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Monsters
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, the vampire can grapple the
vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6
Magic Items
gem, you can expend up to 3 charges to ignore the spell’s material components with a gold piece cost, up to 500 gp per charge expended.
When you finish a long rest, choose a spell from any
While you are holding this gem, you can use it as a spellcasting focus for your spells.
The gem has 3 charges and regains all expended charges daily at dawn. When you cast a spell while holding this
Balhannoth
Legacy
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Monsters
to four tentacle attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3
, reach 10 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Tentacle","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC
Monsters
Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3);{"diceNotation":"3d10+3", "rollType":"damage", "rollAction":"Bite
+ 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet
Spells
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range
. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are
Spells
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range
. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.The disk is immobile while you are
Meazel
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Monsters
":"Garrote"} to hit, reach 5 ft., one target of the meazel's size or smaller. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Garrote","rollDamageType":"bludgeoning"} bludgeoning
damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Garrote
Monsters
Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If the vampire fails a saving
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, bestow
Monsters
Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If the vampire fails a saving
vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent
monsters
., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
Monsters
through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day
. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3 legendary actions, choosing from the options below. Only one
Monsters
, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
Legendary Resistance (3/Day). If the Zorak fails a saving throw, he can choose
, or until Zorak dismisses them as a bonus action.Zorak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Magic Items
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
area of magic that has a 500-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the banner to be within 5 feet of you and during which you choose creatures
monsters
to be reloaded.Load. The skeleton cannoneer loads the dead cannon.
Dead Cannon. The skeleton cannoneer fires its loaded cannon at a point it can see within 500 feet of it, but no closer than 50 feet
3 (1d6);{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Dead Cannon"}.
Pistol Club. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Pistol Club"} to hit
Monsters
Garrote. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Garrote"} to hit, reach 5 ft., one target of the meazel’s size or smaller. Hit: 6 (1d6 + 3
);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Garrote","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the
monsters
Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw
with a curse based on the result: 1–2 Curse of Damned Aging, 3–4 Curse of Foul Blight. (See Grim Hollow Campaign Guide for information on curses and escalation.)“Shards of dark metal
monsters
Alert. The giant can’t be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
Blade", "rollDamageType":"lightning"} lightning damage.
Lightning Lance. Ranged Spell Attack: +13;{"diceNotation":"1d20+13", "rollType":"spell", "rollAction":"Lightning Lance"} to hit, range 500 ft
monsters
Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1", "rollType":"damage", "rollAction":"Bite
", "rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1
monsters
following druid spells prepared:
Cantrips (at will): druidcraft, guidance, mending, resistance
1st level (4 slots): animal friendship, faerie fire, healing word
2nd level (3 slots): hold person
, lesser restoration
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots): freedom of movement, ice storm
5th level (2 slots): commune with nature, tree stride
6th
monsters
gnoll brute makes one bite attack and one claws attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3
);{"diceNotation":"2d4+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
monsters
Grappler. While a creature is grappled by the werewolf ravager, the werewolf has advantage on attack rolls against grappled targets, and the target takes an additional 3 1d6;{"diceNotation":"1d6
: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage. The target must succeed on a DC 14 Strength saving throw or be grappled
Monsters
following cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, detect evil and good, detect magic
2nd level (3 slots): lesser restoration
, zone of truth
3rd level (3 slots): dispel magic, tongues
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, greater restoration
6th level (1 slot): heroes
Races
live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
to fend for yourself.
3
A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4
You didn’t like how you were being
Zariel
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Monsters
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary
monsters
"} to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch, shocking grasp (both 17th level)
3/day each: counterspell, misty step, shield
spell and makes one claw attack.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8
monsters
rolls, ability checks, and saving throws.Soul Drain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Soul Drain"} to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3
);{"diceNotation":"3d8+3", "rollType":"damage", "rollAction":"Soul Drain", "rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 13 Constitution saving throw. On a failure, the
monsters
creature. Hit: 7 (2d4 + 3);{"diceNotation":"2d4+3", "rollType":"damage", "rollAction":"Soul Drain", "rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 11 Constitution saving throw
10 and 500 gp, depending on the size of the creature. There is a 10% chance that one of these stones acts as a magnet to additional oblivion stalkers, which appear and attack the holder of the gem at
monsters
., one creature. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Crush", "rollDamageType":"bludgeoning"} bludgeoning damage and Adhesive. The target is also restrained
weaver can turn three spythronar webs into a rope of entanglement or 10 webs into leather armor of lightning resistance. Doing either requires other materials worth 500 gp, 5 days of work, and a
Magic Items
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing
it unable to benefit from bonuses to speed.
2
Forward window shutter opens.
Forward window shutter closes.
3
Side window shutters open (two per side).
Side window shutters close (two
Monsters
Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
one.The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect
monsters
Whistling for 1 hour.Soul Drain. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Soul Drain"} to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3);{"diceNotation":"2d6
+3", "rollType":"damage", "rollAction":"Soul Drain", "rollDamageType":"necrotic"} necrotic damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target’s
Monsters
Chromatic Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic
(Poison)", "rollDamageType":"poison"}. On a successful save, the creature takes half as much damage.The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action
Monsters
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Boulder"} to hit, range 500 ft., one target. Hit: 46 (7d10 + 8);{"diceNotation":"7d10+8","rollType":"damage","rollAction":"Boulder
Monsters
Legendary Resistance (3/Day). If Orcus fails a saving throw, he can choose to succeed instead.
Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
monsters
", "rollType":"recharge", "rollAction":"Lightning Barrage"}. The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22
“Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds