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Returning 35 results for '"surprise attack"'.
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surprised attack
Monsters
.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction
":"Surprise Attack"} damage from the attack.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Poison
King Grol
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monsters
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during
the first round of combat, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Surprise Attack"} damage from the attack.Morningstar. Melee Weapon Attack: +4
Monsters
Surprise Attack. If Buster the Bear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll
","rollAction":"Surprise Attack"} damage from the attack.Bashin' Banjo. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bashin"} to hit, reach 5 ft., one target. Hit: 6 (1d8
Monsters
sable's allies is within 5 feet of the creature and the ally isn't incapacitated.
Surprise Attack. If the sable surprises a creature and hits it with an attack during the first round of combat, the
target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Surprise Attack"} damage from the attack.Multiattack. The sable makes two bite attacks.
Bite. Melee Weapon Attack: +5
Monsters
, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7
(2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Surprise Attack"} damage from the attack.Multiattack. The bugbear makes two melee attacks.
Morningstar. Melee Weapon Attack: +5;{"diceNotation
Monsters
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during
the first round of combat, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Surprise Attack"} damage from the attack.Morningstar. Melee Weapon Attack: +4
spells
You channel primal predatory energies to perfectly conceal your presence in order to surprise your target. You become invisible for the spell’s duration, granting advantage on all Dexterity
remain invisible, the first attack you make against any target who is unaware of your presence deals an additional 1d6 points of damage. This attack ends the spell.
At Higher Levels. When you cast
Monsters
.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll
","rollAction":"Surprise Attack"} damage from the attack.Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Slam
feats
Always on the lookout for danger, you gain the following benefits:
You gain a +5 bonus to initiative.
You can't be surprise;surprised while you are conscious.
Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
Monsters
foes with surprise attacks and to leave no survivors alive.Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.
Multiattack. The gnoll makes one Bite attack and two Shortsword attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Multiattack. The witherling makes two Bite or Spiked Club attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage.
Spiked Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
Monsters
bands seek to soften up foes with surprise attacks and to leave no survivors alive.Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.
Multiattack. The gnoll makes two Bite, Spear, or Longbow attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit
Monsters
: expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
medusa has advantage on attack rolls against any creature that is surprised, and it deals an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Surprise Attack"} damage each time it hits
Monsters
Sneak Attack (1/Turn). Portentia deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has advantage on
the attack roll, or when the target is within 5 feet of an ally of Portentia that isn't incapacitated and Portentia doesn't have disadvantage on the attack roll.Multiattack. Portentia makes three melee
monsters
creature is freed by the greater restoration spell or other magic.
Unless surprise;surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it
attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.
Unless surprise;surprised, a creature can avert its eyes
in its wake.Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction
monsters
; “Soon,” and “Handsome.”
Vigilant. Doty can’t be surprise;surprised.Empowered Fist. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
using skill proficiencies, and attack rolls.
Limited Vocabulary. Doty can say the following words in Common: “Tary,” “Yes,” “Correct,” “Absolutely,&rdquo
monsters
Awareness. The mind flayer has advantage on initiative rolls and can’t be surprise;surprised as long as it doesn’t have the incapacitated condition.
Magic Resistance. The mind flayer has
advantage on saving throws against spells and other magical effects.Tentacles. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tentacles"} to hit, reach 5 ft
monsters
three Icy Claw attacks.
Icy Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Icy Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation
were created by the lord of the north wind, Boreas, to be his heralds, assassins, and hunting hounds. They appear as a swirling blizzard, often blending in with snowstorms to surprise their victims
monsters
, the tendril puppet can’t be surprise;surprised.
Magic Resistance. The tendril puppet has advantage on saving throws against spells and other magical effects.
Woodland Walk. Difficult terrain
thorns, spines, or a similar hazard.Thorned Slam. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Thorned Slam"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3
monsters
hp.Bites. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bites"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 18 (4d8);{"diceNotation":"4d8
, it triggers a mechanical metamorphosis, causing the beetle to rapidly transform into a completely different clockwork creature—a wondrous surprise known only to the original designer.
Freed
monsters
reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.
Unless surprise;surprised, a creature can avert its eyes to avoid the saving throw at
must immediately make the save.Multiattack. The drakon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to
monsters
saving throws against spells and other magical effects.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
mechanical metamorphosis, causing the beetle to rapidly transform into a completely different clockwork creature—a wondrous surprise known only to the original designer.
Freed But Foolish
monsters
the Dash action and move away from the dullahan by the safest available route. A doomed creature that fails this saving throw is restrained while frightened instead.
Unless surprise;surprised, a
Spine Whip or Necrotic Bolt attacks. It can replace one attack with a use of Seal the Doom.
Spine Whip. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Spine
monsters
must succeed on a DC 16 Dexterity saving throw or fall prone.
Unless surprise;surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it
smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit
monsters
feet of the creature and the ally isn’t incapacitated.
Savage Hunger. Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprise;surprised.Bite. Melee Weapon Attack
Hungry Dead Nature. The ghoul requires no air or sleep.
Pack Tactics. The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul’s allies is within 5
monsters
minute.Multiattack. The shellycoat makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Hide action as a bonus action.Multiattack. The ancient deep crow makes three attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +11;{"diceNotation":"1d20+11
damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the ancient deep crow can't use its mandibles on another target.
Claw. Melee Weapon Attack: +11
monsters
Magic Resistance. The oculorb has advantage on saving throws against spells and other magical effects.
Watchful Eyes. The oculorb has advantage on initiative rolls and can’t be surprise
;surprised.Multiattack. The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Dreadful Contact. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Multiattack. Ulder makes three melee attacks, only one of which can be with his shield.
longsword, +1;+1 Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"magicitem","rollDamageType":"slashing"} slashing damage when used with two hands.
Shield. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
monsters
initiative rolls and on Wisdom (Perception) checks. The spawn can’t be surprise;surprised if at least one other member is aware of the danger and within 300 feet of it.
Magic Resistance. The spawn has
one Bite attack and one Stinger attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
monsters
.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage
creating any telltale sign of their approach, which makes it easy for them to surprise even cautious travelers with sudden attacks from below.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
monsters
failed save, the creature is stunned until the start of its next turn.
Unless surprise;surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature
save.Multiattack. The titanoboa makes two Bite attacks or one Bite attack and one Constrict attack. It can replace one Bite attack with a use of Swallow.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20
monsters
collect bits of old wagons, tools, or machinery as camouflage. Motionless among such debris and with a deceptively long reach due to pistons in their limbs, they can surprise foes with a sudden attack
makes one Bite attack and one Slam attack.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5
monsters
24 hours.
Eternal Vigil. The archon can’t be surprise;surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.Multiattack. The archon makes two Claw attacks and one
Tracker’s Bite attack.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation