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Returning 35 results for 'bards bronze diffusing cults rebuke'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Fiendish Rebuke
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the “family ghost” could prove an unusual but potent ally.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the “family ghost” could prove an unusual but potent ally.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the
Silmerhelves for generations. Reason to Visit. Helvenblade House offers a respite from the machinations of the elemental cults, and the “family ghost” could prove an unusual but potent ally.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shackles Wondrous item No Dragon slayer Weapon No Elven chain Armor No Figurine of wondrous power (bronze griffon) Wondrous item No Figurine of wondrous power (ebony fly) Wondrous item No Figurine of
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Types of Cultists Aurore Folny An aberrant cultist and an elemental cultist clash, unleashing the magic of their otherworldly patrons Cults can organize around any mystical tradition, but many serve
spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: Scorching Ray (level 5 version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Types of Cultists Aurore Folny An aberrant cultist and an elemental cultist clash, unleashing the magic of their otherworldly patrons Cults can organize around any mystical tradition, but many serve
spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: Scorching Ray (level 5 version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Types of Cultists Aurore Folny An aberrant cultist and an elemental cultist clash, unleashing the magic of their otherworldly patrons Cults can organize around any mystical tradition, but many serve
spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At Will: Scorching Ray (level 5 version), Thaumaturgy
2/Day: Fireball (level 6 version)
Reactions
Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Cults of the Dragon Below Madness Trickery Varies The Path of Light Light, self-improvement Life, Light Brilliant crystal The Spirits of the Past Elven ancestors Nature, War Varies The Undying Court
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Manual) as companions, and they tend toward philosophical extremes: consorting with fiendish cults or dedicating their lives to destroying such cults. Warlock of the Fiend
Medium Humanoid, Any
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Cults of the Dragon Below Madness Trickery Varies The Path of Light Light, self-improvement Life, Light Brilliant crystal The Spirits of the Past Elven ancestors Nature, War Varies The Undying Court
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
Cults of the Dragon Below Madness Trickery Varies The Path of Light Light, self-improvement Life, Light Brilliant crystal The Spirits of the Past Elven ancestors Nature, War Varies The Undying Court
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Manual) as companions, and they tend toward philosophical extremes: consorting with fiendish cults or dedicating their lives to destroying such cults. Warlock of the Fiend
Medium Humanoid, Any
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Manual) as companions, and they tend toward philosophical extremes: consorting with fiendish cults or dedicating their lives to destroying such cults. Warlock of the Fiend
Medium Humanoid, Any
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause. Ancient Bronze Dragon Ancient Bronze Dragon
Gargantuan dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause. Ancient Bronze Dragon Ancient Bronze Dragon
Gargantuan dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the tracks fade in 1d10 days, but the other effects fade immediately. Bronze Dragon Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly
animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause. Ancient Bronze Dragon Ancient Bronze Dragon
Gargantuan dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as they start to recognize the cults are a dangerous, destructive force. Left to Right: Harpers, Lords’ Alliance, Order of the Gauntlet, Zhentarim, and Emerald Enclave The Harpers A scattered
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as they start to recognize the cults are a dangerous, destructive force. Left to Right: Harpers, Lords’ Alliance, Order of the Gauntlet, Zhentarim, and Emerald Enclave The Harpers A scattered
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as they start to recognize the cults are a dangerous, destructive force. Left to Right: Harpers, Lords’ Alliance, Order of the Gauntlet, Zhentarim, and Emerald Enclave The Harpers A scattered
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human






