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Returning 35 results for 'Mummy'.
Monsters
Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Rotting
cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24
Monsters
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
Monsters
Charge. If the centaur mummy moves at least 20 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType
":"damage","rollAction":"Charge","rollDamageType":"piercing"} piercing damage.Multiattack. The centaur mummy makes two melee attacks, one with its pike and one with its hooves, or it attacks with its
monsters
Toxic Smoke. If the venomous mummy takes fire damage, each creature within 10 feet of it must make a DC 12 Constitution saving throw as its venom-soaked wraps emit a poisonous smoke. On a failure, a
creature takes half the damage and isn’t poisoned. The smoke fills a 10-foot-radius sphere centered on the mummy. The sphere spreads around corners, and its area is lightly obscured. It lasts
Magic Items
White dust swirls constantly within this pale gray potion. When you drink the potion, it cures you of mummy rot.
Equipment
This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution
saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the
Compendium
- Sources->Monster Manual
Mummy The Will of Dark Gods. An undead mummy is created when the priest of a death god or other dark deity ritually imbues a prepared corpse with necromantic magic. The mummy’s linen wrappings are
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
Compendium
- Sources->Monster Manual
Mummy Lord In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
Compendium
- Sources->Tales from the Yawning Portal
Centaur Mummy In The Hidden Shrine of Tamoachan, characters must contend with a mummified centaur that wants to prevent them from moving any farther into the dungeon. Combining the most lethal
features of two creature types, the centaur mummy can attack nearby targets with its melee weapons while trying to use its Dreadful Glare against enemies that hold back. Undead Nature. A mummy doesn’t
actions
This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution
saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the
Compendium
- Sources->Infernal Machine Rebuild
Mummy Rot Antidote Potion, uncommon White dust swirls constantly within this pale gray potion. When you drink the potion, it cures you of mummy rot.
Compendium
- Sources->Infernal Machine Rebuild
Dust of the Mummy (Inhaled) This poison is created during a mummy’s embalming process, distilled from the dead creature’s removed organs. A creature subjected to this poison must succeed on a DC 12
Constitution saving throw or be cursed with mummy rot. The cursed creature can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
6. Lair of the Mummy Lord These caves form the lair of a duergar mummy lord named Gorka Tharn. Characters who cast spells in these areas or disturb the features of the caverns awaken the mummy lord
, allowing the creature to bring its lair actions and regional effects into play (see the “Mummies” entry in the Monster Manual). In its lair, the mummy lord has a challenge rating of 16 (15,000 XP). 6a
Compendium
- Sources->Tales from the Yawning Portal->a7
19. Laboratory and Mummy Preparation Room Although there is only one item of eventual use within this totally plain and cluttered place, the volume of items within it is calculated to waste time for
sorts. There is a large desk and stool, two workbenches, and two mummy preparation tables. Clay pots and urns on these tables and the floor obviously once contained unguents, ointments, oils, perfumes
Monsters
"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum
, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Diderius can take 3
Monsters
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
Monsters
":"force"} force damage.Spell Deflection. In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.A mummy lord’s organs
, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.Poison
Monsters
succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6
that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Valin Sarnaster can take 3 legendary actions, choosing from the options below
monsters
sardines
3
A groaning mummy
4
A patch of yellow mold (see the Dungeon Master’s Guide)
5
A slumbering vampire spawn
6
A portal to the Path of Graves (detailed in Adventure Atlas: The Mortuary)
Poison, Psychic
monsters
Vampires. Fellforged often seek out greater undead as their masters. vampire;Vampires and lich;liches are favorite leaders, but mummy;mummies and darakhul also make suitable commanders.
Grave Speech
monsters
speculate that the first sarcophagus slime was spawned accidentally, in a mummy creation ritual that gave life to the congealed contents of canopic jars rather than the intended, mummified body. Others
monsters
again as gray thirsters. Called the dust caravan, it prowls the deep desert accompanied by skin-changing gnolls, shrieking ghouls, and a mummy lord, building a strange, nomadic army.Fire, PoisonNecrotic
Classes
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Monsters
successful one.Of all the abominations unleashed by Orcus, devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s creed of
Magic Items
. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99
A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy
lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
00
A giant beanstalk sprouts, growing to a height of the GM's choice. The top
magic-items
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Monsters
":"damage","rollAction":"Rotting Fist","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed
Spells
spell slot, you can animate or reassert control over five ghoul;ghouls or two ghast;ghasts or wight;wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghoul;ghouls, three ghast;ghasts or wight;wights, or two mummy;mummies.
monsters
creature also suffers one level of exhaustion. A Humanoid slain by this effect rises 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Enervating Surge"} hours later as a mummy under the
Compendium
- Sources->Tales from the Yawning Portal->a7
coffers are scattered about. Inside the sarcophagus are the parts of a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partially undone and
tattered. Treasure. A huge amethyst, worth 5,000 gp, is barely visible between the wrappings that cover the mummy’s head. A character who examines the mummy and succeeds on a DC 20 Wisdom (Perception) check
Compendium
- Sources->Candlekeep Mysteries
the creation of a mummy lord. One is a unique and horrific process by which a mummy lord’s organs, normally stored in sacred canopic jars during mummification, can be magically preserved and
transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or golems through which the mummy lord can see and speak. The book also hints
Compendium
- Sources->Candlekeep Mysteries
Valin’s Vengeance If Valin’s heart is not destroyed, the mummy lord re-forms 24 hours after her defeat, appearing in the sarcophagus in area T6. If the characters are still in the tomb at that point
sarcophagus to the characters’ location provided they’re still in the tomb. If the characters leave the tomb before Valin re-forms, the mummy lord oracle might hunt them down, becoming a recurring villain
Compendium
- Sources->Rise of Tiamat
a special mummy lord whose magic pervades his tomb. Since Diderius is neutral rather than evil, the area lacks the evil magic common to other mummy-lord tombs. A few chambers of the tomb have the
Compendium
- Sources->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
same priests who died alongside him in ages past. He resurrected these mummies and mummy lords with the heads of animals, painting them as spirits and harbingers of his fictitious gods of Har’Akir. As
compendium
- Sources->Tome of Beasts 1
Mummy, Venomous This shambling corpse warrior is draped in stained linen wrappings. Green liquid drips from rents in the fabric.
Servant of the Scorpion Goddess. These mummies are crafted by the
set mummies loose against the entire populace. Deadly Smoke. Though fire destroys many undead, burning a venomous mummy releases a toxic smoke. Venomous Mummy Medium Undead, Lawful Evil
Armor Class