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Returning 35 results for 'bard blessing down carried rules'.
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Classes
Player’s Handbook
, proficiency with one Musical Instrument of your choice, and training with Light armor.
Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules to
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Monsters
Van Richten’s Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 12. A Bard is a good choice, given the role that music and storytelling play in the adventure. Ideally, the
character should have proficiency in at least two of the following skills: Deception Intimidation Perception Performance Persuasion Stealth The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Light Evocation Cantrip (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour
You touch one Large or smaller
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Light Evocation Cantrip (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour
You touch one Large or smaller
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Light Evocation Cantrip (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, M (a firefly or phosphorescent moss)
Duration: 1 hour
You touch one Large or smaller
object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shatter Level 2 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
A loud noise erupts from a point of your
Construct has Disadvantage on the save. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shatter Level 2 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
A loud noise erupts from a point of your
Construct has Disadvantage on the save. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and training with Light armor. Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Spell Slots The Bard table shows how many spell slots you have to cast your bard spells of 1st
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Spell Slots The Bard table shows how many spell slots you have to cast your bard spells of 1st
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Forgotten Realms Subclasses January 28, 2025
In this new Unearthed Arcana document, we explore material designed for upcoming books, using rules from the 2024 Player’s Handbook. This playtest
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have learned to cast spells through your bardic arts. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell
spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see the rules glossary) in
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Horror Subclasses May 6, 2025
Scream! … for joy with this new Unearthed Arcana document in which we explore horror themed subclasses using the rules from the 2024 Player’s Handbook. This playtest
document presents revised subclasses for the Bard (College of Spirits), Cleric (Grave Domain), Rogue (Phantom), Sorcerer (Shadow Sorcery), and Warlock (Hexblade Patron and Undead Patron) as well as new subclasses for the Artificer (Reanimator) and Ranger (Hollow Warden).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
Desert. Learning that it longed for its old home, Fheralai kidnapped a local bard, Tarbin Tul, and forced him to regale the ship with songs from its lost homeland. The ruse worked. As long as Tarbin
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
You implant a message within an object in range—a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn’t being worn or carried by another creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
You implant a message within an object in range—a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn’t being worn or carried by another creature
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Enlarge/Reduce Level 2 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the rules for blessings presented in the Dungeon Master’s Guide: Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
he hadn’t.
Devotion to Phenax Following Phenax means devoting yourself to a life of trickery and guile. To a champion of Phenax, a life without risk is no life at all. Some rules are meant to be
Orc
Legacy
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have the power to make folk forget their pain or become inured to a loss, and many people in distress pray to Shar for such a blessing. Shar is revered by those who must venture into dark places and so
followers have caused many places to outlaw her worship and thus driven most of her priests into secrecy, but such prohibitions only heighten the priests’ umbrage at authorities and make the faithful a focal point for rebellion and revenge against whoever rules.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Hazlan know the following facts: The wizard Hazlik rules Hazlan. His apprentices have free rein to exploit the land and its people to further their magical
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlik’s blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
— Wizard Soldier While your players follow the steps of character creation as outlined in the Basic Rules, pay attention to the choices they make. The backgrounds they choose define who their






