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Returning 35 results for 'Abishai'.
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abishais
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
effects.Multiattack. The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
Fiendish Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
effects.Multiattack. The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
Red Abishai
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
abishai's weapon attacks are magical.Multiattack. The abishai can use its Frightful Presence. It also makes three attacks: one with its morningstar, one with its claw, and one with its bite.
Morningstar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
effects.Multiattack. The abishai makes one Bite attack and two Scimitar attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
effects.Multiattack. The abishai makes three Bite or Lightning Strike attacks.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects
.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
Black Abishai
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
abishai's weapon attacks are magical.
Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.Multiattack. The abishai makes three attacks: two with its
Green Abishai
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Devil's Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Innate Spellcasting. The abishaiâs innate spellcasting ability is Charisma (spell save DC 17). It can
suggestion
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishaiâs weapon attacks are magical.Multiattack. The abishai
Blue Abishai
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
abishai's weapon attacks are magical.
Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit
White Abishai
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
abishai's weapon attacks are magical.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Abishai Each abishai was once a mortal who somehow won Tiamatâs favor before death and, as a reward, found its soul transformed into a hideous devil to serve at her pleasure in the Nine Hells
whether an abishai follows Tiamatâs orders or Asmodeusâs. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeusâs plans invites certain destruction. Tiamat is a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Blue abishais plunder tomes throughout the universe. They use the knowledge they
glean from these books to become accomplished spellcasters, and with the power they gain, they devastate Tiamatâs enemies. Blue Abishai Medium Fiend (Devil, Wizard), Typically Lawful Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Green Abishai Green abishais are adept at discovering secrets and other sensitive information. They use their diplomatic skills and magic to manipulate even the shrewdest opponents. Green Abishai
.
Challenge 15 (13,000 XP) Proficiency Bonus +5
Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Red Abishai Red abishais have no equals among the abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure
that they continue to carry out Tiamatâs commands. The sight of a fearsome red abishai inspires its allies, filling them with a fanatical willingness to fight. âI offer my life, my soul, and all my
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
White Abishai Abishais stand outside the infernal hierarchy, having their own chain of command and ultimately answering to Tiamat. Other archdevils can command abishais to work for them but rarely do
so, since it is never clear the extent of Tiamatâs influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamatâs dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Red Abishai (p. 162) In the red abishaiâs bite attack, â(5d10 + 6)â has changed to â(3d10 + 6)â.
Monsters
Baldurâs Gate: Descent into Avernus
with opposition, he orders the white abishai;abishai to attack. Arkhan can also use a bonus action to call forth Asojano, a chimera lairing in the depths of the colossal dragon skull.Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishais Each abishai was once a mortal who somehow won Tiamatâs favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white. Tiamat deploys abishais as her agents, sending them forth to represent her interests in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fiends Alkilith
Amnizu
Armanite
Babau
Bael
Baphomet
Barghest
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Draegloth
Dybbuk
Flind
Fraz
-Urbâluu
Geryon
Grazâzt
Green abishai
Howler
Hutijin
Hydroloth
Juiblex
Maurezhi
Maw demon
Merregon
Merrenoloth
Moloch
Molydeus
Nabassu
Narzugon
Nupperibo
Oinoloth
Orcus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 15 Green abishai
Nabassu
Skull lord
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eladrin
Fiends Abyssal wretch
Alkilith
Amnizu
Armanite
Bael
Baphomet
Black abishai
Blue abishai
Bulezau
Canoloth
Demogorgon
Dhergoloth
Dybbuk
Fraz-Urbâluu
Geryon
Grazâzt
Green abishai
Howler
Hutijin
Hydroloth
Juiblex
Maurezhi
Merregon
Merrenoloth
Moloch
Molydeus
Nabassu
Narzugon
Nupperibo
Oinoloth
Orcus
Orthon
Red abishai
Rutterkin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 6 Annis hag
Bodak
Conjurer wizard
Duergar warlord
Gauth
Mouth of Grolantor
Warlock of the Great Old One
White abishai
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 17 Blue abishai
Nagpa
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 19 Bael
Red abishai
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 7 Air elemental myrmidon
Armanite
Bheur hag
Black abishai
Dhergoloth
Draegloth
Earth elemental myrmidon
Fire elemental myrmidon
Korred
Lost sorrowsworn
Maurezhi
Shadar-kai shadow dancer
Venom troll
Warlock of the Fiend
Water elemental myrmidon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ram
Stone defender
Challenge 5 (1,800 XP) Adult oblex
Allip
Kruthik hive lord
Oaken bolter
Star spawn mangler
Challenge 6 (2,300 XP) Duergar warlord
White abishai
Challenge 7 (2,900 XP
) Air elemental myrmidon
Armanite
Black abishai
Dhergoloth
Earth elemental myrmidon
Fire elemental myrmidon
Maurezhi
Shadow dancer
The Lost
Venom troll
Water elemental myrmidon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) Balhannoth, spirit troll 11 (7,200 XP) Eidolon 12 (8,400 XP) Wastrilith 13 (10,000 XP) Blue abishai, nagpa 17 (18,000 XP) Leviathan 20 (25,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Abishais Each abishai was once a mortal who somehow won Tiamatâs favor before death. As a reward, the dragon god transformed the mortal into a draconic devil to serve at Tiamatâs pleasure in the Nine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kraken priest 8 Canoloth, shoosuva 9 Flind, lonely sorrowsworn 10 Stone giant dreamwalker 11 Balhannoth, morkoth, spirit troll 12 Eidolon, frost giant everlasting one, ki-rin 13 Wastrilith 16 Storm giant quintessent 17 Blue abishai, nagpa 20 Leviathan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
white, leathery wings.
A tunnel at the back of the skull leads to Tiamatâs lair. The devils nesting within the skull, the abishai, are believed to carry out her bidding â or perhaps guard over her
without an army. Abishai of all colors nest in the sulfurous caves behind the skull, and scores of white abishai pour forth to counter any assault or invasion. The infernal war machine parked next to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) Phoenix, star spawn larva mage 16 (15,000 XP) Red abishai 19 (22,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
area should be free of devils unless the characters arrive there just as the devils do. Group 1: Abishai and Cultists This group is led by the mastermind behind the raid on the cathedral: Victuusa, a
white abishai. Victuusa serves both Tiamat and Zariel in an attempt to gain the most favor, and is presently searching for the leaders of the Elturel resistance. It wants nothing more than to deliver
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
thereâs something in it for him and his dark queen.
White Abishai
While the head of Zariel would be a grand trophy, a trophy isnât enough to sway Arkhan. The characters must convince him that he can
rule Avernus in Zarielâs stead, with Tiamat by his side and armies of abishai and infernal dragons at his back. After contemplating this notion, Arkhan raises the Hand of Vecna and boasts, âWith this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the character from the casino. A pit fiend can be placated with a minimum bribe of 250 talons or 2,500 gp.
Khai Kiroth Master of the Scarlet Coliseum Khai is a boisterous red abishai (see appendix
, Khai challenges them to combat; if the characters reduce Khai to 50 hit points or fewer without killing him, the abishai rewards them with access to Dragonâs Pride. See the âScarlet Coliseumâ section
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, githyanki supreme commander 16 Phoenix, star spawn larva mage, storm giant quintessent 19 Red abishai 22 Zaratan 23 Elder tempest






