Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for '蘇州谷歌推廣方式【TG飞机:@bapingseo】YouTube代全世界开户【TG电报:@bapingseo】谷歌网络推广平台【Telegram:@bapingseo】哪个网站可以买球赌博网信welcome彩票一分钟快3高手在线计划足球滚球如何对打套利?20220707vC33mU.html'.
monsters
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction
":"Bite", "rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3
monsters
enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Wormkiller
gases and polluted waters, and help excavate trapped miners.
Sense Cave-Ins. Dogmoles are renowned for their ability to detect imminent cave-ins and burrowing monsters, making them welcome
Monsters
Feature"} or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Monsters
":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage.
Dart
. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dart"} to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage
monsters
takes half the damage and isn’t blinded.
Healing Feathers (3/Day). The firebird touches another creature, brushing its wings against the creature. The target magically regains 10 3d6
its flaming fan of feathers, which shift through the color spectrum.
Guides and Helpers. Firebirds are welcome sights to those in need of warmth and safety. They primarily work at night or in
classes
do you welcome the relief from solitude that they offer?
QUICK BUILD
You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by
, Primeval Awareness
3
3
—
—
—
—
4th
+2
Ability Score Improvement
3
3
—
—
&mdash
Magic Items
a force of destruction, or forge something remarkable somewhere the god isn’t welcome.
Hammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When
monsters
be a bite.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType
. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3", "rollType":"damage
Races
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
Monsters
? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My empathy is a bottomless well. I can&rsquo
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
Races
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
monsters
DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.
Legendary Resistance (3/Day). If the high
, and outright lies must never be spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and
monsters
Keen Hearing and Smell. The fzeg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Legendary Resistance (3/Day). If the fzeg fails a saving throw, it can choose to succeed
fzeg dies, or until the fzeg dismisses them as a bonus action.The fzeg can take 3 legendary actions, choosing from the options here. Only one legendary action option can be used at a time and only at
Monsters
. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
Compendium
- Sources->One Grung Above
were ALL grung?” The rest is history… and the future. You can even watch it on YouTube. I want to thank these individuals… all fantastic DMs as well, that brought the grung in the Stream of
… Satine Phoenix as d’Ahten’khan; Ruty Rutenberg as b’Leep; Lauren Urban as b’Ang’r’Ang; and special welcome to my new player… Cig Neutron as the albino dwarf monk Mee’Yah-Ghee. You’ve all made me a VERY HOPPY DM!
Backgrounds
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Races
inspiration. They suggest characteristics that an orc might possess.
Orc Personality Traits
d6
Personality Trait
1
I never relinquish my weapon.
2
I welcome any chance to prove my
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
monsters
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
3/day: phantom steed (as an action)
2/day each: darkness, dimension door, fire shield
’t leave it until sunset—and may find their company is not entirely welcome.
THE THREE HORSEMEN
All three horsemen use the statistics presented here, but each has a few unique
monsters
DC 16):
3/day: phantom steed (as an action)
2/day each: darkness (black night horseman only), daylight (bright day and red sun horsemen only), dimension door, fire shield
1/day: plane shift(self
chooses to join the procession, they can’t leave it until sunset—and may find their company is not entirely welcome.
THE THREE HORSEMEN
All three horsemen use the statistics
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Races
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
phrase requests as orders that you expect to be obeyed.
2
You are quick to boast of the greatness of your civilization.
3
You learned an antiquated version of Common and drop “thee
monsters
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
3/day: phantom steed (as an action)
2/day each: daylight, dimension door, fire shield
can’t leave it until sunset—and may find their company is not entirely welcome.
THE THREE HORSEMEN
All three horsemen use the statistics presented here, but each has a few unique
backgrounds
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Monsters
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Monsters
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
monsters
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
3/day: phantom steed (as an action)
2/day each: daylight
procession, they can’t leave it until sunset—and may find their company is not entirely welcome.
THE THREE HORSEMEN
All three horsemen use the statistics presented here, but each
Compendium
- Sources->Spelljammer Academy
Overview This adventure takes approximately two hours to play and is split into three parts: Part 1: Welcome to Wildspace! The recruits undertake a quick combat trial on the Simulations Deck, so that
laundry list of tasks to acclimate to their new home. Part 3: Intruder Alert! The cadets deliver a crate of supplies to Mirt the Merciless, the head of the academy, but discover that their cargo contains a deadly surprise.
Compendium
- Sources->Dragonlance: Shadow of the Dragon Queen
provides shade for happy picnickers. From a temporary stage, a band of local musicians brings a spirited song to a close as Mayor Raven Uth Vogler takes the stage.
“Welcome, friends!” the mayor begins
, raising her arms high. “Welcome to the Kingfisher Festival!”
Cheers and applause fill the circle. The mayor smiles widely. “Today is a day of not only revelry but also reflection. We are all here
Compendium
- Sources->Fizban's Treasury of Dragons
Traits d8 Trait
1 If you’re not a thief or a frost giant, let’s talk!
2 Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3 Jokes
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3 Hospitality. We all live beautiful lives—it would be a shame not to share our lives with
Compendium
- Sources->Van Richten’s Guide to Ravenloft
Gothic Horror Adventure Sites Gothic horror stories often center on a forlorn structure in which depravity finds a welcome home. Gothic Horror Adventure Sites d8 Adventure Site
1 A
mansion’s forbidden east wing, where terrible noises sound from every night
2 A castle where all visitors are transformed into rats, bats, spiders, and other beasts
3 A science lab where
Compendium
- Sources->Volo's Guide to Monsters
many an orc.
— Elminster
Orc Personality Traits d6 Personality Trait 1 I never relinquish my weapon. 2 I welcome any chance to prove my battle skills. 3 I always appear like I am about to kill
strength brings honor to Gruumsh. (Any) 2 Prowess. Killing all your enemies is the path to greatness. (Evil) 3 Dominance. I will have achieved glory when all cower before my might. (Evil) 4 Intimidation
Compendium
- Sources->Basic Rules
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Awareness
3
3
—
—
—
—
4th
+2
Ability Score Improvement
3
3
—
—
—
—
5th
+3
Extra Attack
4
4
2
—
—
—
6th
+3
Favored Enemy and Natural Explorer
Compendium
- Sources->Lost Mine of Phandelver
3. Old Entrance The tunnel that runs south was the original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here
Wisdom (Perception) score is higher than the stirges’ Dexterity (Stealth) check total (roll once for all of them). Characters who aren’t surprised hear a flapping noise as the stirges descend to attack. The lanterns and the carvings of miners at work were meant as a welcome to newcomers.
Compendium
- Sources->Monster Manual
proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.
Orc Progeny with Non
brutish features called an ogrillon.
Orc
Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Volo's Guide to Monsters
possess. Gnoll/Cultist Physical Features d12 Physical Feature 1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
Personality Trait d6 Personality Trait 1 Once an enemy defies me, I dedicate everything to its destruction. 2 The best enemy to fight is one caught by surprise. 3 I hate the sun and travel only by night
Compendium
- Sources->Tomb of Annihilation
to Monsters!”
Flaw. “My penchant for indulgence and my propensity for mockery have earned me a few enemies. I tend to wear out my welcome.”
Volothamp “Volo” Geddarm
Medium humanoid (human
), chaotic good
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR
9 (–1)
DEX
12 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving