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Returning 35 results for 'bard burden diffusing candles restrained'.
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magic-items
gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.
Random Properties. The warhorn has the following random properties (see &ldquo
use it as a Spellcasting Focus for your Bard spells. Bard spells cast using the warhorn gain the following benefits:
If the spell has a duration of 1 minute or longer, its duration is doubled, to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
), and might eventually catch up to them. It also means the adventurers’ advancement is slowed somewhat, as they must share their XP with an NPC shouldering only part of the adventuring burden. Powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
), and might eventually catch up to them. It also means the adventurers’ advancement is slowed somewhat, as they must share their XP with an NPC shouldering only part of the adventuring burden. Powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
), and might eventually catch up to them. It also means the adventurers’ advancement is slowed somewhat, as they must share their XP with an NPC shouldering only part of the adventuring burden. Powerful
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Illumination. This shop sells lamps, lanterns, candles, and torches. Some are magical. 9 The Magewright’s Miscellany. This little shop deals in spell components. The clerks love to discuss magic. 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Illumination. This shop sells lamps, lanterns, candles, and torches. Some are magical. 9 The Magewright’s Miscellany. This little shop deals in spell components. The clerks love to discuss magic. 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Illumination. This shop sells lamps, lanterns, candles, and torches. Some are magical. 9 The Magewright’s Miscellany. This little shop deals in spell components. The clerks love to discuss magic. 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP) Proficiency Bonus +3
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP) Proficiency Bonus +3
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages the languages it knew in life
Challenge 5 (1,800 XP) Proficiency Bonus +3
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
being held. Any creature stuck to the sphere is restrained until the magnetic field deactivates. Any ranged attack made in the chamber that uses ammunition made wholly or partly from metal has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
being held. Any creature stuck to the sphere is restrained until the magnetic field deactivates. Any ranged attack made in the chamber that uses ammunition made wholly or partly from metal has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
being held. Any creature stuck to the sphere is restrained until the magnetic field deactivates. Any ranged attack made in the chamber that uses ammunition made wholly or partly from metal has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque
. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. Additional Effects: The layer is destroyed if it takes at least 25 Fire damage. 6 Indigo. Failed Save: The target has the Restrained
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque
. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. Additional Effects: The layer is destroyed if it takes at least 25 Fire damage. 6 Indigo. Failed Save: The target has the Restrained
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque
. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. Additional Effects: The layer is destroyed if it takes at least 25 Fire damage. 6 Indigo. Failed Save: The target has the Restrained
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque
. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. Additional Effects: The layer is destroyed if it takes at least 25 Fire damage. 6 Indigo. Failed Save: The target has the Restrained






