 

5 – 15 

50 lbs 

12 + Dexterity 

16 – 30 

50 lbs 

13 + Dexterity 

31 – 50 

100 lbs 

14 + Dexterity 

51 – 60 

125 lbs 

15 + Dexterity 

61 – 75 

125 lbs 

16 + Dexterity 

76 + 

150 lbs  

17 + Dexterity 

 

 

Average Height and Weight and Length 

Selqet are medium creatures which generally means the are 

Height 
5'8" to 6' 4" Females being the taller of the sexiest 

Weight
145 lbs to 210 lbs 

Length
4'5" Ft. to 5'6" foot long 

 

Please make sure to Add the following Sub Races to your list if your liking this Race, as of right now Weather I make it as Variant or subclass they all show up as separate, races. 

  1. Firebrand
  2. Sapphire
  3. Poisonbrand
  4. Sandbrand
  5.  Skullbrand
  6. Flowingbrand

Thank you again for all your support, remember if you like what you see please check out the rest of my collection of Homebrew items, classes, and spells 

Scorpion Kin (Selqet) Traits

Half Scorpion, half humanoid Six Legs two claws and two arms

Darkvision

You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Tail Sting

All Selqet have a tail like all scorpions that has a large stinger on the end of the tail. To use this tail as an attack they must use their Reaction to being hit by a melee attack, this Attack deals 5 Piercing damage, you may choose after you know if the attack hits or not to use the poison. The Poison deals 1d8 damage and increases as the Selqet gets stronger 

At Higher Levels: Starting at 6th level increase the Poison damage to 2d8, and at 9th level increases to 3d8

Selqet can only use the poison attack 2/day The 

Variant forms poison deals less damage but has additional affects to the poison 

Save DC for poison

Constitution + Proficiency Bonus + 8 

Selqet Poison

When the poison takes affect deal poison damage and apply the poisoned condition

making the save 

Ignore the poison damage but still gain the poison condition

Ability Score Increase

Your Strength, Constitution, Dexterity is increased by +1

Movement

The Selqet primary being in the Desert environments, have learned how to traverse different surfaces with ease. 

They gain a 35-foot base movement speed in due part to the 6 legs

They gain a 20-foot burrow speed, due part to being natural burrowers 

They additionally gain a 20 foot climb speed so long as the surface is not polished stone and is somewhat porous and or is natural.   

Birthrite

Every Selqet when born has something special about them selves. pick from one of the following:

  • arcane soul - Use tail for somatic requirements for spells 
  • Deadly Poisons - +2 to the DC for your poisons 
  • Hulking Form - Your very proficient in Intimidation tactics 
  • Monstrous Claws - Grappling is easier for you and you can grapple creatures twice your size 
  • Refracting Chitin - you are especially good at stealth
  • Sticky Legs - You can climb any surface and you do it faster

Chitin Plating

The Selqet have a natural Armor with the chitin plates that go over their bodies. The Selqet can wear standard armor but they must choose between their natural armor or worn armor. Often times many of the warrior caste wear pseudo armors on the humanoid body for ascetics rather than practicability. All selqet gain a 16 base armor naturally, this does not increase or nor can it be decreased. 

Language

Selqet speak the native language of the Selqet which is generally a serious of clicks and audible sounds of rubbing and scraping the chitin plates together. Because Selqet often do deal with other races in the area of their cities, they can choose one other Language of their choice. 

Previous Versions

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12/22/2018 6:29:16 PM
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