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Returning 11 results for 'Alseid'.
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Monsters
Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.
Innate Spellcasting. The alseid's spellcasting ability is Charisma (spell save DC 14
Resistance. The alseid has advantage on saving throws against spells and other magical effects.Multiattack. The alseid makes two radiant touch attacks.
Radiant Touch. Melee Spell Attack: +6;{"diceNotation
monsters
Woodfriend. When in a forest, the alseid leaves no tracks and automatically discerns true north.Spear. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction
individual and a friend. They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate respect for the forest may spot a distant alseid’s white tail; if they chase
monsters
Woodfriend. When in a forest, the alseid leaves no tracks and automatically discerns true north.Multiattack. The alseid makes two Thorned Staff or Thorn Bolt attacks. It can replace one attack with a
“grove nymphs,” despite being more closely related to elves than nymphs.
Grovekeepers carry the wrath of their primordial home against those who threaten it.
Forest Guardians. Alseid (KP
monsters
travel or fight alone; they are often seen in the company of alseid, wolf;wolves, wampus cat;wampus cats, or deer. In combat, they sometimes ride fleet-footed deer, the better to harry opponents or escape if events turn against them.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
compendium
- Sources->Tome of Beasts 1
Alseid Alseids are the graceful woodland cousins to centaurs, with the slender upper body of an elf and the lower body of a deer. Because they are rarely seen far from the wooded glades they call
outsiders who do not share this view. Lost travelers who demonstrate respect for the forest may spot a distant alseid’s white tail; if they chase after it as it bounds away, the sympathetic alseid may
compendium
- Sources->Tome of Beasts 1
Forest Creature CR (XP) Cikavak, Stryx 0.125 or 1/8 (25 XP) Dipsa, Erina, Garroter Crab, Lemurfolk, Spider (Red-Banded Line), Suturefly 0.25 or 1/4 (50 XP) Alseid, Burrowling, Nkosi 0.5 or 1/2
(100 XP) Child of the Briar, Drake (Crimson), Erina (Defender), Gerridae, Leshy, Moss Lurker, Snake (Zanskaran Viper), Wampus Cat 1 (200 XP) Alseid Grovekeeper, Ant (Giant), Behtu, Eel Hound, Myling
Compendium
- Sources->Mythic Odysseys of Theros
-forged sentinel
Fiend Abhorrent overlord
Eater of hope
Nightmare shepherd
Fey Alseid
Lampad
Naiad
Oread
Satyr reveler
Satyr thornbearer
Giant Doomwake giant
Hundred-handed one
Compendium
- Sources->Mythic Odysseys of Theros
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
protecting their flocks and making their crops more abundant. Alseid
Medium fey, chaotic good
Armor Class 15 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
10
Compendium
- Sources->Mythic Odysseys of Theros
Monsters table presents a few foes likely to serve the god’s will. Karametra’s Monsters Challenge Creature Source
0 Awakened shrub MM
1 Alseid MOoT
1 Dryad MM
2 Awakened
compendium
- Sources->Tome of Beasts 1
; they are often seen in the company of alseid, wolves, wampus cats, or deer. In combat, they sometimes ride fleet-footed deer, the better to harry opponents or escape if events turn against them
compendium
- Sources->Tome of Beasts 1
) Aboleth (Nihileth) Undead 11 (7,200 XP) Abominable Beauty Fey 4 (1,100 XP) Accursed Defiler Undead 8 (3,900 XP) Ala Fey 10 (5,900 XP) Algorith Construct 2 (450 XP) Alseid Grovekeeper Monstrosity 0.5 or 1/2
(100 XP) Alseid Monstrosity 3 (700 XP) Amphiptere Beast 6 (2,300 XP) Angatra Undead 8 (3,900 XP) Angel (Chained) Celestial 5 (1,800 XP) Angel (Fidele) Celestial 4 (1,100 XP) Angler Worm Monstrosity