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Returning 35 results for '科特迪瓦谷歌关键词推广【TG飞机:@bapingseo】t管引流的作用【TG电报:@bapingseo】小说推广【Telegram:@bapingseo】捕鱼达人3d手机版官网泛亚娱乐手机版官网极速快三500万彩票?zB1kZj/830287.html'.
Balhannoth
Legacy
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Monsters
the following effects; the balhannoth can’t use the same lair action two rounds in a row:
The balhannoth warps reality around it in an area up to 500 feet square. After 10 minutes, the terrain
15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can’t use this tentacle against other targets. The balhannoth has four
Equipment
An outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
Monsters
one of the following lair actions; the balhannoth can’t take the same lair action two rounds in a row:
Teleport. The balhannoth targets one creature within 500 feet of it. The target must
toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can’t use this tentacle against other targets. The balhannoth has four tentacles.The balhannoth can take 3
Monsters
Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
While in bat form
, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it
Magic Items
, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10
force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren’t being worn or held.
Monsters
lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
breathing
Roleplaying Information
Vaasha is a skilled hunter and tracker who doesn’t charge into danger without first assessing the risks. She’s not afraid to speak her mind, even to her
Monsters
lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
"} thunder damage and be deafened until the start of the giant’s next turn. On a successful save, a creature takes half as much damage and isn’t deafened. The thunderclap can be heard out to a
monsters
Cursed Gaze. A humanoid that starts its turn within 30 ft. of and able to see the corpse walker must succeed on a DC 14 Charisma saving throw, provided the corpse walker isn’t incapacitated. On
, ending the effect on itself on a success. A creature failing two of these saving throws becomes cursed with disturbing thoughts. Such a creature can’t benefit from a short or long rest until
Spells
. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.The disk is immobile while you are
, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.If you
Magic Items
property, you can’t use it again until you finish a short or long rest.
Sentinel Standard. You can see invisible creatures while they are within 20 feet of the unfurled banner and within your
target is within 20 feet of the unfurled banner. This benefit lasts for 1 minute or until the banner is furled. Once you use this property, you can’t use it again until you finish a short or long
monsters
Bred to the Saddle. The gerridae can’t be charmed or frightened while it has a rider.
Water Bound. For every hour the gerridae spends on dry land, its hp maximum is reduced by 2 (1d4
fond of raw duck and swan.
GERRIDAE IN MIDGARD
Since the elven retreat from Midgard almost 500 years ago, many of the gerridae have gone feral, and while normally shy and docile, they can attack in
monsters
and extra materials worth 500 gp, and it’s a magic weapon when complete. Someone you hit with an attack using the weapon can’t regain hit points until the start of your next turn. If
Cursed Gaze. A humanoid that starts its turn within 30 feet of and able to see the ancient corpse walker must succeed on a DC 16 Charisma saving throw, provided the corpse walker isn’t
Races
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one
Magic Items
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of
inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
monsters
’t require air, food, drink, or sleep.
Salvage
There is a 25% chance that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp
;t deafened and is within 120 feet of the juggernaut must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its
Monsters
meazel can’t make weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5
, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or
monsters
escalation check. If a target drops to 0 hit points due to this damage and isn’t already cursed, roll 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Claw"}, and the target is afflicted
’s claws.
Salvage
Taking 1 hour to extract the shards of Shadowsteel from a Shadowsteel ghoul, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp
Monsters
hurls a magical lightning bolt at a point he can see within 500 feet of him. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
monsters
Alert. The giant can’t be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
Blade", "rollDamageType":"lightning"} lightning damage.
Lightning Lance. Ranged Spell Attack: +13;{"diceNotation":"1d20+13", "rollType":"spell", "rollAction":"Lightning Lance"} to hit, range 500 ft
Zariel
Legacy
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Monsters
Devil's Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Fiery Weapons. Zariel’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36
turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack
Races
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
monsters
’t require air, food, drink, or sleep.
Salvage
There is a 25% chance that an oblivion stalker leaves behind a gemstone when it is defeated. These stones are worth between 10 and 500 gp
intervention.
Unbearable Howl (Recharges after a Short or Long Rest). The oblivion brute emits a howl in a 30-foot cone. Each creature that isn’t deafened or undead in the area must succeed on a DC
monsters
attack rolls, ability checks, and saving throws.
Unbearable Whistling. Creatures of the oblivion whistler’s choice that aren’t deafened and start their turn within 30 feet of the oblivion
such a thing. Oblivion stalkers don’t harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as wolves.
Always More Than One. Oblivion
Equipment
option is often a moorbounder. However, moorbounders that haven’t undergone proper training or established bonds of trust with their masters tend to attack and even eat their riders.
Moorbounders
can cost anywhere from 300 to 500 gp each. They’re often cheaper and more abundant in towns on the wastes than in cities like Rosohna.
monsters
uncertain how the stalkers could know such a thing. Oblivion stalkers don’t harm children, though they have left countless orphans. Among animals, oblivion stalkers feed only on canines such as
wolves.
Always More Than One. Oblivion stalkers come at least in pairs, favoring trios and sometimes hunting in sizable packs. This habit isn’t a preference, though. Oddly, if a pack of oblivion
monsters
’s crush attack doesn’t receive a saving throw. A Huge or smaller creature adhered to the web is also grappled by it (escape DC 13). If adhered to a target larger than it can grapple, the web
while grappled in this way, and the spythronar web can’t crush another target.
Lightning Surge. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Lightning
Monsters
damage no more than once per round.
Smoke. The area within 2 miles of the lair, but no closer than 500 feet, is filled with smoke, which causes the area to be heavily obscured. The smoke can’t be
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
monsters
’t regain hit points or gain temporary hit points.
Web Sense. While in contact with a web, the spythronar swarm knows the exact location of any other creature in contact with the same web.
Web
, it can give up 23 hit points as part of the same action, creating a spythronar web with the same number of hit points. The swarm can’t drop to 0 hit points to create a sac or web.
If the swarm
Orcus
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Monsters
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can’t be used again until the next dawn.
Innate Spellcasting. Orcus’s
Monsters
long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
First Roar. Each creature
take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:
The flow of time is altered such that every
Monsters
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
indefinitely. Additionally, he can cast create undead even when it isn’t night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
Magic Items
of existence as the Ythryn mythallar, you can use an action to cause it to fly in any direction you choose at a speed of 30 feet. All matter within 500 feet of the device moves with it. The Ythryn
all its expended charges or uses. A magic item recharged in this manner can’t be recharged by the Ythryn mythallar again until after the item regains expended charges or uses on its own.
You
monsters
.”
Beast Cursed. Gnolls aren’t a naturally occurring species. Instead, they’re other humanoids mutated due to the influence of the Beast. This power transforms its victims into
leatherworker’s tools can make this cloak in 5 days, using reagents worth 500 gp. Somebody must cast fly on the cloak on three out of the five days of its making. These wings give you a fly speed of
Monsters
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Boulder"} to hit, range 500 ft., one target. Hit: 46 (7d10 + 8);{"diceNotation":"7d10+8","rollType":"damage","rollAction":"Boulder
, and the affected creature can’t benefit from being invisible.
Stomp (Costs 2 Actions). Ogrémoch stomps the ground, creating an earth tremor that extends in a 30-foot radius. Other
monsters
"} necrotic damage. A cursed target must make an escalation check. If a target drops to 0 hit points due to this damage and isn’t already cursed, they are randomly afflicted with one from among any
, someone can collect an amount worth 250 gp. A Shadowsteel ghast yields a quantity worth 500 gp.
Lore
DC 15 Intelligence (Religion): Those who use Shadowsteel to power curses can become Shadowsteel