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Returning 35 results for '(S)'.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters (S)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
S | Monsters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
S | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "S" are detailed below.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
S Spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spells (S)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
S Spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Monsters: S
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Monsters (S)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells (S)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (S) Sahuagin Warrior Medium Fiend, Lawful Evil
AC 12 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (S)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bestiary (S-U)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (S)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (S-T)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Monsters S - Y
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S. Village of Krezk Chapter 8 visits the village of Krezk and the nearby Abbey of Saint Markovia.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Monsters Q - S
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monsters S - W
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items (S)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Monsters (S—Z)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Items (S)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters O - S Ooze-Folk
Medium ooze, unaligned
Armor Class 10 (natural armor)
Hit Points 19 (2d8 + 10)
Speed 30 ft.
STR
14(+2)
DEX
3(−4)
CON
20(+5)
INT
1(−5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations R - S
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Creatures (S-Z)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (D-S) Ezmerelda d’Avenir Ezmerelda has cast a greater invisibility spell on herself and is stealthily exploring the castle. Choose one character in the back rank of the party’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of Barovia (S-Z)
Equipment
Ability: Wisdom Utilize: Improve food’s flavor (DC 10), or detect spoiled or poisoned food (DC 15) Craft: Rations
If you have proficiency with a tool, add your Proficiency Bonus to any
ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
Equipment
Ability: Intelligence Utilize: Discern a gem’s value (DC 15) Craft: Arcane Focus, Holy Symbol
If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make
that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
Equipment
Traveler’s Clothes are resilient garments designed for travel in various environments.
Equipment
A Climber’s Kit includes boot tips, gloves, pitons, and a harness. As a Utilize action, you can use the Climber’s Kit to anchor yourself; when you do, you can’t fall more than 25
Equipment
Ability: Dexterity Utilize: Modify footwear to give Advantage on the wearer’s next Dexterity (Acrobatics) check (DC 10) Craft: Climber's Kit
If you have proficiency with a tool, add your
Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
Equipment
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use
the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Equipment
A Dungeoneer’s Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torch;Torches, and Waterskin.
Spells
Player’s Handbook
You touch a creature and magically remove one of the following effects from it:
1 Exhaustion level
The Charmed or Petrified condition
A curse, including the target’s Attunement to a cursed
magic item
Any reduction to one of the target’s ability scores
Any reduction to the target’s Hit Point maximum